Difference between revisions of "Biochemist"
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{{Infobox Job | {{Infobox Job | ||
|jobBase=Alchemist | |jobBase=Alchemist | ||
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[[Image: BC.PNG|thumb]] | [[Image: BC.PNG|thumb]] | ||
| − | With knowledge comes understanding, and with understanding | + | With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature! |
| − | Biochemists are a much stronger class than the [[Alchemist|Alchemists]], provided there are sufficient funds for the new skill [[Acid Bomb]] (often abbreviated to "AB"). While [[Alchemist|Alchemists]] were more of a melee class | + | Biochemists are a much stronger class than the [[Alchemist|Alchemists]], provided there are sufficient funds and SP for the new skill [[Acid Bomb]] (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While [[Alchemist|Alchemists]] were more of a melee class, Biochemists tend to level with skills other than [[Cart Revolution]] and [[Mammonite]]. Many invest a great amount of their stat ponts into [[INT]] and level with [[Acid Bomb]] or magic attacks from weapons (i.e. [[Fire Bolt]] through the weapon Fireblend) and [[Homunculus_System|Homunculi]] instead. |
| − | Biochemists are a popular class in iRO | + | Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly. |
== Jobchange Guide == | == Jobchange Guide == | ||
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== Builds == | == Builds == | ||
| − | === | + | === Bomber === |
* STR: 1 | * STR: 1 | ||
| − | * AGI: | + | * AGI: 25 (base) |
| − | * VIT: | + | * VIT: 1 |
* INT: 99 (base) | * INT: 99 (base) | ||
| − | * DEX: | + | * DEX: 99 (base, but do NOT exceed 149 [[DEX]]) |
* LUK: 1 | * LUK: 1 | ||
| − | The | + | The defacto build for a WoE Biochemist, this build makes use of the easy access to Stun Immunity through gear. The 1 [[VIT]] makes it virtually immune to [[Acid Bomb]] from other Biochemists, making it a strong character on a guilds front line. Their weakness is Magic and [[Dispel]], but any Biochemist should be constantly under the effect of [[Devotion]]. |
| − | + | Skills: [[Acid Bomb]], [[Potion Research]], [[Full Chemical Protection]] | |
| − | === | + | === Aid Condensed Potion === |
* STR: 1 | * STR: 1 | ||
| − | * AGI: | + | * AGI: * (all remaining points) |
| − | * VIT: | + | * VIT: 97-100 (total) |
| − | * INT: 99 (base) | + | * INT: 1 |
| − | + | * DEX: 99 (base, but do not exceed 149 [[DEX]]) | |
* LUK: 1 | * LUK: 1 | ||
| − | + | A central and necessary support character, these Biochemists have one job: spam [[Aid Condensed Potion]]. At level 10, this skill will heal everyone in a 7x7 area for a large amount of HP (based off of their [[VIT]], skills and buffs). Many guilds rely on two or three of these characters to keep them alive. | |
| − | + | Skills: [[Aid Condensed Potion]], [[Potion Research]], [[Full Chemical Protection]] | |
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=== Potter (MC) === | === Potter (MC) === | ||
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A Biochemist built for [[Prepare Potion]] should be built for [[Marionette Control]] to maximize the success rate. Getting 99 base [[INT]] rather than [[DEX]] can be preferable as it boosts [[Acid Bomb]] damage considerably and lowers the [[Prepare Potion]] success rate by only ~0.25%. | A Biochemist built for [[Prepare Potion]] should be built for [[Marionette Control]] to maximize the success rate. Getting 99 base [[INT]] rather than [[DEX]] can be preferable as it boosts [[Acid Bomb]] damage considerably and lowers the [[Prepare Potion]] success rate by only ~0.25%. | ||
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=== Tactics === | === Tactics === | ||
==== PvM ==== | ==== PvM ==== | ||
| − | [[Acid Bomb]] while expensive | + | [[Acid Bomb]], while expensive, can yield extremely high EXP in dungeons such as Thors Volcano and Biolabs 3. Having a priest [[Lex Aeterna]] monsters will help reduce the cost of leveling this way. Sword Guardians in Thors 3 can be killed easily with Acid Bomb and a high level priest as early as you get [[Acid Bomb]] 10, as you should have maxed your INT already. |
==== MVP ==== | ==== MVP ==== | ||
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==== PvP ==== | ==== PvP ==== | ||
| − | [[Acid Bomb]] will one-shot a considerable amount of players in [[PvP]]. | + | [[Acid Bomb]] will one-shot a considerable amount of players in [[PvP]], aside from [[GR]] wearers, near everyone will die in two [[Acid Bombs]]. |
