Difference between revisions of "Dancer"

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{{Infobox Job|jobName=Dancer|jobBase=Archer|jobType=2-2|changesAt=Comodo|skills=18|skillPoints=91|questSkills=1
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{{expert}}
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{{Articles Needing DB Links}}
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{{Infobox Job|jobName=Dancer|jobBase=Archer|jobType=2-2|changesAt=[[Comodo]]|skills=18|skillPoints=91|questSkills=1
 
|str=2|agi=7|vit=3|int=5|dex=5|luk=8}}
 
|str=2|agi=7|vit=3|int=5|dex=5|luk=8}}
  
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== Overview ==
  
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[[Image:Dancer.jpg|thumb]]
  
 
Rhythm and balance are qualities cultivated by all [[Archer]]s, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
 
Rhythm and balance are qualities cultivated by all [[Archer]]s, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
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Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of [[Priest]] buffs, and require careful strategy and positioning, but playing as an [[Archer]] should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over [[Hunter|Huntresses]] is their immense SP pool which allows them to continually use [[Double Strafe]] instead of normal attacks, ensuring decent damage output.
 
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of [[Priest]] buffs, and require careful strategy and positioning, but playing as an [[Archer]] should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over [[Hunter|Huntresses]] is their immense SP pool which allows them to continually use [[Double Strafe]] instead of normal attacks, ensuring decent damage output.
 
 
== General Information ==
 
  
 
To understand how to build a [[Bard]] or Dancer, knowledge of all their skills is needed. Dancer and [[Bard]] skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a [[Bard]]; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another [[Bard]] or Dancer respectively.
 
To understand how to build a [[Bard]] or Dancer, knowledge of all their skills is needed. Dancer and [[Bard]] skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a [[Bard]]; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another [[Bard]] or Dancer respectively.
  
As a Dancer only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
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As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
  
 
* When armed with a [[Whips|Whip]]:
 
* When armed with a [[Whips|Whip]]:
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[[Unbarring Octave]], [[Dazzler]], [[Pang Voice]] and [[Charming Wink]] are usable regardless of weapons.
 
[[Unbarring Octave]], [[Dazzler]], [[Pang Voice]] and [[Charming Wink]] are usable regardless of weapons.
  
== How to become a Dancer ==
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== Jobchange Guide ==
=== Sign up ===
 
  
Whenever the player considers herself ready to become a Dancer, she should head to [[Comodo]]. Near the Kafra employee, there will be a male NPC who will grant entrance into the Dancer Quest. Upon heading inside and talking to the NPC to the left, she will ask the player to fulfill one of the following requirements along with the minimum requirement of Job 40 or more on a female [[Archer]].
+
''See [[Dancer Job Change Guide]] for detailed information.''
  
# 1 Sandals, 10 Black Hair, 20 Jellopy, 5 Yellow Potion, 2 Clam Shell
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Changing into a Dancer from an [[Archer]] requires the player to complete a number of tasks:
# 1 Shoes, 20 Sticky Mucus, 3 Jellopy, 5 Red Potion
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* Item Collection
# 1 Boots , 5 Earthworm Peeling
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* Written Test
 +
* Dance Test
  
Once signing up is finished, it is time to head in the opposite direction, to the rightside of the map and talk to that NPC.
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After completing these tests, the player will be transformed into a Dancer. This takes place in [[Comodo]].
  
=== Quiz ===
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== Builds ==
 +
=== PvM ===
 +
* STR: 1
 +
* AGI: 80-99
 +
* VIT: 1
 +
* INT: 9-53
 +
* DEX: 99
 +
* LUK: 1
  
The quiz involves a simple Q and A session. Getting 80% correct is required to pass this part of the exam. For reference, the following are the questions that are asked for this section of the exam. (The wording however, may differ)
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[[PvM]] builds of a Dancer echo the [[DEX]]/[[AGI]] [[Hunter]] build. However, decreasing Agi in order to increase [[INT]] will allow you to [[Double Strafe]] more often as well as regenerate SP faster than a Hunter with the same stat build.
  
* Question Set A
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=== WoE ===
# What effect does Dance Lessons have? [Raises effects of dance skills]
 
# What is the dance called where you wear shoes that make a sound and dance a light rhythm? [Tapdance]
 
# Select the characteristic that a dancer doesn't have. [Wields a 2-handed sword]
 
# Which town has the most dancers? [Comodo]
 
# Who dances the most beautifully? [Bijou]
 
# What do dancers excel at more than other jobs? [Dancing]
 
# Who is the manager of the Comodo casino? [Moo]
 
# Which item can a dancer not equip? [Two-handed sword]
 
# Is this test boring? [No]
 
# Which of the following is not a Jazz musician? [?]
 
* Question Set B
 
# What effect does the bard/dancer ensemble Classic Pluck have? [Nullifies all magic in 9x9 area]
 
# After dancing on the dance floor, how should you act to your dancing partner? [Say that you're still insufficient]
 
# If someone is dancing wrong, what should you do? [Point out the mistake]
 
# Where do you change to a dancer? [Comodo]
 
# How many caves are there in Comodo? [3]
 
# Which of the following is not a pet? [Argiope]
 
# Who is the best dancer? [Bijou]
 
# The Kafra service in Comodo is provided by which branch? [Kafra service western branch]
 
# What is my name? [Bijou]
 
# What does Lullaby do? [Area effect of sleep]
 
* Question Set C
 
# What does the dance Lady Luck do? [Increases critical rate]
 
# Which of the following is not a dance? [Lightning Bolt]
 
# Which of the following describes a dancer? [A person who dances]
 
# Which of the following is not typical of Commodo? [There are a lot of thieves]
 
# What is the place west of Faros Lighthouse Island called? [Kokomo Beach]
 
# Who dances the most beautifully? [Bijou]
 
# Which of the following jobs can a dancer combo with? [Bard]
 
# Which of the following is not a specialty of Comodo? [Shining stones]
 
# Who is the manager of the Commodo casino? [Moo]
 
# Who is the person in charge of the dancing school applications? [Aier]
 
  
=== Dance Dance Revolution ===
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[[WoE]] Builds don't need high [[DEX]], but you may want to speed up your path to [[Gypsy]] with having the ability to gain levels on your own. The other 2 stats that are needed are [[INT]] and [[VIT]]. [[INT]] allows the skill [[Dazzler]] to be used more due to increased total [[SP]] of the dancer, while [[VIT]] gives more [[HP]] allowing the dancer to survive longer as well as less chance to get stunned plus a higher pot efficiency. Both are needed, and should be planned according to a specific skill build selected.
 +
This means if you plan to be the main Dancer for [[Classical Pluck]] then get high [[VIT]]. If you will use [[Dazzler]] and [[Slow Grace]] quite often then get more [[INT]] or even [[DEX]] to increase [[Slow Grace]]'s effect.
  
