| Dancer
|
|
| Job Base: |
Archer
|
| Job Type: |
2-2
|
| Changes At: |
Comodo
|
| Number of Skills: |
18
|
| Total Skill Points: |
91
|
| Total Quest Skills: |
1
|
| Job Bonuses
|
| STR |
AGI |
VIT |
INT |
DEX |
LUK
|
| +2 |
+7 |
+3 |
+5 |
+5 |
+8
|
Overview
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.
To understand how to build a Bard or Dancer, knowledge of all their skills is needed. Dancer and Bard skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.
As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.
Unbarring Octave, Dazzler, Pang Voice and Charming Wink are usable regardless of weapons.
Jobchange Guide
See Dancer Job Change Guide for detailed information.
Changing into a Dancer from an Archer requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Dance Test
After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.
Builds
PvM
- STR: 1
- AGI: 80-99
- VIT: 1
- INT: 9-53
- DEX: 99
- LUK: 1
PvM builds of a Dancer echo the DEX/AGI Hunter build. However, decreasing Agi in order to increase INT will allow you to Double Strafe more often as well as regenerate SP faster than a Hunter with the same stat build.
WoE
WoE Builds don't need high DEX, but you may want to speed up your path to Gypsy with having the ability to gain levels on your own. The other 2 stats that are needed are INT and VIT. INT allows the skill Dazzler to be used more due to increased total SP of the dancer, while VIT gives more HP allowing the dancer to survive longer as well as less chance to get stunned plus a higher pot efficiency. Both are needed, and should be planned according to a specific skill build selected.
This means if you plan to be the main Dancer for Classical Pluck then get high VIT. If you will use Dazzler and Slow Grace quite often then get more INT or even DEX to increase Slow Grace's effect.
Tactics
Hotkey a dagger and whip or 2 of same whip to stop and change songs fast instead of waiting for Amp.
Equipment
This is no where a complete list of equipment that is required or suggested. This list is not based around any mini boss or MvP drops.
Upper Headgear
Besides the "kawaii" headgear you have taking up almost all of your storage, these are some of the basics that are suggested to have for a Dancer.
- Ramen Hat (+4 Dex) (Kafra Shop item) - Suggested for PvM but not WoE/PvP.
- Apple of Archer (+3 Dex) - Suggested for PvM but not WoE/PvP.
- Wise Headgear [1] (+80 SP) (Willow Card) - More SP to use skills and increase overall SP regeneration.
- Erudite Headgear [1] (+2 Int) - More Int to increase effect of Gypsy's Kiss.
- Peerless Headgear [1] (Immune to Silence) - Who would have thought people would try to silence you because they don't like you screaming (Dazzler on iRO is called Scream on kRO)? This is a great item to have but you sacrifice more dex or damage reduction from demi-humans for immunity to silence.
- Poo Poo Hat (10% decrease from demi-human attacks) - Use for WoE.
- Feather Beret (+1 MDEF and 10% decrease from demi-human attacks) - Use for WoE/PvP.
- Beret (10% decrease from demi-human attacks) - Use for WoE/PvP.
Middle Headgear
Some of these headgear take up both the middle and lower slots.
- Opera Masque (+1 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
- Binoculars (+1 Dex) - A headgear that can be used to replace tights if applicable.
- Masquerade (3% more damage against demi-humans)
- Evolved Ribbons (+5 Flee) - Extra flee to help Agi/Dex Dancers flee monsters.
- Alarm Mask (+2 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
- Erudite Sunglasses [1] (+2 Int) - More Int to increase effect of Gypsy's Kiss.
- Wise Sunglasses [1] (+80 SP) - More SP to use skills and increase overall SP regeneration.
- Red Glasses (+5 MDEF) - Great to use to add to your MDEF if you're about to rush a precast in WoE.
Lower Headgear
- Evolved Pipe (+1 Vit and reduces damage from Brute class monsters by 5%) - More vit to try and gain stun and silence immunity and less damage from Brute class monsters when leveling.
- Gangster Mask (15% resistance to Silence) - Helpful if you're not immune to silence using a Marduk Card or having 100 total vit.
Armor
Tights are suggested because of their +1 Dex but can be replaced with other armors that Dancers can wear if needed.
- Hard Tights [1] (+1 Dex) (Pupa Card) - Ideal for the Agi/Dex Dancers who need an extra boost of 700 HP to survive longer.
- Tights of Ares [1] (+1 Dex) (Peco Peco Card) - Choose this if your base HP is greater than or equal to 7000 HP (giving you 700 HP or more). Great for PvP/PvE if you're not wearing an Unfrozen.
- Unfrozen Tights [1] (+1 Dex) (Marc Card) (Immunity against Frozen status)
- Solidifying Tights [1] (+1 Dex and chance to cast Stone Curse on enemy when user is physically attacked) - An effort to immobilize whoever is hitting you so that you can get some range and start your attack or run away and wait for a better moment to strike.
There are other specific armors out there that are beneficial (or sometimes not beneficial depending on the situation) such as those that change the element of the player (Swordfish Card, Dokebi Card, Pasana Card, etc) and those that cause status effects to your enemies under certain conditions (Demon Fungus Card, Brilight Card, etc.)
Garment
Mufflers are suggested because they are easily obtainable. They can be replaced with Heavenly Maiden's Robe (+1 more DEF than Mufflers).
- Bow-Master's Garment (Dragon Tail Card) (5% increase damage to Double Strafe and Arrow Shower) - Also apart of the archer and Gypsy/Minstrel set, this is great for the times when you are Double Strafing or Arrow Showering whether in WoE, PvP, or PvE.
- Anti-Sniping Garment (Noxious Card) (10% resistance against long ranged attacks and neutral property attacks) - Great for WoE. However, as a Dancer, it is up to you to decide when and where to use an Anti-Sniping Muffler or an Immune Muffler.
- Immune Garment (Raydric Card) (20% resistance against neutral property attacks) - If you're not wearing any of the two above, it is suggested that you be wearing this garment.
There are other specific garments out there that are beneficial such as those that give resistance to certain elements (Jakk Card, Marse Card, etc).
Boots are suggested because they're the footgear with the highest defense that Dancers can wear.
- +9 Superior Footgear [1] (Firelock Soldier Card) (+2 Str and, if upgraded to +9, 10% more HP and SP) - More HP to live longer and more SP to use skills and increase overall SP regeneration.
- Green Footgear [1] (Martyr Card) (+1 Agi and 10% more HP) - More HP to live longer and +1 Agi for Agi/Dex Dancers.
- Soul-Enchanted Footgear [1] (Sohee Card) (15% more SP and increase SP recovery by 3%) - More SP to use skills and increase overall SP regeneration.
The above three footgear can be substituted for other footgear such as those that gives the player more experience for killing a certain race of monsters (Am Mut Card, Mini Demon Card, etc.)
Accessory
- Nimble Glove [1] (+4 Dex) (90+ base level) or Nimble Clip [1] (+3 Dex) (no level restriction) (both are Zerom Cards) - Suggested to gain more dex for leveling or even for PvP/WoE.
- Earring (+2 Int) - More Int to increase effect of Gypsy's Kiss.
- Rosary of Four Leaf Clover - (+3 MDEF, +1 Luk) (5% less damage from long ranged physical attacks) (Alligator Card) - Ideal for WoE/PvP because of the MDEF and the decrease from long ranged physical attacks.
Shield
Unlike Hunters, Dancers can wear bucklers with one-handed weapons.
- Cranial Buckler [1] (Thara Frog Card) - Suggested for PvP/WoE and sometimes PvE depending on the monsters on the map.
There are other specific shields that can be beneficial to a Dancer as well (Penomena Card, Flame Skull Card, Teddy Bear Card, etc.)
Weapon
Dancers are allowed to use shields with whips. However they are not allowed to used shields with bows as bows take up both the right and left hand slots.
- Double Bloody Double Boned Rope [4] (2x Hydra Card, 2x Skeleton Worker Card) - Can be used for leveling at Bathories or even used to attack players in PvP/WoE.
- Solid Triple Vital Rope [4] (Golem Card, 3x Fabre Card) - Suggested for a Dancer dancing Classical Pluck with a Bard in order to avoid from letting players break your whip and to increase your vit and your HP by 300.
- Double Bloody Double Composite Bow [4] (2x Hydra Card, 2x Skeleton Worker Card) - Can be used for leveling at Bathories for Agi/Dex Dancers or even used to attack players in PvP/WoE by WoE or Agi/Dex Dancers.
- Quadruple Status Effect Composite Bow [4] (any status effect card; Marina Card, Savage Bebe Card, Plankton Card, Magnolia Card, etc.) - If you think or know you can't take down a player or more by yourself, you can try to slow them down, or even immobilizing them, using status bows. On top of that, you could use status arrows but some are harder to obtain than others.
Arrows
- PvE: Be prepared for any element that may be present on the map you choose to farm/MvP/level on.
- PvP/WoE: Obtaining status arrows depends on how much zeny you have, how much zeny you are willing to spend if it comes to that point, what items you have access to, and what you plan to do in PvP/WoE.
- Stun and Silence (known in-game as Mute Arrows) Arrows/Bows work well against Casters such as the Wizard Class and the Sage Class (excluding full support build Sages/Scholars) as they do enough vit to become immune (unless they're wearing a Peerless (Marduk Card) Headgear which makes them immune to silence or they could use items to remove this effect on themselves).
- Cursed Arrows/bows work well against players on Peco Pecos such as the Swordsman Class. These arrows and bows help decrease the walking speed of the Swordsman Class so that you have time to run away and hide, strike again later, or keep them at a distance.
- Frozen Arrows/bows may work better using Arrow Shower and Arrow Showering a group of players closely packed but, most of the time, players are wearing Unfrozen armor in WoE and PvP.
Class Data
Skills
See Archer Skills for first class skills.
Note: The iRO Dancer Skill Section is very outdated. Do not be surprised if some of the skill descriptions differ from the website contents (i.e. Acoustic Rhythm), they have been contrasted with the ingame descriptions and the more up-to-date Korean website.
Solo Skills
| Skill |
Description |
Levels |
Type
|
|
|
Cancels active Performance Skill the caster is performing. |
1
|
Active
|
|
|
Increases damage with whips and the effect of certain Performance Skills. |
10
|
Passive
|
|
|
Inflicts Stun effect on monsters and party members within caster's view by chance. |
5
|
Active
|
|
|
Recast the last Performance Skill that was cast at half of the SP cost. |
1
|
Active
|
|
|
Improves HIT of all players within the 7x7 area of effect. |
10
|
Active
|
|
|
Increase max SP and SP regeneration while reducing the SP consumption of all players within the 7x7 area of effect. |
10
|
Active
|
|
|
Deplete SP of all targets within the 7x7 area of effect. |
5
|
Active
|
|
|
Improves CRIT rate of all players within the 7x7 area of effect. |
10
|
Active
|
|
|
Slings an arrow at an enemy with a whip. |
5
|
Offensive
|
|
|
Decrease attack and movement speed of all enemies within the 7x7 area of effect. |
10
|
Active
|
Ensemble Skills
| Skill |
Description |
Levels |
Type
|
|
|
Increases resistance against all Elements and Status Effects of party members within the 9x9 area of influence. |
5
|
Active
|
|
|
Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. |
5
|
Active
|
|
|
Casts a 9x9 area around the caster where all skills are disabled. |
1
|
Active
|
|
|
Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. |
1
|
Active
|
|
|
Provides a bonus of armor piercing damage (ignores DEF) to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. |
5
|
Supportive
|
|
|
Sing a dreamy song to put enemies in a 9x9 area to sleep. |
1
|
Active
|
|
|
Increases the EXP earned from monsters killed in the affected 9x9 area. |
5
|
Active
|
|
|
Cast a 9x9 cell area around the casters that nullifies item costs for most skills. |
1
|
Active
|
Quest Skills
| Skill |
Description |
Levels |
Type |
Job Level Requirement |
Quest
|
|
|
Wink at a specific target, charming them for 10 seconds. |
1
|
Active |
40 |
Charming Wink Quest
|
Soul Link
See Bard and Dancer Spirits.
If level 10 Slow Grace is learned:
| Skill |
Description |
Levels |
Type
|
|
|
Increases ASPD of all players in the 7x7 area of effect. |
10
|
Active
|
If level 10 Lady Luck is learned:
| Skill |
Description |
Levels |
Type
|
|
|
Reduces Cast Time and Cast Delay of skills used inside the 7x7 area of effect. |
10
|
Active
|
If level 10 Focus Ballet is learned:
| Skill |
Description |
Levels |
Type
|
|
|
Raises Flee Rate and Perfect Dodge of all players in the 7x7 area of effect. |
10
|
Active
|
If level 10 Gypsy's Kiss is learned:
| Skill |
Description |
Levels |
Type
|
|
|
Increases the the Max HP of all players in the area of effect. |
10
|
Active
|
Unimplemented Skills
| Skill |
Description |
Levels |
Type
|
|
|
Randomly casts spells in the area of effect for 60 seconds. |
Unknown
|
Offensive
|
Job Bonuses
| Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
| STR
|
3 |
28 |
|
|
|
|
|
|
| AGI
|
2 |
10 |
11 |
24 |
30 |
35 |
48 |
|
| VIT
|
17 |
33 |
43 |
|
|
|
|
|
| INT
|
5 |
13 |
21 |
40 |
47 |
|
|
|
| DEX
|
6 |
9 |
16 |
20 |
41 |
|
|
|
| LUK
|
1 |
7 |
15 |
19 |
32 |
38 |
46 |
50
|
ASPD
| Weapon |
Base ASPD
|
| Unarmed |
160.1
|
| Dagger |
145.2
|
| Bow |
135.2
|
| Whip |
142.7
|
External Links