==== WoE ==== | ==== WoE ==== | ||
| − | A Biochemist is an | + | A Biochemist is an exceptional front line class, as [[Acid Bomb]] tickles them. Biochemists using [[Aid Condensed Potion]] need to position themselves properly to heal as many people as possible while staying out of [[Acid Bomb]] range, as they are [[VIT]] heavy. |
== Equipment == | == Equipment == | ||
| − | A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]]. | + | A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]]. However, these equipments are a general guide. Note that these gears are not intended for [[Aid Condensed Potion]] Biochemists. |
| − | + | ||
| − | + | {{Item List|id=5225|item=Parade Hat}} for Stun-Resistance, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance. | |
| − | + | {{Item List|id=5123|item=Ulle's Cap}} for DEX, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance. This hat requires the use of a {{item|id=12299 Mega Resist Potion}} for stun immunity. | |
| − | + | {{Item List|id=2202|item=Sunglasses [1]}} carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance. | |
| − | + | {{Item List|id=5574|item=Well-Chewed Pencil}} for [[DEX]]. | |
| − | + | {{Item List|id=2357|item=Valkyrian Armor}}, enchanted with [[DEX]] if possible, carded with an {{item|id=4141 Evil Druid Card}} for [[INT]] and immunity to [[Sleep]] and [[Stone]]. | |
| − | + | {{Item List|id=13414|item=Elemental Sword}} carded with three {{item|id=4368 Cecil Damon Card}}s for [[ASPD]]. | |
| − | + | {{Item List|id=2115|item=Valkyrja's Shield}} carded with a {{item|id=4058 Thara Frog Card}} for Demi-Human Resistance. | |
| − | + | {{Item List|id=2538|item=Captain's Manteau}} carded with either a {{item|id=4133 Raydric Card}} for Neutral Resist or a {{item|id=4334 Noxious Card}} for Neutral and Ranged resistance. | |
| − | + | {{Item List|id=2435|item=Battle Greave}} carded with a {{item|id=4097 Matyr Card}} for [[AGI]] and [[HP]]. | |
| − | + | {{Item List|id=2701|item=Orlean's Glove}} carded with a {{item|id=4064 Zerom Card}} for [[DEX]], or a {{item|id=4044 Smokie Card}} for the skill [[Hiding]]. A {{item|id=2624 Glove[1]}} is a cost-efficient substitute, at the cost of 1 [[DEX]]. | |
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== Class Data == | == Class Data == | ||
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''Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click [[Alchemist#Skills|here]].'' | ''Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click [[Alchemist#Skills|here]].'' | ||
| − | {{skill | + | |
| − | {{skill|Aid Condensed Potion}} | + | {| class="wikitablec sortable" |
| − | {{skill | + | |- |
| − | {{skill | + | ! Skill !! Description !! Levels !! Type |
| + | |- | ||
| + | | {{Skill List |skill=Acid Bomb}} | ||
| + | || Consume 1 {{item |id=7135 Bottle Grenade}} and 1 {{item |id=7136 Acid Bottle}} to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's [[INT]], and the target's [[VIT]]. || 10 | ||
| + | |style="background:#ffcccc"| Offensive | ||
| + | |- | ||
| + | | {{Skill List |skill=Aid Condensed Potion}} | ||
| + | || Uses a condensed potion to heal all of the caster's [[party]] members, [[guild]], or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. || 10 | ||
| + | |style="background:#ccffff"| Supportive | ||
| + | |- | ||
| + | | {{Skill List |skill=Cultivate Plant}} | ||
| + | || Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in [[WoE]]. || 2 | ||
| + | |style="background:#ccffcc"| Active | ||
| + | |- | ||
| + | | {{Skill List |skill=Full Chemical Protection}} | ||
| + | || Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. || 5 | ||
| + | |style="background:#ccffff"| Supportive | ||
| + | |} | ||
=== Unimplemented Skills === | === Unimplemented Skills === | ||
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=== ASPD === | === ASPD === | ||
== External Links == | == External Links == | ||
| + | |||
| + | {{Navbox Alchemist}} | ||
| + | {{Navbox_Classes}} | ||
Latest revision as of 20:21, 12 November 2013
| |||||
| Job Base: | Alchemist | ||||
| Job Type: | 2-2 Transcendent | ||||
| Changes At: | Juno | ||||
| Number of Skills: | 4 | ||||
| Total Skill Points: | 27 | ||||
| Total Quest Skills: | 0 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +4 | +6 | +3 | +7 | +14 | +11 |
Contents
Overview
With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!
Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists tend to level with skills other than Cart Revolution and Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.