After answering the questions correctly, the NPC will send the player to Dance on the stage. at this point one should make sure to equip a Bow and some arrows and then head behind the stage to meet another NPC with a Chat window above her with "Waiting Room" as the title. Entering the chatroom will put the player on queue for the trial. The exam is a simple test of movement and quick responses. Hotkeyeing [[Arrow Shower]] or [[Double Strafe]] and [[Improve Concentration]] is suggested. Note: there's a poring at the end that has to be killed with a bow and arrows. Using [[Improve Concentration]] is optional; however, the NPC will ask for it.
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=== Tactics ===
 
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Hotkey a dagger and whip or 2 of same whip to stop and change songs fast instead of waiting for Amp.
The Dancing pattern is as follows.
 
 
 
# Back
 
# Front
 
# Left
 
# Right
 
# Center
 
# Pose (just remain on the tile)
 
# [[Improve Concentration]]
 
# Left
 
# Front
 
# Right
 
# Pose (just remain on the tile)
 
# Left, Center, Right, Back
 
# Right
 
# Left, Center, Front, Back
 
# Left, Center, Front, Back
 
# Front
 
# Left
 
# Center
 
# [[Arrow Shower]] or [[Double Strafe]]
 
 
 
For those future dancers who are having problems with this part of the test: An effective way to pass this exam is to only perform the first and last steps for sequences with more than two steps, rather than hitting all the tiles. i.e. Instead of doing "Left Center Right Back", one simply goes from Left to Back.
 
=== Job Change ===
 
  
Returning to the NPC who did the verbal testing for the job chance to Dancer. Either a 3 slotted Line for Job 50, or a 3 slotted Rope for any job change lower than that are awarded as a gift for changing class.
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== Equipment ==
== Equipments Used ==
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This is no where close to a complete list of equipment that is required or suggested. This list is not based around any mini boss or MvP drops.
This is no where a complete list of equipment that is required or suggested. This list is not based around any mini boss or MvP drops.
 
  
 
=== Upper Headgear ===  
 
=== Upper Headgear ===  
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* Apple of Archer (+3 Dex) - Suggested for PvM but not WoE/PvP.
 
* Apple of Archer (+3 Dex) - Suggested for PvM but not WoE/PvP.
 
* Wise Headgear [1] (+80 SP) (Willow Card) - More SP to use skills and increase overall SP regeneration.
 
* Wise Headgear [1] (+80 SP) (Willow Card) - More SP to use skills and increase overall SP regeneration.
* Erudite Headgear [1] (+2 Int) - More Int to increase effect of [[Gypsy's Kiss]].
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* Erudite Headgear [1] (+2 Int) - More Int for SP regeneration or to increase effect of [[Gypsy's Kiss]].
* Peerless Headgear [1] (Immune to [[Silence]]) - Who would have thought people would try to silence you because they don't like you screaming ([[Dazzler]] on iRO is called Scream on kRO)? This is a great item to have but you sacrifice more dex or damage reduction from demi-humans for immunity to silence.
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* Peerless Headgear [1] (Immune to [[Silence]]) - An option to prevent people from silencing you if you don't want to carry Green Potions, but involves giving up better headgear options.
 
* Poo Poo Hat (10% decrease from demi-human attacks) - Use for WoE.
 
* Poo Poo Hat (10% decrease from demi-human attacks) - Use for WoE.
 +
* Beret (10% decrease from demi-human attacks) - Use for WoE/PvP.
 
* Feather Beret (+1 MDEF and 10% decrease from demi-human attacks) - Use for WoE/PvP.
 
* Feather Beret (+1 MDEF and 10% decrease from demi-human attacks) - Use for WoE/PvP.
* Beret (10% decrease from demi-human attacks) - Use for WoE/PvP.
 
  
 
=== Middle Headgear ===  
 
=== Middle Headgear ===  
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* Opera Masque (+1 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
 
* Opera Masque (+1 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
 
* Binoculars (+1 Dex) - A headgear that can be used to replace tights if applicable.
 
* Binoculars (+1 Dex) - A headgear that can be used to replace tights if applicable.
 +
* Robo Eyes (+1 Dex, +2% damage) - The Kafra Shop replacement for Binoculars.
 
* Masquerade (3% more damage against demi-humans)
 
* Masquerade (3% more damage against demi-humans)
 
* Evolved Ribbons (+5 Flee) - Extra flee to help Agi/Dex Dancers flee monsters.
 
* Evolved Ribbons (+5 Flee) - Extra flee to help Agi/Dex Dancers flee monsters.
 
* Alarm Mask (+2 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
 
* Alarm Mask (+2 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
* Erudite Sunglasses [1] (+2 Int) - More Int to increase effect of [[Gypsy's Kiss]].
 
* Wise Sunglasses [1] (+80 SP) - More SP to use skills and increase overall SP regeneration.
 
 
* Red Glasses (+5 MDEF) - Great to use to add to your MDEF if you're about to rush a precast in WoE.
 
* Red Glasses (+5 MDEF) - Great to use to add to your MDEF if you're about to rush a precast in WoE.
  
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=== Armor ===  
 
=== Armor ===  
  
Tights are suggested because of their +1 Dex but can be replaced with other armors that Dancers can wear if needed.  
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The primary armor for Dancers is Tights [1], but they can also wear general purpose armors such as Mantle [1], Coat [1], or Formal Suit [1]. Tights are suggested because of their +1 Dex, but can be replaced with other armors that Dancers can wear if needed. A Pantie can also be used as a cheap armor that can be used in combination with the Undershirt garment as a PvM gear, but serves little purpose in PvP/WoE asides from gaining extra [[ASPD]]. Panties can be slotted using the Socket Enchant System.
  
* Hard Tights [1] (+1 Dex) (Pupa Card) - Ideal for the Agi/Dex Dancers who need an extra boost of 700 HP to survive longer.
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Useful armor cards for a Dancer include:
* Tights of Ares [1] (+1 Dex) (Peco Peco Card) - Choose this if your base HP is greater than or equal to 7000 HP (giving you 700 HP or more). Great for PvP/PvE if you're not wearing an Unfrozen.
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* Pupa Card - +700 HP, an ideal card for Agi/Dex Dancers who need the extra HP to survive longer.
* Unfrozen Tights [1] (+1 Dex) (Marc Card) (Immunity against [[Frozen]] status)
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* Peco Peco Card - +10% HP, a more effective card then the Pupa for characters with over 7,000 HP.
* Solidifying Tights [1] (+1 Dex and chance to cast Stone Curse on enemy when user is physically attacked) - An effort to immobilize whoever is hitting you so that you can get some range and start your attack or run away and wait for a better moment to strike.
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* Marc Card - Grants immunity to the [[Frozen]] status, making it a staple card in PvP/WoE.
  
There are other specific armors out there that are beneficial (or sometimes not beneficial depending on the situation) such as those that change the element of the player (Swordfish Card, Dokebi Card, Pasana Card, etc) and those that cause status effects to your enemies under certain conditions (Demon Fungus Card, Brilight Card, etc.)
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There are other specific armor cards out there that are beneficial (or sometimes not beneficial depending on the situation) such as those that change the element of the player (Swordfish Card, Dokebi Card, Pasana Card, etc) and those that cause status effects to your enemies under certain conditions (Dark Frame Card, Demon Fungus Card, Brilight Card, etc.)
  
 
=== Garment ===
 
=== Garment ===
  
Mufflers are suggested because they are easily obtainable. They can be replaced with Wool Scarfs (+4 MDEF) or Heavenly Maiden's Robe (+1 more DEF than Mufflers).
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Mufflers are suggested because they are easily obtainable. Other options include:
 +
* Heavenly Maiden's Robe [1] - 1 more DEF than Mufflers.
 +
* Undershirt - Combined with the Pantie armor, this makes a cheap alternative to expensive +Flee garments for PvM. Undershirts can also be slotted using the Socket Enchant System.
 +
* Vali's Manteu - A cheaper but slightly less effective alternative to a Raydric Card.
  
* Bow-Master's Garment (Dragon Tail Card) (5% increase damage to Double Strafe and Arrow Shower) - Also apart of the archer and Gypsy/Minstrel set, this is great for the times when you are Double Strafing or Arrow Showering whether in WoE, PvP, or PvE.
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Useful garment cards for a Dancer include:
* Anti-Sniping Garment (Noxious Card) (10% resistance against long ranged attacks and neutral property attacks) - Great for WoE. However, as a Dancer, it is up to you to decide when and where to use an Anti-Sniping Muffler or an Immune Muffler.
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* Whisper Card - This card gives +20 Flee, making it a useful leveling card for Agi/Dex Dancers.
* Immune Garment (Raydric Card) (20% resistance against neutral property attacks) - If you're not wearing any of the two above, it is suggested that you be wearing this garment.
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* Dragon Tail Card - This card gives +10 Flee and +5% damage with Double Strafe and Arrow Shower. This card can be useful for trying to reach the amount of damage needed to one or two-shot monsters using Double Strafe.
 +
* Raydric Card - The 20% neutral property resistance makes this card a great general purpose card for non-Flee characters, especially in PvM. It can also be useful in PvP/WoE, but not without its pros and cons.
 +
* Noxious Card - A specialized PvP/WoE card that gives 10% neutral property resistance and 10% long range damage resistance, though it may be worth considering holding off on this card until becoming a Gypsy and using a Valkyrian Manteau for it. Noxious is strong because it can help against attacks that aren't neutral element, including magic.
  
 
There are other specific garments out there that are beneficial such as those that give resistance to certain elements (Jakk Card, Marse Card, etc).
 
There are other specific garments out there that are beneficial such as those that give resistance to certain elements (Jakk Card, Marse Card, etc).
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* Nimble Glove [1] (+4 Dex) (90+ base level) or Nimble Clip [1] (+3 Dex) (no level restriction) (both are Zerom Cards) - Suggested to gain more dex for leveling or even for PvP/WoE.
 
* Nimble Glove [1] (+4 Dex) (90+ base level) or Nimble Clip [1] (+3 Dex) (no level restriction) (both are Zerom Cards) - Suggested to gain more dex for leveling or even for PvP/WoE.
* Earring (+2 Int) - More Int to increase effect of [[Gypsy's Kiss]].
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* Earring (+2 Int) - More Int for SP regeneration.
 
* Rosary of Four Leaf Clover - (+3 MDEF, +1 Luk) (5% less damage from long ranged physical attacks) (Alligator Card) - Ideal for WoE/PvP because of the MDEF and the decrease from long ranged physical attacks.
 
* Rosary of Four Leaf Clover - (+3 MDEF, +1 Luk) (5% less damage from long ranged physical attacks) (Alligator Card) - Ideal for WoE/PvP because of the MDEF and the decrease from long ranged physical attacks.
  
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Unlike [[Hunter|Hunters]], Dancers can wear bucklers with one-handed weapons.
 
Unlike [[Hunter|Hunters]], Dancers can wear bucklers with one-handed weapons.
  
*Cranial Buckler [1] (Thara Frog Card) - Suggested for PvP/WoE and sometimes PvE depending on the monsters on the map.
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* Guard [1] - A general purpose shield for if you plan to share your shields with [[Mage]]-class characters.
 +
* Buckler [1] - A shield which is slightly better then a Guard, but not as flexible between classes.
 +
* Valkyrja's Shield [1] - This shield has some of the best stats for an all-class shield and is often preferred for WoE because of its elemental resistances and MDEF.
  
There are other specific shields that can be beneficial to a Dancer as well (Penomena Card, Flame Skull Card, Teddy Bear Card, etc.)
+
If the player plans to take part in PvP/WoE, they should look into obtaining a Thara Frog Card, as the 30% damage reduction makes a huge difference. There are other specific shield cards that can be beneficial to a Dancer as well, for reducing damage from monters (Penomena Card, Flame Skull Card, Teddy Bear Card, etc.)
  
 
=== Weapon ===
 
=== Weapon ===
  
Dancers are allowed to use shields with whips. However they are not allowed to used shields with bows as bows take up both the right and left hand slots.
+
Dancers are allowed to use shields with [[Whip]]s. However they are not allowed to used shields with [[Bow]]s as bows take up both the right and left hand slots.
  
*Double Bloody Double Boned Rope [4] (2x Hydra Card, 2x Skeleton Worker Card) - Can be used for leveling at Bathories or even used to attack players in PvP/WoE.
+
* Rope [4] - The basic 4-slotted whip for Dancers.
*Solid Triple Vital Rope [4] (Golem Card, 3x Fabre Card) - Suggested for a Dancer dancing [[Classical Pluck]] with a [[Bard]] in order to avoid from letting players break your whip and to increase your vit and your HP by 300.
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** Double Bloody Double Boned Rope [4] (2x Hydra Card, 2x Skeleton Worker Card) - Can be used for leveling at Bathories or even used to attack players in PvP/WoE. Note that this weapon has been outdated by the newer [[Battlegrounds]] weapons.
*Double Bloody Double Composite Bow [4] (2x Hydra Card, 2x Skeleton Worker Card) - Can be used for leveling at Bathories for Agi/Dex Dancers or even used to attack players in PvP/WoE by WoE or Agi/Dex Dancers.
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** Solid Triple Vital Rope [4] (Golem Card, 3x Fabre Card) - Suggested for a Dancer dancing [[Classical Pluck]] with a [[Bard]] in order to avoid from letting players break your whip and to increase your vit and your HP by 300.
*Quadruple [[Status Effects|Status Effect]] Composite Bow [4] (any status effect card; Marina Card, Savage Bebe Card, Plankton Card, Magnolia Card, etc.) - If you think or know you can't take down a player or more by yourself, you can try to slow them down, or even immobilizing them, using status bows. On top of that, you could use status arrows but some are harder to obtain than others.
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** Quadruple [[Status Effects|Status Effect]] Rope [4] (any status effect card; Marina Card, Savage Bebe Card, Plankton Card, Magnolia Card, etc.) Sling Arrow can still be used during performance skills, so it's possible to try to inflict status effects on enemies while performing using a weapon like this.
 +
* Composite Bow [4] - The bow which is used for maximum damage with Double Strafe for leveling. Double Double card combinations offer the best damage, but suffer the drawback of working on only a select few monsters. They can also be carded with four status effect cards for inflicting status effects from a distance.
 +
* Gakkung Bow [2] - Is a cheaper alternative to the Composite Bow that can be good for making more general-purpose bows, as it only requires two cards, but has the drawback of dealing less damage then a specialized Composite Bow.
 +
* Arbalest [2] and Luna Bow [2] can also be used similar to the Gakkung Bow.
  
 
=== Arrows ===
 
=== Arrows ===
  
*PvE: Be prepared for any element that may be present on the map you choose to farm/MvP/level on.
+
*PvM: Be prepared for any element that may be present on the map you choose to farm/MvP/level on.
  
 
*PvP/WoE: Obtaining status arrows depends on how much zeny you have, how much zeny you are willing to spend if it comes to that point, what items you have access to, and what you plan to do in PvP/WoE.
 
*PvP/WoE: Obtaining status arrows depends on how much zeny you have, how much zeny you are willing to spend if it comes to that point, what items you have access to, and what you plan to do in PvP/WoE.
 
   
 
   
:*[[Stun]] and [[Silence]] (known in-game as Mute Arrows) Arrows/Bows work well against Casters such as the [[Wizard]] Class and the [[Sage]] Class (excluding full support build Sages/Scholars) as they do enough vit to become immune (unless they're wearing a Peerless (Marduk Card) Headgear which makes them immune to silence or they could use items to remove this effect on themselves).  
+
:*[[Stun]] and [[Silence]] (known in-game as Mute Arrows) Arrows/Bows work well against Casters such as the [[Wizard]] Class and the [[Sage]] Class (excluding full support build Sages/Scholars) as they do enough VIT to become immune. As a Dancer, these arrows don't serve as much purpose since Dazzler can be used to inflict Stun to more targets at once, and is more reliable then Silence which can be cured with a simple Green Potion.
  
:*[[Curse]]d Arrows/bows work well against players on Peco Pecos such as the Swordsman Class. These arrows and bows help decrease the walking speed of the Swordsman Class so that you have time to run away and hide, strike again later, or keep them at a distance.
+
:*[[Curse]]d Arrows/bows work well against players since it greatly lowers their walking speed. These arrows and bows work well against low-VIT support characters by preventing them from escaping from your allies, and can also hinder mid-VIT characters. Against high-VIT characters, who you're likely to run into a lot of during WoE, Slow Grace is a guaranteed way to slow their speed.
  
:*[[Sleep]] Arrows/bows work well against low Int and low Luk type characters. These are ideal against full support [[Scholar]]s, Agi/Dex [[Sniper]]s, and [[Enchant Deadly Poison]] [[Sonic Blow]] [[Assassin Cross]]es.
+
:*[[Sleep]] Arrows/bows work well against low Int and low Luk type characters. These are ideal against full support [[Scholar]]s, Agi/Dex [[Hunter]]s, and melee classes such as [[Assassin Cross]]es and [[Knight]]s.
  
:*[[Frozen]] Arrows/bows may work better using Arrow Shower and Arrow Showering a group of players closely packed but, most of the time, players are wearing Unfrozen armor in WoE and PvP.
+
:*[[Frozen]] Arrows/bows may work better using Arrow Shower and Arrow Showering a group of players closely packed, but most of the time, players are wearing Unfrozen armor in WoE and PvP.
  
== Common Skill/Stat Builds ==
+
== Class Data ==
=== PvM Builds ===
 
* STR: 1
 
* AGI: 80-99
 
* VIT: 1
 
* INT: 9-53
 
* DEX: 99
 
* LUK: 1
 
 
 
[[PvM]] builds of a Dancer echo the [[DEX]]/[[AGI]] [[Hunter]] build. However, decreasing Agi in order to increase [[INT]] will allow you to [[Double Strafe]] more often as well as regenerate SP faster than a Hunter with the same stat build.
 
 
 
=== WOE Builds ===
 
 
 
[[WoE]] Builds use 99 [[DEX]] and the only other 2 stats that are needed are [[INT]] and [[VIT]]. [[INT]] allows the skill [[Dazzler]] to be used more due to increased total [[SP]] of the dancer, while [[VIT]] gives more [[HP]] allowing the dancer to survive longer as well as less chance to get stunned. Both are needed, and should be planned according to a specific skill build selected.
 
 
 
=== Other Builds ===
 
== PvM PvP WOE Application ==
 
== Tips and Tricks ==
 
Hotkey a dagger and whip or 2 of same whip to stop and change songs fast instead of waiting for Amp.
 
 
 
== Dancer Data ==
 
 
=== Skills ===
 
=== Skills ===
  
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Note: The [http://iro.ragnarokonline.com/game/jobdanskill.asp iRO Dancer Skill Section] is very outdated. Do not be surprised if some of the skill descriptions differ from the website contents (i.e. [[Acoustic Rhythm]]), they have been contrasted with the ingame descriptions and the more up-to-date [http://guide.ragnarok.co.kr/jobdanskill.asp Korean website].
 
Note: The [http://iro.ragnarokonline.com/game/jobdanskill.asp iRO Dancer Skill Section] is very outdated. Do not be surprised if some of the skill descriptions differ from the website contents (i.e. [[Acoustic Rhythm]]), they have been contrasted with the ingame descriptions and the more up-to-date [http://guide.ragnarok.co.kr/jobdanskill.asp Korean website].
 
==== Solo Skills ====
 
==== Solo Skills ====
{{skill|Amp}}
+
{| class="wikitablec sortable"
{{skill|Dance Lessons}}
+
|-
{{skill|Dazzler}}
+
! Skill !! Description !! Levels !! Type
{{skill|Encore}}
+
|-
{{skill|Focus Ballet}}
+
| {{Skill List|skill=Amp}}
{{skill|Gypsy's Kiss}}
+
|| Cancels active Performance Skill the caster is performing. || 1
{{skill|Hip Shaker}}
+
|style="background:#ccffcc"| Active
{{skill|Lady Luck}}
+
|-
{{skill|Slinging Arrow}}
+
| {{Skill List|skill=Dance Lessons}}
{{skill|Slow Grace}}
+
|| Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills. || 10
 +
|style="background:#cccccc"| Passive
 +
|-
 +
| {{Skill List|skill=Dazzler}}
 +
|| Inflicts [[Stun]] effect on monsters and party members within caster's view by chance. || 5
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Encore}}
 +
|| Recast the last Performance Skill that was cast at half of the [[SP]] cost. || 1
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Focus Ballet}}
 +
|| Improves [[HIT]] of all players within the 7x7 area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Gypsy's Kiss}}
 +
|| Increase [[max SP]] and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Hip Shaker}}
 +
|| Deplete [[SP]] of all targets within the 7x7 area of effect. || 5
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Lady Luck}}
 +
|| Improves [[CRIT]] rate of all players within the 7x7 area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Slinging Arrow}}
 +
|| Slings an arrow at an enemy with a whip. || 5
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List|skill=Slow Grace}}
 +
|| Decrease attack and movement speed of all enemies within the 7x7 area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|}
 +
 
 
==== Ensemble Skills ====
 
==== Ensemble Skills ====
{{skill|Acoustic Rhythm}}
+
Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)
{{skill|Battle Theme}}
+
{| class="wikitablec sortable"
{{skill|Classical Pluck}}
+
|-
{{skill|Down Tempo}}
+
! Skill !! Description !! Levels !! Type
{{skill|Harmonic Lick}}
+
|-
{{skill|Lullaby}}
+
| {{Skill List|skill=Acoustic Rhythm}}
{{skill|Mental Sensing}}
+
|| Create a 9x9 area that gives Fire, Water, and status effect resistance to [[Party]] Members within range. || 5
{{skill|Power Cord}}
+
|style="background:#ccffcc"| Active
=== Soul Linker Skills and Buffs ===
+
|-
''See the [[Bard and Dancer Spirits]] page.''
+
| {{Skill List|skill=Battle Theme}}
=== Quest Skills ===
+
|| Party members within this skill's 9x9 area will have increased [[ATK]] and [[DEF]] for the skill's duration. || 5
{{skill|Charming Wink}}
+
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Classical Pluck}}
 +
|| Create a 9x9 area where all players and non-boss monsters cannot use skills. || 1
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Down Tempo}}
 +
|| Reduces all [[DEF]] derived from the [[VIT]] stat to 0 for all enemies within the 9x9 area of effect. || 1
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Harmonic Lick}}
 +
|| Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. || 5
 +
|style="background:#ccffff"| Supportive
 +
|-
 +
| {{Skill List|skill=Lullaby}}
 +
|| Sing a dreamy song to put enemies in a 9x9 area to sleep. || 1
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Mental Sensing}}
 +
|| Increases the [[EXP]] earned from monsters killed in the 9x9 area of effect. || 5
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Power Cord}}
 +
|| Cast a 9x9 cell area around the casters that nullifies item costs for most skills. || 1
 +
|style="background:#ccffcc"| Active
 +
|}
 +
 
 +
==== Quest Skills ====
 +
{| class="wikitablec"
 +
|-
 +
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 +
|-
 +
| {{Skill List |skill=Charming Wink}}
 +
|| Wink at a specific target, charming them for 10 seconds. || 1
 +
|style="background:#ccffcc"| Active || 40 || [[Dancer_Skill_Quest|Charming Wink Quest]]
 +
|}
 +
==== Soul Link ====
 +
''See [[Bard and Dancer Spirits]].''
 +
 
 +
{| class="wikitablec "
 +
|-
 +
! Skill !! Description !! Levels !! Type
 +
|-
 +
| {{Skill List|skill=Impressive Riff}}
 +
|| (If level 10 [[Slow Grace]] is learned) Increases [[ASPD]] of all players in the 7x7 area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Magic Strings}}
 +
|| (If level 10 [[Lady Luck]] is learned) Reduces [[Cast Time]] and [[Cast Delay]] of skills used inside the 7x7 area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Perfect Tablature}}
 +
|| (If level 10 [[Focus Ballet]] is learned) Raises [[Flee]] Rate and [[Perfect Dodge]] of all players in the 7x7 area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|-
 +
| {{Skill List|skill=Song of Lutie}}
 +
|| (If level 10 [[Gypsy's Kiss]] is learned) Increases the the [[Max HP]] of all players in the area of effect. || 10
 +
|style="background:#ccffcc"| Active
 +
|}
 +
 
 
==== Unimplemented Skills ====
 
==== Unimplemented Skills ====
{{skill|Ragnarok}}
+
{| class="wikitablec sortable"
=== Job Bonus ===
+
|-
 +
! Skill !! Description !! Levels !! Type
 +
|-
 +
| {{Skill List|skill=Ragnarok}}
 +
||  Randomly casts spells in the area of effect for 60 seconds. || Unknown
 +
|style="background:#ffcccc"| Offensive
 +
|}
 +
 
 +
=== Job Bonuses ===
 
{| class="wikitable"
 
{| class="wikitable"
 
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8
 
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8
Line 292: Line 336:
 
|}
 
|}
  
== Future Updates ==
+
== External Links ==
== Useful Links ==
 
  
 
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
 
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/index.html Skill Simulator]
* [http://ro.doddlercon.com/calc/calcx.html General Stat Calculator]
+
* [http://calcx.wushuang.ws/ General Stat Calculator]
  
[[Category:Pages needing expert attention]]
+
{{Navbox Dancer}}
[[Category:Classes]]
+
{{Navbox Classes}}
[[Category:Dancer]]
 

Latest revision as of 00:46, 22 August 2010

Dancer
Dancer.png
Job Base: Archer
Job Type: 2-2
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8


Overview

Dancer.jpg

Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.

It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.

To understand how to build a Bard or Dancer, knowledge of all their skills is needed. Dancer and Bard skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.

As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.

Unbarring Octave, Dazzler, Pang Voice and Charming Wink are usable regardless of weapons.

Jobchange Guide

See Dancer Job Change Guide for detailed information.

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

Builds

PvM

  • STR: 1
  • AGI: 80-99
  • VIT: 1
  • INT: 9-53
  • DEX: 99
  • LUK: 1

PvM builds of a Dancer echo the DEX/AGI Hunter build. However, decreasing Agi in order to increase INT will allow you to Double Strafe more often as well as regenerate SP faster than a Hunter with the same stat build.

WoE

WoE Builds don't need high DEX, but you may want to speed up your path to Gypsy with having the ability to gain levels on your own. The other 2 stats that are needed are INT and VIT. INT allows the skill Dazzler to be used more due to increased total SP of the dancer, while VIT gives more HP allowing the dancer to survive longer as well as less chance to get stunned plus a higher pot efficiency. Both are needed, and should be planned according to a specific skill build selected. This means if you plan to be the main Dancer for Classical Pluck then get high VIT. If you will use Dazzler and Slow Grace quite often then get more INT or even DEX to increase Slow Grace's effect.

Tactics

Hotkey a dagger and whip or 2 of same whip to stop and change songs fast instead of waiting for Amp.

Equipment

This is no where close to a complete list of equipment that is required or suggested. This list is not based around any mini boss or MvP drops.

Upper Headgear

Besides the "kawaii" headgear you have taking up almost all of your storage, these are some of the basics that are suggested to have for a Dancer.

  • Ramen Hat (+4 Dex) (Kafra Shop item) - Suggested for PvM but not WoE/PvP.
  • Apple of Archer (+3 Dex) - Suggested for PvM but not WoE/PvP.
  • Wise Headgear [1] (+80 SP) (Willow Card) - More SP to use skills and increase overall SP regeneration.
  • Erudite Headgear [1] (+2 Int) - More Int for SP regeneration or to increase effect of Gypsy's Kiss.
  • Peerless Headgear [1] (Immune to Silence) - An option to prevent people from silencing you if you don't want to carry Green Potions, but involves giving up better headgear options.
  • Poo Poo Hat (10% decrease from demi-human attacks) - Use for WoE.
  • Beret (10% decrease from demi-human attacks) - Use for WoE/PvP.
  • Feather Beret (+1 MDEF and 10% decrease from demi-human attacks) - Use for WoE/PvP.

Middle Headgear

Some of these headgear take up both the middle and lower slots.

  • Opera Masque (+1 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
  • Binoculars (+1 Dex) - A headgear that can be used to replace tights if applicable.
  • Robo Eyes (+1 Dex, +2% damage) - The Kafra Shop replacement for Binoculars.
  • Masquerade (3% more damage against demi-humans)
  • Evolved Ribbons (+5 Flee) - Extra flee to help Agi/Dex Dancers flee monsters.
  • Alarm Mask (+2 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
  • Red Glasses (+5 MDEF) - Great to use to add to your MDEF if you're about to rush a precast in WoE.

Lower Headgear

  • Evolved Pipe (+1 Vit and reduces damage from Brute class monsters by 5%) - More vit to try and gain stun and silence immunity and less damage from Brute class monsters when leveling.
  • Gangster Mask (15% resistance to Silence) - Helpful if you're not immune to silence using a Marduk Card or having 100 total vit.

Armor

The primary armor for Dancers is Tights [1], but they can also wear general purpose armors such as Mantle [1], Coat [1], or Formal Suit [1]. Tights are suggested because of their +1 Dex, but can be replaced with other armors that Dancers can wear if needed. A Pantie can also be used as a cheap armor that can be used in combination with the Undershirt garment as a PvM gear, but serves little purpose in PvP/WoE asides from gaining extra ASPD. Panties can be slotted using the Socket Enchant System.

Useful armor cards for a Dancer include:

  • Pupa Card - +700 HP, an ideal card for Agi/Dex Dancers who need the extra HP to survive longer.
  • Peco Peco Card - +10% HP, a more effective card then the Pupa for characters with over 7,000 HP.
  • Marc Card - Grants immunity to the Frozen status, making it a staple card in PvP/WoE.

There are other specific armor cards out there that are beneficial (or sometimes not beneficial depending on the situation) such as those that change the element of the player (Swordfish Card, Dokebi Card, Pasana Card, etc) and those that cause status effects to your enemies under certain conditions (Dark Frame Card, Demon Fungus Card, Brilight Card, etc.)

Garment

Mufflers are suggested because they are easily obtainable. Other options include:

  • Heavenly Maiden's Robe [1] - 1 more DEF than Mufflers.
  • Undershirt - Combined with the Pantie armor, this makes a cheap alternative to expensive +Flee garments for PvM. Undershirts can also be slotted using the Socket Enchant System.
  • Vali's Manteu - A cheaper but slightly less effective alternative to a Raydric Card.

Useful garment cards for a Dancer include:

  • Whisper Card - This card gives +20 Flee, making it a useful leveling card for Agi/Dex Dancers.
  • Dragon Tail Card - This card gives +10 Flee and +5% damage with Double Strafe and Arrow Shower. This card can be useful for trying to reach the amount of damage needed to one or two-shot monsters using Double Strafe.
  • Raydric Card - The 20% neutral property resistance makes this card a great general purpose card for non-Flee characters, especially in PvM. It can also be useful in PvP/WoE, but not without its pros and cons.
  • Noxious Card - A specialized PvP/WoE card that gives 10% neutral property resistance and 10% long range damage resistance, though it may be worth considering holding off on this card until becoming a Gypsy and using a Valkyrian Manteau for it. Noxious is strong because it can help against attacks that aren't neutral element, including magic.

There are other specific garments out there that are beneficial such as those that give resistance to certain elements (Jakk Card, Marse Card, etc).

Footgear

Boots are suggested because they're the footgear with the highest defense that Dancers can wear.

  • +9 Superior Footgear [1] (Firelock Soldier Card) (+2 Str and, if upgraded to +9, 10% more HP and SP) - More HP to live longer and more SP to use skills and increase overall SP regeneration.
  • Green Footgear [1] (Martyr Card) (+1 Agi and 10% more HP) - More HP to live longer and +1 Agi for Agi/Dex Dancers.
  • Soul-Enchanted Footgear [1] (Sohee Card) (15% more SP and increase SP recovery by 3%) - More SP to use skills and increase overall SP regeneration.

The above three footgear can be substituted for other footgear such as those that gives the player more experience for killing a certain race of monsters (Am Mut Card, Mini Demon Card, etc.)

Accessory

  • Nimble Glove [1] (+4 Dex) (90+ base level) or Nimble Clip [1] (+3 Dex) (no level restriction) (both are Zerom Cards) - Suggested to gain more dex for leveling or even for PvP/WoE.
  • Earring (+2 Int) - More Int for SP regeneration.
  • Rosary of Four Leaf Clover - (+3 MDEF, +1 Luk) (5% less damage from long ranged physical attacks) (Alligator Card) - Ideal for WoE/PvP because of the MDEF and the decrease from long ranged physical attacks.

Shield

Unlike Hunters, Dancers can wear bucklers with one-handed weapons.

  • Guard [1] - A general purpose shield for if you plan to share your shields with Mage-class characters.
  • Buckler [1] - A shield which is slightly better then a Guard, but not as flexible between classes.
  • Valkyrja's Shield [1] - This shield has some of the best stats for an all-class shield and is often preferred for WoE because of its elemental resistances and MDEF.

If the player plans to take part in PvP/WoE, they should look into obtaining a Thara Frog Card, as the 30% damage reduction makes a huge difference. There are other specific shield cards that can be beneficial to a Dancer as well, for reducing damage from monters (Penomena Card, Flame Skull Card, Teddy Bear Card, etc.)

Weapon

Dancers are allowed to use shields with Whips. However they are not allowed to used shields with Bows as bows take up both the right and left hand slots.

  • Rope [4] - The basic 4-slotted whip for Dancers.
    • Double Bloody Double Boned Rope [4] (2x Hydra Card, 2x Skeleton Worker Card) - Can be used for leveling at Bathories or even used to attack players in PvP/WoE. Note that this weapon has been outdated by the newer Battlegrounds weapons.
    • Solid Triple Vital Rope [4] (Golem Card, 3x Fabre Card) - Suggested for a Dancer dancing Classical Pluck with a Bard in order to avoid from letting players break your whip and to increase your vit and your HP by 300.
    • Quadruple Status Effect Rope [4] (any status effect card; Marina Card, Savage Bebe Card, Plankton Card, Magnolia Card, etc.) Sling Arrow can still be used during performance skills, so it's possible to try to inflict status effects on enemies while performing using a weapon like this.
  • Composite Bow [4] - The bow which is used for maximum damage with Double Strafe for leveling. Double Double card combinations offer the best damage, but suffer the drawback of working on only a select few monsters. They can also be carded with four status effect cards for inflicting status effects from a distance.
  • Gakkung Bow [2] - Is a cheaper alternative to the Composite Bow that can be good for making more general-purpose bows, as it only requires two cards, but has the drawback of dealing less damage then a specialized Composite Bow.
  • Arbalest [2] and Luna Bow [2] can also be used similar to the Gakkung Bow.

