Difference between revisions of "Biochemist"

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{{expert}}
 
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobBase=Alchemist
 
|jobBase=Alchemist
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[[Image: BC.PNG‎|thumb]]
 
[[Image: BC.PNG‎|thumb]]
  
With knowledge comes understanding, and with understanding comes…mastery. The Biochemist's unyielding dedication to research and experimentation have raised him to the summit of scientific knowledge! Now his proficiency with potions and chemicals is unmatched and he is on the verge of manipulating the very laws of nature!  
+
With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!  
  
Biochemists are a much stronger class than the [[Alchemist|Alchemists]], provided there are sufficient funds for the new skill [[Acid Bomb]] (often abbreviated to "AB"). While [[Alchemist|Alchemists]] were more of a melee class, even if they were pure-potters, Biochemists tend to level with skills other than [[Cart Revolution]]. Many invest a great amount of stat ponts into [[INT]] and level with [[Acid Bomb]] or magic attacks from weapons (i.e. [[Fire Bolt]] through the weapon Fireblend) and [[Homunculus_System|Homunculi]] instead.  
+
Biochemists are a much stronger class than the [[Alchemist|Alchemists]], provided there are sufficient funds and SP for the new skill [[Acid Bomb]] (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While [[Alchemist|Alchemists]] were more of a melee class, Biochemists tend to level with skills other than [[Cart Revolution]] and  [[Mammonite]]. Many invest a great amount of their stat ponts into [[INT]] and level with [[Acid Bomb]] or magic attacks from weapons (i.e. [[Fire Bolt]] through the weapon Fireblend) and [[Homunculus_System|Homunculi]] instead.  
  
Biochemists are a popular class in iRO at this time because of the amount of damage they can deal and the current lack of methods to counter them.
+
Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.
  
 
== Jobchange Guide ==
 
== Jobchange Guide ==
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== Builds ==
 
== Builds ==
  
=== Acid Bomb (VIT) ===
+
=== Bomber ===
 
* STR: 1  
 
* STR: 1  
* AGI: 1
+
* AGI: 25 (base)
* VIT: 70-80
+
* VIT: 1
 
* INT: 99 (base)  
 
* INT: 99 (base)  
* DEX: 75-85+
+
* DEX: 99 (base, but do NOT exceed 149 [[DEX]])
 
* LUK: 1
 
* LUK: 1
  
The [[VIT]]-heavy AB build gets the most out of the [[Alchemist]] skills [[Aid Potion]] and [[Potion Research]]. It's a good choice for soloing [[MVP|MVPs]] that stun a lot, and can also make a good tank in [[WoE]].  
+
The defacto build for a WoE Biochemist, this build makes use of the easy access to Stun Immunity through gear.  The 1 [[VIT]] makes it virtually immune to [[Acid Bomb]] from other Biochemists, making it a strong character on a guilds front line.  Their weakness is Magic and [[Dispel]], but any Biochemist should be constantly under the effect of [[Devotion]].
  
Suggested skills are [[Acid Bomb]] Lv. 10, [[Aid Potion]] Lv. 5, [[Potion Research]] Lv. 10, [[Homunculus Resurrection]] Lv. 1, and either [[Full Chemical Protection]] Lv. 5 or [[Aid Condensed Potion]] Lv. 10 & [[Synthetic_Armor|Armor]]/[[Alchemical_Weapon|Weapon]]/[[Synthesized_Shield|Shield]]/[[Biochemical_Helm|Helm]] coatings all at Lv. 3.
+
Skills: [[Acid Bomb]], [[Potion Research]], [[Full Chemical Protection]]
  
=== Acid Bomb (DEX) ===
+
=== Aid Condensed Potion ===
 
* STR: 1  
 
* STR: 1  
* AGI: 1
+
* AGI: * (all remaining points)
* VIT: 1-70
+
* VIT: 97-100 (total)
* INT: 99 (base)  
+
* INT: 1
* DEX: 95-150
+
* DEX: 99 (base, but do not exceed 149 [[DEX]])
 
* LUK: 1
 
* LUK: 1
  
The [[DEX]]-heavy AB build maximizes damage output with [[Acid Bomb]]. They aim to cast [[Acid Bomb]] faster than their [[MVP]] competition or while attacked by other players without the cast being interrupted.  
+
A central and necessary support character, these Biochemists have one job: spam [[Aid Condensed Potion]]. At level 10, this skill will heal everyone in a 7x7 area for a large amount of HP (based off of their [[VIT]], skills and buffs).  Many guilds rely on two or three of these characters to keep them alive.
  
The skills suggested are the same as for the [[VIT]] version. Though, the Chemical Protections aren't as important for this type of character; instead, consider [[Summon Flora]] and [[Aid Condensed Potion]].
+
Skills: [[Aid Condensed Potion]], [[Potion Research]], [[Full Chemical Protection]]
 
 
=== AB/Potter ===
 
* STR: 1
 
* AGI: 1
 
* VIT: 40-60
 
* INT: 93-99 (base)
 
* DEX: 66-76 (base)
 
* LUK: 37-67(base)
 
 
 
This Biochemist build is built for [[WoE]], and at the same time, enjoys good potting success. (base pot success chance of abt 75%-80% at max job level) The [[LUK]] also makes up for the lack of high [[VIT]] for status resistance in [[WoE]]. [[LUK]] also helps in resisting effects such as [[Status_Effects#Frozen|Frozen]] status and [[Status_Effects#Stone|Stone]], which can be devastating in [[WoE]]. Low [[VIT]] also means that this class is also good for taking on other Biochemist's [[Acid Bomb]].
 
  
 
=== Potter (MC) ===
 
=== Potter (MC) ===
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A Biochemist built for [[Prepare Potion]] should be built for [[Marionette Control]] to maximize the success rate. Getting 99 base [[INT]] rather than [[DEX]] can be preferable as it boosts [[Acid Bomb]] damage considerably and lowers the [[Prepare Potion]] success rate by only ~0.25%.
 
A Biochemist built for [[Prepare Potion]] should be built for [[Marionette Control]] to maximize the success rate. Getting 99 base [[INT]] rather than [[DEX]] can be preferable as it boosts [[Acid Bomb]] damage considerably and lowers the [[Prepare Potion]] success rate by only ~0.25%.
 
=== Hybrid ===
 
 
If the concept of making a character primarily dependent on one skill is not appealing, Biochemists can also be built like normal battle [[Alchemist|Alchemists]]. Invest stat points into [[STR]] and [[AGI]] but still keep [[INT]] in mind for [[Acid Bomb]], although it will be significantly weakened even if simply dropping from 99 base [[INT]] to 80 base [[INT]].
 
  
 
=== Tactics ===
 
=== Tactics ===
 
==== PvM ====
 
==== PvM ====
  
[[Acid Bomb]] while expensive yields good exp-rates (20m exp/hour) in maps like Thanatos Tower and Biolabs 3. Try to get a [[Priest]] to cast [[Lex Aeterna]] on the monster first though. Slaves are affordable compared to the 10m zeny+ per hour of leveling costs for this method.  
+
[[Acid Bomb]], while expensive, can yield extremely high EXP in dungeons such as Thors Volcano and Biolabs 3. Having a priest [[Lex Aeterna]] monsters will help reduce the cost of leveling this way.  Sword Guardians in Thors 3 can be killed easily with Acid Bomb and a high level priest as early as you get [[Acid Bomb]] 10, as you should have maxed your INT already.
  
 
==== MVP ====
 
==== MVP ====
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==== PvP ====
 
==== PvP ====
  
[[Acid Bomb]] will one-shot a considerable amount of players in [[PvP]].  
+
[[Acid Bomb]] will one-shot a considerable amount of players in [[PvP]], aside from [[GR]] wearers, near everyone will die in two [[Acid Bombs]].
  
 
==== WoE ====
 
==== WoE ====
  
A Biochemist is an excellent tank, has access to Chemical Protections and can kill the enemy tanks with ease. They, along with a properly scripted AI for their [[Homunculus]], are one of the best WoE-classes.
+
A Biochemist is an exceptional front line class, as [[Acid Bomb]] tickles them.  Biochemists using [[Aid Condensed Potion]] need to position themselves properly to heal as many people as possible while staying out of [[Acid Bomb]] range, as they are [[VIT]] heavy.
  
 
== Equipment ==
 
== Equipment ==
  
A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]].  
+
A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]]. However, these equipments are a general guide.  Note that these gears are not intended for [[Aid Condensed Potion]] Biochemists.
* {{item |id=4052 Elder Willow Card}} (+2 [[INT]], slotted to headgear)
+
 
* {{item |id=4412 Isilla Card}} (+2 [[INT]], each magic attack has a chance of reducing Cast Time by 50% and +30 Flee for 5 seconds, slotted to headgear)
+
{{Item List|id=5225|item=Parade Hat}} for Stun-Resistance, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance.
* {{item |id=2235 Crown}}/{{item |id=2234 Tiara}}/{{item |id=5002 Jewel Crown}} (+2 [[INT]], top headgear)
+
{{Item List|id=5123|item=Ulle's Cap}} for DEX, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance.  This hat requires the use of a {{item|id=12299 Mega Resist Potion}} for stun immunity.
* {{item |id=1231 Bazerald}} (+5 [[INT]], weapon)
+
{{Item List|id=2202|item=Sunglasses [1]}} carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance.
* {{item |id=2318 Lord's Clothes}} (+1 [[INT]], slotted armour). Suggested cards for armour:
+
{{Item List|id=5574|item=Well-Chewed Pencil}} for [[DEX]].
** {{item |id=4003 Pupa Card}} (+700 Max HP)
+
{{Item List|id=2357|item=Valkyrian Armor}}, enchanted with [[DEX]] if possible, carded with an {{item|id=4141 Evil Druid Card}} for [[INT]] and immunity to [[Sleep]] and [[Stone]].
** {{item |id=4031 Pecopeco Card}} (+10% Max HP)
+
{{Item List|id=13414|item=Elemental Sword}} carded with three {{item|id=4368 Cecil Damon Card}}s for [[ASPD]].
** {{item |id=4105 Marc Card}} (Immune to [[Status_Effects#Frozen|Frozen]] status)
+
{{Item List|id=2115|item=Valkyrja's Shield}} carded with a {{item|id=4058 Thara Frog Card}} for Demi-Human Resistance.
** {{item |id=4141 Evil Druid Card}} (+1 [[INT]], Undead element - immune to [[Status_Effects#Frozen|Frozen]] status)
+
{{Item List|id=2538|item=Captain's Manteau}} carded with either a {{item|id=4133 Raydric Card}} for Neutral Resist or a {{item|id=4334 Noxious Card}} for Neutral and Ranged resistance.
** {{item |id=4023 Baby Desert Wolf Card}} (+1 [[INT]] only if the added [[INT]] is needed for a specific purpose)
+
{{Item List|id=2435|item=Battle Greave}} carded with a {{item|id=4097 Matyr Card}} for [[AGI]] and [[HP]].
* {{item |id=2602 Earrings}} (+2 [[INT]] each, accessory)
+
{{Item List|id=2701|item=Orlean's Glove}} carded with a {{item|id=4064 Zerom Card}} for [[DEX]], or a {{item|id=4044 Smokie Card}} for the skill [[Hiding]].  A {{item|id=2624 Glove[1]}} is a cost-efficient substitute, at the cost of 1 [[DEX]].
* {{item |id=2622 Slotted Earrings}} (+1 [[INT]] each, accessory). Suggested cards if the effects are more desirable than 1 [[INT]]:
 
** {{item |id=4064 Zerom Card}} (+3 [[DEX]])
 
** {{item |id=4252 Alligator Card}} (-5% from long-ranged attacks)
 
* {{item |id=1530 Mjolnir}} (+40 [[DEX]], god item weapon)
 
* {{item |id=2630 Brisingamen}} (+6 [[STR]]/[[AGI]]/[[VIT]]/[[INT]], +10 [[LUK]], god item accessory)
 
  
 
== Class Data ==
 
== Class Data ==
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''Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click [[Alchemist#Skills|here]].''
 
''Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click [[Alchemist#Skills|here]].''
  
{{skill|Acid Bomb}}
+
 
{{skill|Aid Condensed Potion}}
+
{| class="wikitablec sortable"
{{skill|Cultivate Plant}}
+
|-
{{skill|Full Chemical Protection}}
+
! Skill !! Description !! Levels !! Type
 +
|-
 +
| {{Skill List |skill=Acid Bomb}}
 +
|| Consume 1 {{item |id=7135 Bottle Grenade}} and 1 {{item |id=7136 Acid Bottle}} to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's [[INT]], and the target's [[VIT]]. || 10
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List |skill=Aid Condensed Potion}}
 +
|| Uses a condensed potion to heal all of the caster's [[party]] members, [[guild]], or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. || 10
 +
|style="background:#ccffff"| Supportive
 +
|-
 +
| {{Skill List |skill=Cultivate Plant}}
 +
|| Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in [[WoE]]. || 2
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List |skill=Full Chemical Protection}}
 +
|| Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. || 5
 +
|style="background:#ccffff"| Supportive
 +
|}
  
 
=== Unimplemented Skills ===
 
=== Unimplemented Skills ===
Line 157: Line 153:
 
=== ASPD ===
 
=== ASPD ===
 
== External Links ==
 
== External Links ==
 +
 +
{{Navbox Alchemist}}
 +
{{Navbox_Classes}}

Latest revision as of 20:21, 12 November 2013

Biochemist
Biochemist.png
Job Base: Alchemist
Job Type: 2-2 Transcendent
Changes At: Juno
Number of Skills: 4
Total Skill Points: 27
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +3 +7 +14 +11


Overview

BC.PNG

With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!

Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists tend to level with skills other than Cart Revolution and Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.

Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.

Jobchange Guide

Biochemist classchange 0.gif

To become a Biochemist, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.



Trans classchange 1.gif Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Trans classchange 3.gif Biochemist classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.


  • Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.

Builds

Bomber

  • STR: 1
  • AGI: 25 (base)
  • VIT: 1
  • INT: 99 (base)
  • DEX: 99 (base, but do NOT exceed 149 DEX)
  • LUK: 1

The defacto build for a WoE Biochemist, this build makes use of the easy access to Stun Immunity through gear. The 1 VIT makes it virtually immune to Acid Bomb from other Biochemists, making it a strong character on a guilds front line. Their weakness is Magic and Dispel, but any Biochemist should be constantly under the effect of Devotion.

Skills: Acid Bomb, Potion Research, Full Chemical Protection

Aid Condensed Potion

  • STR: 1
  • AGI: * (all remaining points)
  • VIT: 97-100 (total)
  • INT: 1
  • DEX: 99 (base, but do not exceed 149 DEX)
  • LUK: 1

A central and necessary support character, these Biochemists have one job: spam Aid Condensed Potion. At level 10, this skill will heal everyone in a 7x7 area for a large amount of HP (based off of their VIT, skills and buffs). Many guilds rely on two or three of these characters to keep them alive.

Skills: Aid Condensed Potion, Potion Research, Full Chemical Protection

Potter (MC)

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: 94-99 (base)
  • DEX: 36 (base)
  • LUK: 94-99 (base)

A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate. Getting 99 base INT rather than DEX can be preferable as it boosts Acid Bomb damage considerably and lowers the Prepare Potion success rate by only ~0.25%.

Tactics

PvM

Acid Bomb, while expensive, can yield extremely high EXP in dungeons such as Thors Volcano and Biolabs 3. Having a priest Lex Aeterna monsters will help reduce the cost of leveling this way. Sword Guardians in Thors 3 can be killed easily with Acid Bomb and a high level priest as early as you get Acid Bomb 10, as you should have maxed your INT already.

MVP

The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. With enough VIT, it's possible to solo MVPs that most people have trouble tanking.

PvP

Acid Bomb will one-shot a considerable amount of players in PvP, aside from GR wearers, near everyone will die in two Acid Bombs.

WoE

A Biochemist is an exceptional front line class, as Acid Bomb tickles them. Biochemists using Aid Condensed Potion need to position themselves properly to heal as many people as possible while staying out of Acid Bomb range, as they are VIT heavy.

Equipment

A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX. However, these equipments are a general guide. Note that these gears are not intended for Aid Condensed Potion Biochemists.


5225.gif Parade Hat

for Stun-Resistance, carded with a Stalactite Golem Card for stun resistance.

5123.gif Ulle's Cap

for DEX, carded with a Stalactite Golem Card for stun resistance. This hat requires the use of a Mega Resist Potion for stun immunity.

2202.gif Sunglasses [1]

carded with a Stalactite Golem Card for stun resistance.

5574.gif Well-Chewed Pencil

for DEX.

2357.gif Valkyrian Armor

, enchanted with DEX if possible, carded with an Evil Druid Card for INT and immunity to Sleep and Stone.

13414.gif Elemental Sword

carded with three Cecil Damon Cards for ASPD.

2115.gif Valkyrja's Shield

carded with a Thara Frog Card for Demi-Human Resistance.

2538.gif Captain's Manteau

carded with either a Raydric Card for Neutral Resist or a Noxious Card for Neutral and Ranged resistance.

2435.gif Battle Greave

carded with a Matyr Card for AGI and HP.

2701.gif Orlean's Glove

carded with a Zerom Card for DEX, or a Smokie Card for the skill Hiding. A Glove[1] is a cost-efficient substitute, at the cost of 1 DEX.

Class Data

Skills

Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.


Skill Description Levels Type
Acid Bomb.png Acid Bomb
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. 10 Offensive
Aid Condensed Potion.png Aid Condensed Potion
Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. 10 Supportive
Cultivate Plant.png Cultivate Plant
Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in WoE. 2 Active
Full Chemical Protection.png Full Chemical Protection
Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. 5 Supportive

Unimplemented Skills

Alchemy.png Alchemy
Potion Synthesis.png Potion Synthesis

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 6 31 53 66
AGI 5 18 27 38 54 67
VIT 9 33 61
INT 7 13 22 30 46 59 68
DEX 1 10 15 23 35 41 42 43 47 49 56 57 63 70
LUK 3 8 20 25 34 45 51 52 60 64 69

ASPD

External Links

Alchemist & Biochemist
2nd Class
Skills
Acid Terror • Aid Berserk Potion • Aid Potion • Alchemical Weapon • Axe Mastery • Biochemical Helm • Bomb • Potion Research • Prepare Potion • Spiritual Potion Creation (variant 1) • Spiritual Potion Creation (variant 2) • Spiritual Potion Creation (variant 3) • Summon Flora • Summon Marine Sphere • Synthesized Shield • Synthetic Armor
Homunculus-related
Skills
Bioethics • Biotechnology • Call Homunculus • Creature Creation • Cultivation • Drillmaster • Flame Control • Heal Homunculus • Homunculus Resurrection • Vaporize
Transcendent
Skills
Acid Bomb • Aid Condensed Potion • Alchemy • Cultivate Plant • Full Chemical Protection • Potion Synthesis
Quests Alchemist Job Change Guide • Alchemist Skill Quest • Rebirth Walkthrough
Weapons Axe • Dagger • Mace • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker