Difference between revisions of "Experience"

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m (Reverted edits by DrAzzy-53 (Talk); changed back to last version by Biochemistness-76)
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== Modifiers ==
 
== Modifiers ==
*The following skills or items can add to experience (base/job) gained via killing ''monsters''.
+
*The following skills, items, or effects can add to experience (base/job) gained via killing ''monsters''.
 
**[[Mental Sensing]]
 
**[[Mental Sensing]]
 
**Shoes Cards
 
**Shoes Cards
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**Dragon Killer - Dragon Monsters
 
**Dragon Killer - Dragon Monsters
 
**[[TaeKwon Master]]'s Blessing Skills - Aligned Monsters on the appropriate day
 
**[[TaeKwon Master]]'s Blessing Skills - Aligned Monsters on the appropriate day
 +
**Experience "Tap" - For each player beyond the first who has hit the monster or been hit by the monster's normal attack, experience awarded is increased by 20% (up to a maximum 580%)
 
**Temporary experience events
 
**Temporary experience events
 
*The following skills or items can add to experience (base/job) gained via turning in ''medals'' or earned from ''quests''.
 
*The following skills or items can add to experience (base/job) gained via turning in ''medals'' or earned from ''quests''.
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== Formulas ==
 
== Formulas ==
*Aligned Monster Formula ([[TaeKwon Master]]s): (Original Exp*(Weapon Modifier+Card Modifier+Manual Modifier)*(Blessing Modifier+Mental Sensing))
+
*Aligned Monster Formula ([[TaeKwon Master]]s): (Original Exp*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*(Blessing Modifier+Mental Sensing))
*Non-Aligned Monster Formula (Everyone Else): (Original Exp*(Weapon Modifier+Card Modifier+Manual Modifier)*Mental Sensing)
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*Non-Aligned Monster Formula (Everyone Else): (Original Exp*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*Mental Sensing)
  
 
[[Category: General Information]]
 
[[Category: General Information]]

Revision as of 09:01, 26 January 2008

Experience can refer to either Base Experience or Job Experience. Both types are required in order for a character to reach his or her full potential. Experience can be gained by killing monsters, completing quests, through exchanging medals earned in activies such as playing bingo or betting on monster races in Hugel, or by exchanging points for it in the Izlude Arena/Al de Baran Turbo Track.

Modifiers

  • The following skills, items, or effects can add to experience (base/job) gained via killing monsters.
    • Mental Sensing
    • Shoes Cards
    • Battle Manuals
    • Dragon Killer - Dragon Monsters
    • TaeKwon Master's Blessing Skills - Aligned Monsters on the appropriate day
    • Experience "Tap" - For each player beyond the first who has hit the monster or been hit by the monster's normal attack, experience awarded is increased by 20% (up to a maximum 580%)
    • Temporary experience events
  • The following skills or items can add to experience (base/job) gained via turning in medals or earned from quests.
    • Battle Manuals

Formulas

  • Aligned Monster Formula (TaeKwon Masters): (Original Exp*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*(Blessing Modifier+Mental Sensing))
  • Non-Aligned Monster Formula (Everyone Else): (Original Exp*Exp Tap Modifier*(Weapon Modifier+Card Modifier+Manual Modifier)*Mental Sensing)