Arrows

  • PvM: Be prepared for any element that may be present on the map you choose to farm/MvP/level on.
  • PvP/WoE: Obtaining status arrows depends on how much zeny you have, how much zeny you are willing to spend if it comes to that point, what items you have access to, and what you plan to do in PvP/WoE.
  • Stun and Silence (known in-game as Mute Arrows) Arrows/Bows work well against Casters such as the Wizard Class and the Sage Class (excluding full support build Sages/Scholars) as they do enough VIT to become immune. As a Dancer, these arrows don't serve as much purpose since Dazzler can be used to inflict Stun to more targets at once, and is more reliable then Silence which can be cured with a simple Green Potion.
  • Cursed Arrows/bows work well against players since it greatly lowers their walking speed. These arrows and bows work well against low-VIT support characters by preventing them from escaping from your allies, and can also hinder mid-VIT characters. Against high-VIT characters, who you're likely to run into a lot of during WoE, Slow Grace is a guaranteed way to slow their speed.
  • Frozen Arrows/bows may work better using Arrow Shower and Arrow Showering a group of players closely packed, but most of the time, players are wearing Unfrozen armor in WoE and PvP.

Class Data

Skills

See Archer Skills for first class skills.

Note: The iRO Dancer Skill Section is very outdated. Do not be surprised if some of the skill descriptions differ from the website contents (i.e. Acoustic Rhythm), they have been contrasted with the ingame descriptions and the more up-to-date Korean website.

Solo Skills

Skill Description Levels Type
Amp.png Amp
Cancels active Performance Skill the caster is performing. 1 Active
Dance Lessons.png Dance Lessons
Increases the damage inflicted with Whip class weapons, and enhance the quality of Dance and Ensemble skills. 10 Passive
Dazzler.png Dazzler
Inflicts Stun effect on monsters and party members within caster's view by chance. 5 Active
Encore.png Encore
Recast the last Performance Skill that was cast at half of the SP cost. 1 Active
Focus Ballet.png Focus Ballet
Improves HIT of all players within the 7x7 area of effect. 10 Active
Gypsy's Kiss.png Gypsy's Kiss
Increase max SP and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. 10 Active
Hip Shaker.png Hip Shaker
Deplete SP of all targets within the 7x7 area of effect. 5 Active
Lady Luck.png Lady Luck
Improves CRIT rate of all players within the 7x7 area of effect. 10 Active
Slinging Arrow.png Slinging Arrow
Slings an arrow at an enemy with a whip. 5 Offensive
Slow Grace.png Slow Grace
Decrease attack and movement speed of all enemies within the 7x7 area of effect. 10 Active

Ensemble Skills

Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Acoustic Rhythm is performed. (i.e. when a Bard that has learned Acoustic Rhythm Lv.5 performs the skill with a Dancer that has only learned Acoustic Rhythm Lv.3, the Bard and Dancer will perform Acoutic Rhythm Lv.3)

Skill Description Levels Type
Acoustic Rhythm.png Acoustic Rhythm
Create a 9x9 area that gives Fire, Water, and status effect resistance to Party Members within range. 5 Active
Battle Theme.png Battle Theme
Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. 5 Active
Classical Pluck.png Classical Pluck
Create a 9x9 area where all players and non-boss monsters cannot use skills. 1 Active
Down Tempo.png Down Tempo
Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. 1 Active
Harmonic Lick.png Harmonic Lick
Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. 5 Supportive
Lullaby.png Lullaby
Sing a dreamy song to put enemies in a 9x9 area to sleep. 1 Active
Mental Sensing.png Mental Sensing
Increases the EXP earned from monsters killed in the 9x9 area of effect. 5 Active
Power Cord.png Power Cord
Cast a 9x9 cell area around the casters that nullifies item costs for most skills. 1 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Charming Wink.png Charming Wink
Wink at a specific target, charming them for 10 seconds. 1 Active 40 Charming Wink Quest

Soul Link

See Bard and Dancer Spirits.

Skill Description Levels Type
Impressive Riff.png Impressive Riff
(If level 10 Slow Grace is learned) Increases ASPD of all players in the 7x7 area of effect. 10 Active
Magic Strings.png Magic Strings
(If level 10 Lady Luck is learned) Reduces Cast Time and Cast Delay of skills used inside the 7x7 area of effect. 10 Active
Perfect Tablature.png Perfect Tablature
(If level 10 Focus Ballet is learned) Raises Flee Rate and Perfect Dodge of all players in the 7x7 area of effect. 10 Active
Song of Lutie.png Song of Lutie
(If level 10 Gypsy's Kiss is learned) Increases the the Max HP of all players in the area of effect. 10 Active

Unimplemented Skills

Skill Description Levels Type
Ragnarok.png Ragnarok
Randomly casts spells in the area of effect for 60 seconds. Unknown Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 6 9 16 20 41
LUK 1 7 15 19 32 38 46 50

ASPD

Weapon Base ASPD
Unarmed 160.1
Dagger 145.2
Bow 135.2
Whip 142.7

External Links

Dancer & Gypsy
2nd Class
Skills
Solo Skills Amp • Charming Wink • Dance Lessons • Dazzler • Encore • Focus Ballet (Perfect Tablature) • Gypsy's Kiss (Song of Lutie) • Hip Shaker • Lady Luck (Magic Strings) • Slinging Arrow • Slow Grace (Impressive Riff)
Ensemble Skills Acoustic Rhythm • Battle Theme • Classical Pluck • Down Tempo • Harmonic Lick • Lullaby • Mental Sensing • Power Cord • Ragnarok
Transcendent
Skills
Solo Skills Arrow Vulcan • Marionette Control • Tarot Card of Fate • Longing for Freedom • Hermode's Rod
Ensemble Skills Sheltering Bliss
Quests Dancer Job Change Guide • Dancer Skill Quest • Rebirth Walkthrough
Weapons Bow • Whip
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker