Card Reference
This reference is a table of Cards, organized by category.
Contents
- 1 Status Defensive Cards
- 2 Racial Damage Reduction Cards
- 3 EXP Increase Cards by Race
- 4 Critical Weapon Cards by Race
- 5 Weapons Cards by Race
- 6 Weapon Cards by Element
- 7 Weapon Cards by Size
- 8 Weapon Cards by Status Effect
- 9 Weapon Card Combinations
- 10 "High-Level" Cards
- 11 "Low-Level" Cards
- 12 Elemental Armor Cards
- 13 Stat Switching Cards
- 14 Dish Dropping Cards
- 15 Added Stats for Upgrade Cards
- 16 Magic Skill Buff Cards
- 17 Magic Resist Cards
Status Defensive Cards
The following cards grant immunity or reduction to Status Effects.
| Status Effect | Immunity Cards | Resistance Cards |
|---|---|---|
| Bleeding | Ungoliant Card | Wootan Fighter Card |
| Blind | Deviruchi Card | Martin Card |
| Chaos | Evil Snake Lord Card, Giearth Card | Wootan Shooter Card |
| Curse | Evil Snake Lord Card | n/a |
| Frozen | Evil Druid Card (via element), Marc Card, Detardeus Card | Megalodon Card |
| Poison | n/a | Ghoul Card |
| Silence | Marduk Card | Stainer Card |
| Sleep | Nightmare Card | Coco Card, Gemini-S58 Card [1] |
| Stone | Medusa Card, Evil Druid Card (via element) | Munak Card (15%), Argos Card, Gemini-S58 Card [1] |
| Stun | Orc Hero Card | Stalactic Golem Card, Gemini-S58 Card [2] |
- Unless specified, resistance cards provide 20% resistance.
- Evil Druid Card users are immune to Stone and Frozen because they are of Undead property, and naturally Undeads cannot be frozen or stoned.
- [1] Gemini-S58 Card provides 50% resistance if the user's VIT is 80 or greater.
- [2] Gemini-S58 Card provides 30% resistance if the user's AGI is 90 or greater.
Racial Damage Reduction Cards
These cards will provide 30% damage reduction from a certain Race and are placed in Shields. Generally when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is a requirement for the shield slot, these cards are the main priority.
- These shields will protect the user from both physical attacks and magical attacks; even attacks which bypass DEF.
- A Thara Frog Card (cranial) carded shield is generally the card brought to PvP or WoE environments.
- An Alice Card grants 40% damage reduction from Boss Protocol mosters, but 40% more damage from others.
- The Soldier Andre Card is not yet available in-game because the monster does not spawn in any maps.
EXP Increase Cards by Race
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. The tradeoff, however, is that the user will also take more 20% damage from monsters of that race. All of these cards are used in Footgear, and as such are often called EXP Shoes.
Critical Weapon Cards by Race
The following cards will add 10% more damage to your Critical Attacks, and also add 7 Critical Rate against a certain Race, placed in Weapon slots. These cards are useful for characters oriented to critical attacks.
| Race | +10% Crit Damage, +7 Crit Card |
|---|---|
| Demi Human | Assaulter Card |
| Brute | Cruiser Card |
| Insect | Bloody Murderer Card |
| Formless | Goblin Steamrider Card |
| Demon | Panzer Goblin Card |
| Undead | Goblin Archer Card |
| Fish | Rotar Zairo Card |
| Plant | Kobold Archer Card |
| Dragon | Dullahan Card |
| Angel | n/a |
Weapons Cards by Race
These cards add 20% damage of physical attacks against the Race it targets.
| Race | +20% Damage Card | Prefix |
|---|---|---|
| Demi Human | Hydra | Bloody |
| Brute | Goblin | Clamorous |
| Insect | Caramel | Insecticide |
| Formless | Pecopeco Egg | Beholder |
| Demon | Strouf | Decussate |
| Undead | Scorpion King (n/a)[1] | Divine |
| Fish | Flora | Fisher |
| Plant | Scorpion | Chemical |
| Dragon | Earth Petite | Dragoon |
| Angel | n/a |
- Due to no card being available against the Angel race, it is required to use an appropriate card or items against the element; generally, Angels are Holy. Size cards also work.
- Aditionally, Abysmal Knight Card (prefix : Liberation) adds damage towards Boss protocol monsters.
- 1The Scorpion King Card is not available from any currently spawning monsters.
Weapon Cards by Element
These cards add 20% damage of physical attacks against the Element it targets. Generally the cards that work against the four basic elements (Fire, Water, Wind, Earth) are less powerful than simply changing the element of the weapon (using Blacksmith forged weapons, for example), but can be stacked with elemental converters or a Sage's endows. Players are generally of Neutral element, unless their armor changes it.
| Element | Card | Prefix |
|---|---|---|
| Fire | Vadon | Flammable |
| Water | Drainliar | Saharic |
| Wind | Mandragora | Windy |
| Earth | Kaho | Underneath |
| Holy | Orc Skeleton | Damned |
| Shadow | Santa Poring | Hallowed |
| Poison | Anacondaq | Envenom |
| Ghost | Mao Guai [1] | of Exorcism |
- There is no card against the Undead element, so it is needed to target the race instead (usually also Undead race) or the size.
- [1] There is a card against the Ghost element; but usually an elemental weapon is required. In order to use it, the weapon must first be endowed with an element. This can by done by a Sage or Scholar's endow skills or elemental converters, the Cursed Water item, or by a Priest's Aspersio.
- For Neutral, use racial or size cards as well.
Weapon Cards by Size
These cards will increase damage against monsters of this size by 15%. These cards are far more general than by Element of Race.
| Size | Card | Prefix |
|---|---|---|
| Small | Desert Wolf | Gigantic |
| Medium | Skeleton Worker | Boned |
| Large | Minorous | Titan |
- Each of these cards also give +5 ATK.
- Players are all Medium unless they have been adopted, in which case they are Small.
- Since players are mostly of Neutral element, for maximum damage, a mix of Skeleton Worker and Hydra cards is the best combination.
Weapon Cards by Status Effect
| Status | Card | Prefix |
|---|---|---|
| Poison | Zenorc (4%), Snake |
Venomer's, Untouchable |
| Silence | Metaller | Silence |
| Stun | Savage Bebe | Stun |
| Blind | Familiar | Blink |
| Sleep | Plankton | Drowsy |
| Freeze | Marina | Ice |
| Curse | Magnolia | Cursing |
| Bleeding | Breeze | Bleeding |
| Chaos | Requiem | Chaos |
- Unless stated, all of the cards above have a 5% base chance of inflicting the status effect.
- Several cards also add +5 or +10 ATK.
Weapon Card Combinations
The best possible card combinations for a certain weapon is the combination most specifically targeted at the monster it is designed for. Since all monsters have a Size, Element, and Race, a weapon combining aspects targeted for each property of the monster will have the most effect. For example, a Double Fisher Double Saharic Mace. Fisher (Flora Card) does 20% more damage to Fish, and Saharic (Drainliar) does 20% more to Water element. In all the weapon does 140% x 140%, or 196%, damage to a monster with both Water and Fish properties. A quad fisher or quad saharic would only do 180% damage. Adding a third card for size would potentially further strengthen the weapon, at the cost of universal use.
Such weapons are best aimed at certain monsters that a player intends to hunt. Stronger card combinations result in reduced global use. Also, since lower level weapons have more slots than higher ones, for card combinations it is generally more useful to have more slots (and thus more cards) than the increased ATK of higher level weapons.
"High-Level" Cards
These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type. Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.
All of these cards have the prefix "High Level".
| Card | Stat Increased | Boost at +9/+10 Equipment | Equipment Type |
|---|---|---|---|
| Apocalypse | +2 VIT | +800 Max HP | Armor |
| Carat | +2 INT | +150 Max SP | Headgears |
| Firelock Soldier | +2 STR | +10% Max HP and Max SP | Footgear |
| Nine Tail | +2 AGI | +20 Flee | Garments |
| Sting | n/a | +2 DEF, +5 MDEF | Shield |
"Low-Level" Cards
These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level of below 5.
| Card | Stat Increased | Boost at less than +5 Equipment | Equipment Type |
|---|---|---|---|
| Blue Acidus | +50 Max SP | Additional +50 Max SP, +5% SP Recovery |
Armor |
| Gold Acidus | +4% Max SP, +4% Max HP |
Additional +4% Max SP, +4% Max HP, +5% SP Recovery |
Headgears |
| Kavach Icarus | +10 Flee | Additional +10 Flee, +1 Perfect Dodge |
Shield |
Elemental Armor Cards
The following cards will endow your armor with a certain element; and thus your character as well. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks. Note that only the character's property changes; attacks do not gain an element. They all go into Armor.
Note that the elements are all of level 1, for example Angeling card will give the Holy 1 element.
| Element (level 1) | Card |
|---|---|
| Holy | Angeling |
| Ghost | Ghostring |
| Poison | Argiope |
| Undead | Evil Druid |
| Fire | Pasana |
| Water | Swordfish |
| Wind | Dokebi |
| Earth | Sandman |
| Shadow | Bathory |
Stat Switching Cards
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. All of these cards go into Armor.
Note that the compared stat only calculates the base points; bonuses from job levels, buffs or other equipment does not apply.
| Card | Increased Stat (+1 for each 18 base points in Compared Stat) |
Compared Stat | Suffix |
|---|---|---|---|
| Venatu | LUK | AGI | of Luck Switching |
| Egnigem Cenia (non-MVP) | STR | INT | of Power Switching |
| Ancient Mimic | AGI | LUK | of Agility Switching |
| Dame of Sentinel | DEX | VIT | of Dexterity Switching |
| Mistress of Shelter | INT | STR | of Intelligence Switching |
| Obsidian | VIT | DEX | of Vital Switching |
Dish Dropping Cards
The following cards grant players the ability to obtain level 3 dish items when killing monsters of a certain Race, at a 0.5% chance. They go into Accessories.
| Dish | Card | Required Race of Monster | Prefix/Suffix |
|---|---|---|---|
| Tentacle Cheese Gratin (AGI) | Anopheles Card | Insect | of Value |
| Fried Sweet Potato (LUK) | Baroness of Retribution Card | Angel | Snack |
| Bomber Steak (STR) | Gremlin Card | Brute | Health |
| Honey Herbal Tea (INT) | Dragon Egg Card | Dragon | Drink |
| Fruit Mix (DEX) | Grove Card | Formless | Sweet |
| Clam Soup (VIT) | Armeyer Dinze Card | Fish | Stamina |
Added Stats for Upgrade Cards
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.
Note that a similar card for DEX is not available.
| Stat (+1 for each upgrade) | Card | Base Reduction | Prefix/Suffix | Equipment Type |
|---|---|---|---|---|
| STR | Seyren Windsor Card | -6 STR | of Lost Power | Headgear |
| VIT | Dimik Card | -5 VIT | Weakening | Armor |
| INT | Despero of Thanatos Card | -6 INT | Stupidty | Shield |
| LUK | Green Maiden Card | -6 LUK | Cursed | Garment |
| AGI | Odium of Thanatos Card | -5 AGI | Slowness | Footgear |
Magic Skill Buff Cards
The following cards work as buffs for various Magician, Wizard, and High Wizard skills. These cards are all for weapons, and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 SP will be consumed.
| Card | Skills Buffed | Damage Increase | Prefix/Suffix |
|---|---|---|---|
| Death Word Card | Napalm Beat, Soul Strike, Napalm Vulcan |
5% | Soul |
| Hill Wind Card | Thunderstorm, Jupitel Thunder, Lord of Vermilion |
5% | Sylph |
| Laurell Weinder Card | Frost Nova, Storm Gust |
3% | Undine |
| Pitman Card | Earth Spike, Heaven's Drive |
5% | Gnome |
| Red Ferus Card | Fire Pillar, Meteor Storm |
5% | Salamander |
Magic Resist Cards
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix of magic resist.
| Card | Effect | Equipment Type |
|---|---|---|
| Gibbet Card | +5 MDEF | Headgear |
| Goat Card | +5 MDEF, +2 DEF | Armor |
| Arclouse Card | +3 MDEF, +2 DEF | Shield |
| Kapha Card | +8 MDEF | Garment |
| Megalith Card | +7 MDEF | Footgear |