Jobchange Guide
To become a Biochemist, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
- Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
Builds
Bomber
- STR: 1
- AGI: 25 (base)
- VIT: 1
- INT: 99 (base)
- DEX: 99 (base, but do NOT exceed 149 DEX)
- LUK: 1
The defacto build for a WoE Biochemist, this build makes use of the easy access to Stun Immunity through gear. The 1 VIT makes it virtually immune to Acid Bomb from other Biochemists, making it a strong character on a guilds front line. Their weakness is Magic and Dispel, but any Biochemist should be constantly under the effect of Devotion.
Skills: Acid Bomb, Potion Research, Full Chemical Protection
Aid Condensed Potion
- STR: 1
- AGI: * (all remaining points)
- VIT: 97-100 (total)
- INT: 1
- DEX: 99 (base, but do not exceed 149 DEX)
- LUK: 1
A central and necessary support character, these Biochemists have one job: spam Aid Condensed Potion. At level 10, this skill will heal everyone in a 7x7 area for a large amount of HP (based off of their VIT, skills and buffs). Many guilds rely on two or three of these characters to keep them alive.
Skills: Aid Condensed Potion, Potion Research, Full Chemical Protection
Potter (MC)
- STR: 1
- AGI: 1
- VIT: 1
- INT: 94-99 (base)
- DEX: 36 (base)
- LUK: 94-99 (base)
A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate. Getting 99 base INT rather than DEX can be preferable as it boosts Acid Bomb damage considerably and lowers the Prepare Potion success rate by only ~0.25%.
Tactics
PvM
Acid Bomb, while expensive, can yield extremely high EXP in dungeons such as Thors Volcano and Biolabs 3. Having a priest Lex Aeterna monsters will help reduce the cost of leveling this way. Sword Guardians in Thors 3 can be killed easily with Acid Bomb and a high level priest as early as you get Acid Bomb 10, as you should have maxed your INT already.
MVP
The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. With enough VIT, it's possible to solo MVPs that most people have trouble tanking.
PvP
Acid Bomb will one-shot a considerable amount of players in PvP, aside from GR wearers, near everyone will die in two Acid Bombs.
WoE
A Biochemist is an exceptional front line class, as Acid Bomb tickles them. Biochemists using Aid Condensed Potion need to position themselves properly to heal as many people as possible while staying out of Acid Bomb range, as they are VIT heavy.
Equipment
A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX. However, these equipments are a general guide. Note that these gears are not intended for Aid Condensed Potion Biochemists.
|
Parade Hat |
for Stun-Resistance, carded with a Stalactite Golem Card for stun resistance.
|
Ulle's Cap |
for DEX, carded with a Stalactite Golem Card for stun resistance. This hat requires the use of a Mega Resist Potion for stun immunity.
|
Sunglasses [1] |
carded with a Stalactite Golem Card for stun resistance.
|
Well-Chewed Pencil |
for DEX.
|
Valkyrian Armor |
, enchanted with DEX if possible, carded with an Evil Druid Card for INT and immunity to Sleep and Stone.
|
Elemental Sword |
carded with three Cecil Damon Cards for ASPD.
|
Valkyrja's Shield |
carded with a Thara Frog Card for Demi-Human Resistance.
|
Captain's Manteau |
carded with either a Raydric Card for Neutral Resist or a Noxious Card for Neutral and Ranged resistance.
|
Battle Greave |
carded with a Matyr Card for AGI and HP.
|
Orlean's Glove |
carded with a Zerom Card for DEX, or a Smokie Card for the skill Hiding. A Glove[1] is a cost-efficient substitute, at the cost of 1 DEX.
Class Data
Skills
Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.
| Skill | Description | Levels | Type | ||
|---|---|---|---|---|---|
|
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. | 10 | Offensive | ||
|
Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. | 10 | Supportive | ||
|
Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in WoE. | 2 | Active | ||
|
Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. | 5 | Supportive |
Unimplemented Skills
| Alchemy |
| Potion Synthesis |
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 6 | 31 | 53 | 66 | ||||||||||
| AGI | 5 | 18 | 27 | 38 | 54 | 67 | ||||||||
| VIT | 9 | 33 | 61 | |||||||||||
| INT | 7 | 13 | 22 | 30 | 46 | 59 | 68 | |||||||
| DEX | 1 | 10 | 15 | 23 | 35 | 41 | 42 | 43 | 47 | 49 | 56 | 57 | 63 | 70 |
| LUK | 3 | 8 | 20 | 25 | 34 | 45 | 51 | 52 | 60 | 64 | 69 |
ASPD
External Links
| Classes of Ragnarok Online | |
|---|---|
| Novice Class | Novice • High Novice • Super Novice |
| First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
| Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
| Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
| Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |





