Merchant
| |||||
| Job Base: | Novice | ||||
| Job Type: | First | ||||
| Changes At: | Alberta | ||||
| Number of Skills: | 10 | ||||
| Total Skill Points: | 61 | ||||
| Total Quest Skills: | 3 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +5 | +1 | +4 | +1 | +5 | +2 |
Contents
Overview
Always on the lookout for profit, Merchants are the economic experts of Ragnarok Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities.
Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack.
After a life of buying and selling items, Merchant second jobs provide the possibility of making their own. Merchants can choose to change into a Blacksmith or an Alchemist at Job levels 40 to 50.
Starting stats for merchants depend mostly on whether the player wishes to make a battle-oriented character or concentrate on the stats needed after job change in order to make items successfully. In the first case, a swordsman-like starting build is a good idea, both in its VIT and AGI variants. In the second case, the player should keep in mind that Blacksmiths' forging success and Alchemists' potion mixing depend heavily on high DEX and LUK, as well as INT in the case of Alchemists.
Jobchange Guide
| Merchant | |
|---|---|
| Requirements | |
| Base Level: | None |
| Job Level: | 10 |
| Job Class: | Novice |
| Zeny: | 1,000 Zeny |
| Rewards | |
| Quest Reward(s): | Jobchange to Merchant |
1. Head to Alberta and enter the Merchant Guild in the southwest corner (alberta 36,42). Inside talk to Chief Mahnsoo (Merchant) behind the desk to sign up to become a Merchant.
2. He will ask you to pay a fee of 1,000 Zeny before beginning the quest. You can pay half (500z) before and half (500z) after the quest if you lack the funds. You will also be given a serial number and destination. Do not forget them! The serial number is randomly chosen between one of these:
- 2485741
- 2328137
- 2989396
- 2191737
- 3012685
- 3487372
- 3318702
- 3543625
The destination is one of the following:
- Izlude Dungeon (Bylan Island) - Kafra Employee (106,58)
- Prontera - Southeastern corner, Kafra Employee (248,42)
- Geffen - Mage Guild in the northwest building, to the man with glasses (in: 155,122)
- Morroc - Dyemaker's house in the northeastern house, he is located in the room directly to the right after you enter the house (271,269)
3. Head down into the warehouse and speak with the warehouse supervisor (alberta_in 28,29). You must the enter the serial number as well as the destination of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number and/or destination, but the receiving NPC will not accept it, thus requiring the player to start over.
4. Deliver the parcel to the appropriate NPC. You will receive a Receipt from them if step 3 was done correctly.
5. Return to Alberta and present the supervisor with the receipt, then speak with Chief Mahnsoo again to become a Merchant.
Builds
See Blacksmith Builds or Alchemist Builds for build strategies.
Stats
- STR: Increases Weight Limit and ATK (Note: Weight limit is increased only by base STR, bonus points from job level and others don't increase it at all).
- AGI: Increases ASPD and Flee.
- VIT: Increases maxHP, HP regeneration, resistance against several Status Effects, SoftDEF, SoftmDEF and the efficiency of healing items.
- INT: Increases maxSP, SP regeneration, resistance against several Status Effects, SoftmDEF and the efficiency of SP recovery items.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases Critical, ATK, Perfect Dodge and resistance against several Status Effects.
Equipment
Merchants can use most types of armour available to swordsmen and thieves: standard armour up to chain mail, boots, manteaus and bucklers. They can also wear saint's robes and the merchant-only Lord's Clothes.
Merchants fight with Daggers, One-handed swords, Maces and Axes, however, they do not have any mastery or weapon-dependant skills until they become Blacksmiths or Alchemists.
Class Data
Skills
See Alchemist Skills or Blacksmith Skills for 2nd class skills.
| Skill | Description | Levels | Type | ||
|---|---|---|---|---|---|
|
Buy items from NPC's with an up to 24% discount. | 10 | Passive | ||
|
Increase your character's maximum Weight Limit by up to 2000 points. | 10 | Passive | ||
|
Identify items without a magnifier. | 1 | Active | ||
|
Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. | 10 | Offensive | ||
|
Get up to 24% more Zeny from selling items to NPC's. | 10 | Passive | ||
|
Carry an additional 8000 weight units and/or 100 items in a separate inventory. | 10 | Passive | ||
|
Open a shop with up to 12 item stacks for other players to buy. | 10 | Active |
Quest Skills
| Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
|---|---|---|---|---|---|---|---|
|
Melee AoE attack that gets stronger as your cart gets heavier. | 1 | Offensive | 35 | Cart Revolution Quest | ||
|
Change your cart's appearance as you gain levels. | 1 | Active | 30 | Change Cart Quest | ||
|
A self-buff that grants +4 Strength. | 1 | Supportive | 15 | Crazy Uproar Quest |
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 |
| STR | 10 | 22 | 40 | 44 | 49 |
| AGI | 33 | ||||
| VIT | 2 | 18 | 30 | 47 | |
| INT | 26 | ||||
| DEX | 6 | 14 | 38 | 42 | 50 |
| LUK | 36 | 46 |
ASPD
External Links
| Classes of Ragnarok Online | |
|---|---|
| Novice Class | Novice • High Novice • Super Novice |
| First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
| Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
| Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
| Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |
