Difference between revisions of "Acid Bomb"
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Stalker-ness (talk | contribs) |
(added a link to my new AB damage calculator) |
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** The Sign | ** The Sign | ||
** [[Fiber Lock]] | ** [[Fiber Lock]] | ||
| + | |||
| + | == External Links == | ||
| + | [http://aliem.frenzart.com/ro/ Acid Bomb Calculator (beta)] | ||
Revision as of 15:12, 5 December 2007
| |
| Type: | Offensive Skill |
| Levels: | 10 (fixed) |
| SP Cost: | 30 |
| Cast Time: | 1 second |
| Cast Delay: | 1 second |
| Range: | 9 cells |
| Property: | Neutral |
| Catalyst: | 1 Acid Bottle, 1 Bottle Grenade |
| Prerequisites | |
| (Alchemist) Acid Terror Lv. 5, Bomb Lv. 5 | |
Description
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. In PvP situations, Acid Bomb only inflicts 50% of its damage on other characters, but it may damage the targeted character's Weapon or Armor. This skill has a 1 second Cast Time followed by a 1 second Skill Delay, and consumes 30 SP per cast. Has a Skill Level's % chance to break weapon or armor.
| Skill level | Number of Hits | Weapon/Armor Damaging Chance |
|---|---|---|
| 1 | 1 | 1% |
| 2 | 2 | 2% |
| 3 | 3 | 3% |
| 4 | 4 | 4% |
| 5 | 5 | 5% |
| 6 | 6 | 6% |
| 7 | 7 | 7% |
| 8 | 8 | 8% |
| 9 | 9 | 9% |
| 10 | 10 | 10% |
Formula
Damage = SkillLevel x [ A x (1 - B) x (1 - C) x D x [ E x 0.7 x INT x INT x VIT / (INT + VIT) ] ]
- A = 0.5 for player, 1 for monster and else
- B = race reduction card stackable (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, ...)
- C = element reduction card against elemental weapon (0.3 Jakk Card for Bazerald)
- D = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps)
- E = 2 for Lex Aeterna, 1 otherwise
- INT is the biochemist INT stat
- VIT is the target/enemy VIT stat
- Values in bracket are rounded down (floor mathematical function)
Information
File:ScreenIris240.jpg
Biochemist misses on an Assassin Cross with 0 VIT
- Bypasses:
- Defending Aura
- Guard
- Flee & DEF
- Raydric Card if the user's weapon is non-forged elemental or endowed.
- Blocked by:
- Kaupe
- Pneuma (missed hits consume bombs)
- Blinding Mist (bombs not consumed)
- Additionally, misses on characters with 0 VIT.
- Methods of reducing damage:
- Ghostring Card
- Lowering VIT
- Skills: Assumptio, Kyrie Eleison, Skin Tempering (if caster uses a non-forged fire or fire endowed/converted weapon)
- Anti-Demi Human gear (i.e. Thara Frog Card, Poo Poo Hat)
- Anti-Ranged gear (i.e. Long Mace)
- Anti-Elemental gear for the respective non-forged elemental/endowed weapon (i.e. Raydric Card/Deviling Card vs. Neutral, Dustiness Card vs. Wind, Welding Mask vs. Fire, Permeter Card vs. Shadow, or even Marc Card for -5% from Water)
- Acid Bomb is not affected by:
- Cards/card aspects that do not increase INT
- The Sign
- Fiber Lock
