Difference between revisions of "Axe"

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(New page: Axes can be used by Swordman, Thief, Knight, Crusader, Assassin and Rogue, but are generally used by Merchant, Alchemist, Blacksmith classes. Axes come ...)
 
 
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Axes can be used by [[Swordman]], [[Thief]], [[Knight]], [[Crusader]], [[Assassin]] and [[Rogue]], but are generally used by [[Merchant]], [[Alchemist]], [[Blacksmith]] classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high [[ATK]], but have lower attack speed than swords or daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts. For a list of Axes, click [Replace with Doddlercon Link when Available].
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Axes can be used by [[Swordman]], [[Knight]], [[Crusader]], and [[Assassin]], but are generally used by [[Merchant]], [[Alchemist]], [[Blacksmith]] classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high [[ATK]], but have lower attack speed than swords or daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.
  
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{| class="wikitable"
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!Size||Damage
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|-
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|[[Small]]||50%
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|-
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|[[Medium]]||75%
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|-
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|[[Large]]||100%
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|}
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Note: Forge denotes the [[Blacksmith]] ability [[Smith Axe]]. These versions have 0 slots, but can have elemental or strong modifiers.
  
[[Category: Items]]
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== List, One-Handed ==
[[Category: Weapons]]
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{| class="wikitable"
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!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
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|-
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|Axe ||Smith, 3, 4 ||1 ||38 ||80 ||N/A
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|-
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|Orcish Axe ||0, 4 ||3 ||75 ||150 ||N/A
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|-
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|{{Item |id=1307 Windhawk}} ||0 ||2 ||115 ||150 ||[[ASPD]] +5%
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|-
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|{{Item |id=1311 Vecer Axe}} ||0 ||3 ||130 ||150 ||[[ATK]] +20 if user's base [[LUK]] is 91 or higher, [[Critical|Crit]] +5 if user's base [[DEX]] is 91 or higher,  +15% [[Mammonite]] damage if user's base [[LUK]] and [[DEX]] are 91 or higher
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|-
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|{{Item |id=1305 Cleaver}} ||0 ||4 ||140 ||120 ||+5% dealt vs. [[Demi_Human|Demi-Human]], 30% chance to find {{item |id=517 Meat}} when killing [[Brute]]
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|-
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|{{Item |id=1306 War Axe}} ||1 ||3 ||140 ||420 ||[[DEX]] +2, [[LUK]] +2
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|}
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== List, Two-Handed ==
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Since these axes are two-handed, a shield cannot be worn at the same time. Only [[Swordman]] and [[Merchant]] based classes can weild these, but they are used primarily by the [[Blacksmith]] and [[Mastersmith]] class.
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{| class="wikitable"
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!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
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|-
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|Hammer ||Smith, 2, 3 ||2 ||120 ||200 ||N/A
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|-
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|{{Item |id=1365 Sabbath}} ||0 ||4 ||120 ||230 ||[[Critical|CRIT]] +50 vs. [[Undead]], [[Coma]] by chance vs. [[Demon]]
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|-
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|{{Item |id=1367 Slaughter}} ||0 ||4 ||120 ||250 ||Pierce [[Brute]] DEF, [[Coma]] by chance vs. [[Brute]]
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|-
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|Buster ||Smith, 1, 2 ||3 ||155 ||220 ||N/A
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|-
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|{{Item |id=1368 Tomahawk}} ||0 ||4 ||165 ||250 ||Enables LvL 1 [[Tomahawk Throwing]]
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|-
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|{{Item |id=1363 Bloody Axe}} ||0 ||4 ||170 ||400 ||[[STR]] +10, Increases movement speed
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|-
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|{{Item |id=1376 Heart Breaker}} ||1 ||4 ||175 ||200 ||[[Critical|CRIT]] +20 and increased by upgrade level, [[ASPD]] +5%, LvL 3 [[Hammer Fall]] by chance when equipped by [[Mastersmith]] or [[Biochemist]]
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|-
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|{{Item |id=1366 Light Epsilon}} ||0 ||4 ||180 ||230 ||+3% dealt vs. [[Demon]], Enables LvL 3 [[Heal]]
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|-
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|Two-Handed Axe ||Smith, 1, 2 ||3 ||185 ||250 ||N/A
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|-
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|{{Item |id= Great Axe}} ||0 ||4 ||187 ||180 ||[[Stun]] by chance, [[Mammonite]] pushes the target by 5 cells
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|-
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|{{Item |id=1375 Berdysz}} ||2 ||3 ||200 ||250 ||Resist +13% vs. [[Medium]], Resist +15% vs. [[Large]]
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|-
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|{{Item |id=1369 Guillotine}} ||0 ||4 ||215 ||300 ||[[Coma]] by chance vs. [[Demi Human|Demi-Human]], [[SP]] +2 each attack vs. [[Demi Human|Demi-Human]], [[SP]] +20 with each [[Demi Human|Demi-Human]] killed
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|-
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|{{Item |id=1384 Veteran Axe}} ||2 ||3 ||250 ||300 ||LvL 3 [[Magnum Break]] by chance when casting [[Hammer Fall]], [[ATK]] +10 for every maxed forging skill
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|-
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|{{Item |id=1364 Giant Axe}} ||1 ||3 ||330 ||400 ||+15% [[High Speed Cart Ram]] damage, [[ATK]] +10 and [[ASPD]] +3% if user's base [[STR]] is 96 or higher
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|-
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|{{Item |id=1377 Hurricane Fury}} ||1 ||4 ||332 ||350 ||Resist +10% vs. [[Medium]] and increased by upgrade level, [[ASPD]] +2% for each upgrade, LvL ? [[Pulse Strike]] by chance
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|}
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{{Navbox Weapon}}
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{{Navbox Merchant|state=collapsed}}
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{{Navbox Alchemist|state=collapsed}}
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{{Navbox Blacksmith|state=collapsed}}

Latest revision as of 15:31, 22 August 2010

Axes can be used by Swordman, Knight, Crusader, and Assassin, but are generally used by Merchant, Alchemist, Blacksmith classes. Axes come in many varieties, with more slotted versions being dropped by monsters. Axes have medium-high to high ATK, but have lower attack speed than swords or daggers. Many axes are sold from NPCs. All axes are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 50%
Medium 75%
Large 100%

Note: Forge denotes the Blacksmith ability Smith Axe. These versions have 0 slots, but can have elemental or strong modifiers.

List, One-Handed

Name Possible Slots Level Attack Weight Additonal Notes
Axe Smith, 3, 4 1 38 80 N/A
Orcish Axe 0, 4 3 75 150 N/A
Windhawk 0 2 115 150 ASPD +5%
Vecer Axe 0 3 130 150 ATK +20 if user's base LUK is 91 or higher, Crit +5 if user's base DEX is 91 or higher, +15% Mammonite damage if user's base LUK and DEX are 91 or higher
Cleaver 0 4 140 120 +5% dealt vs. Demi-Human, 30% chance to find Meat when killing Brute
War Axe 1 3 140 420 DEX +2, LUK +2

List, Two-Handed

Since these axes are two-handed, a shield cannot be worn at the same time. Only Swordman and Merchant based classes can weild these, but they are used primarily by the Blacksmith and Mastersmith class.

Name Possible Slots Level Attack Weight Additonal Notes
Hammer Smith, 2, 3 2 120 200 N/A
Sabbath 0 4 120 230 CRIT +50 vs. Undead, Coma by chance vs. Demon
Slaughter 0 4 120 250 Pierce Brute DEF, Coma by chance vs. Brute
Buster Smith, 1, 2 3 155 220 N/A
Tomahawk 0 4 165 250 Enables LvL 1 Tomahawk Throwing
Bloody Axe 0 4 170 400 STR +10, Increases movement speed
Heart Breaker 1 4 175 200 CRIT +20 and increased by upgrade level, ASPD +5%, LvL 3 Hammer Fall by chance when equipped by Mastersmith or Biochemist
Light Epsilon 0 4 180 230 +3% dealt vs. Demon, Enables LvL 3 Heal
Two-Handed Axe Smith, 1, 2 3 185 250 N/A
Axe 0 4 187 180 Stun by chance, Mammonite pushes the target by 5 cells
Berdysz 2 3 200 250 Resist +13% vs. Medium, Resist +15% vs. Large
Guillotine 0 4 215 300 Coma by chance vs. Demi-Human, SP +2 each attack vs. Demi-Human, SP +20 with each Demi-Human killed
Veteran Axe 2 3 250 300 LvL 3 Magnum Break by chance when casting Hammer Fall, ATK +10 for every maxed forging skill
Giant Axe 1 3 330 400 +15% High Speed Cart Ram damage, ATK +10 and ASPD +3% if user's base STR is 96 or higher
Hurricane Fury 1 4 332 350 Resist +10% vs. Medium and increased by upgrade level, ASPD +2% for each upgrade, LvL ? Pulse Strike by chance
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