Talk: Status Effects

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(New page: == Copied Info from RODatazone == ''True or not?'' Blind Appearance: Chirping sound indicates success, but no outward sign Success Rate: BaseChance*(97-INT-LUK/3)/100 % Duration: 30 - Ba...)
 
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''True or not?''
 
''True or not?''
  
 +
Blind<br/>
 +
'''Appearance''': Chirping sound indicates success, but no outward sign<br/>
 +
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
 +
'''Duration''': 30 - BaseLevel/10 - Int/15 seconds (15 seconds minimum)<br/>
 +
'''Recovery Items''': Green Potion, Panacea<br/>
 +
'''Recovery Skill''': Cure<br/>
 +
'''Resistance Items''': Geek Glasses (15%), Glasses (15%), Martin Card (20%), Purple Sunglasses (10%), Sunglasses (5%)<br/>
 +
'''Immunity Items''': Blinker, Deviruchi Card<br/>
 +
'''Effect''': While Blind, the targets flee and hit are reduced by 25% each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.<br/>
 +
<br/>
 +
Chaos<br/>
 +
'''Appearance''': See effect<br/>
 +
'''Success Rate''': Unknown<br/>
 +
'''Duration''': Unknown<br/>
 +
'''Recovery Items''': Green Potion, Panacea<br/>
 +
'''Recovery Skill''': None<br/>
 +
'''Resistance Items''': None<br/>
 +
'''Immunity Items''': Giearth Card<br/>
 +
'''Effect''': Some people have equated this effect with the Hallucination skill of some monsters. I do not know the truth behind this. <br/>
 +
<br/>
 +
Curse<br/>
 +
'''Appearance: Turns red and the spectre of the grim reaper hangs over the target<br/>
 +
'''Success Rate''': LUK helps, formula unknown.<br/>
 +
'''Duration''': VIT helps, formula unknown.<br/>
 +
'''Recovery Items''': Holy Water, Panacea<br/>
 +
'''Recovery Skill''': Bless<br/>
 +
'''Resistance Items''': Headset (10%), Ear Muffs (10%)<br/>
 +
'''Immunity Items''': None<br/>
 +
'''Effect''': ATK -25%, LUK = 0, Decreased Walking Speed. <br/>
 +
<br/>
 +
Frozen<br/>
 +
'''Appearance''': Frozen solid in a chunk of ice<br/>
 +
'''Success Rate''': BaseChance*(97 - MDEF - LUK/3)/100 %<br/>
 +
'''Duration''': BaseDuration*(1-MDEF/100) or until hit and damaged<br/>
 +
'''Recovery Items''': None<br/>
 +
'''Recovery Skill''': Status Recovery<br/>
 +
'''Resistance Items''': Megalodon Card (20%)<br/>
 +
'''Immunity Items''': Marc Card<br/>
 +
'''Effect''': While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target. <br/>
 +
<br/>
 +
Poison<br/>
 +
'''Appearance''': Target turns purple<br/>
 +
'''Success Rate''': BaseChance*(100(?)-VIT-LUK/5)/100 %<br/>
 +
(Note: For full immunity from poison, at least 100 vit is needed. Luk is still undetermined, as I've tested at 97vit/37luk (no poison), 98vit/10luk (poison), and 99vit/12luk(poison). At a minimum, luk plays a factor of at least luk/12.33, but appears to be random at times.)<br/>
 +
'''Duration (vs Monster)''': 10-30 seconds (reduced by VIT, LUK)<br/>
 +
'''Duration (vs Player)''': 5-60 seconds (reduced by VIT, LUK)<br/>
 +
'''Recovery Items''': Green Herb, Green Potion, Panacea<br/>
 +
'''Recovery Skill''': Detoxify<br/>
 +
'''Resistance Items''': Gas Mask (30%), Ghoul Card (20%), Oxygen Mask (20%)<br/>
 +
'''Immunity Items''': Argiope Card (damage immunity, not effect immunity)<br/>
 +
'''Effect''': -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual. <br/>
 +
<br/>
  
Blind
+
Silence<br/>
Appearance: Chirping sound indicates success, but no outward sign
+
'''Appearance''': /... emotion appears intermittently above head of target<br/>
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
+
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %<br/>
Duration: 30 - BaseLevel/10 - Int/15 seconds (15 seconds minimum)
+
'''Duration''': BaseDuration*(100-VIT)/100 seconds<br/>
Recovery Items: Green Potion, Panacea
+
'''Recovery Items''': Green Potion, Panacea<br/>
Recovery Skill: Cure
+
'''Recovery Skill''': Cure<br/>
Resistance Items: Geek Glasses (15%), Glasses (15%), Martin Card (20%), Purple Sunglasses (10%), Sunglasses (5%)
+
'''Resistance Items''': Flu Mask (10%), Gangster Mask (15%), Stainer Card (20%)<br/>
Immunity Items: Blinker, Deviruchi Card
+
'''Immunity Items''': Marduk Card<br/>
Effect: While Blind, the targets flee and hit are reduced by 25% each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.  
+
'''Effect''': The Silence effect stops the use of all non-passive skills. <br/>
 +
<br/>
  
 +
Sleep<br/>
 +
'''Appearance''': ZZzz graphics appear above head of target<br/>
 +
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
 +
'''Duration''': ~30 seconds (or until hit and damaged)<br/>
 +
'''Recovery Items''': None<br/>
 +
'''Recovery Skill''': Status Recovery<br/>
 +
'''Resistance Items''': Coco Card (20%)<br/>
 +
'''Immunity Items''': Nightmare Card<br/>
 +
'''Effect''': The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled. <br/>
 +
<br/>
  
Chaos
+
Stone Curse<br/>
Appearance: See effect
+
'''Appearance''': Target turns black<br/>
Success Rate: Unknown
+
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
Duration: Unknown
+
'''Duration''': 17-MDEF/20 seconds<br/>
Recovery Items: Green Potion, Panacea
+
'''Recovery Items''': None<br/>
Recovery Skill: None
+
'''Recovery Skill''': Status Recovery<br/>
Resistance Items: None
+
'''Resistance Items''': Munak Card (15%), Argos Card (20%)<br/>
Immunity Items: Giearth Card
+
'''Immunity Items''': Medusa Card (NYI?)<br/>
Effect: Some people have equated this effect with the Hallucination skill of some monsters. I do not know the truth behind this.  
+
'''Effect''': While Stone Cursed, the target is unable to do anything, attacks automatically hit them, they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.<br/>
 +
NOTE: There appears to be a bug with Stone Curse at the moment. A Stone Cursed player can still dodge hits normally. <br/>
  
 
+
<br/>
Curse
+
Stun<br/>
Appearance: Turns red and the spectre of the grim reaper hangs over the target
+
'''Appearance''': Stars circles the targets head<br/>
Success Rate: LUK helps, formula unknown.
+
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %<br/>
Duration: VIT helps, formula unknown.
 
Recovery Items: Holy Water, Panacea
 
Recovery Skill: Bless
 
Resistance Items: Headset (10%), Ear Muffs (10%)
 
Immunity Items: None
 
Effect: ATK -25%, LUK = 0, Decreased Walking Speed.
 
 
 
 
 
Frozen
 
Appearance: Frozen solid in a chunk of ice
 
Success Rate: BaseChance*(97 - MDEF - LUK/3)/100 %
 
Duration: BaseDuration*(1-MDEF/100) or until hit and damaged
 
Recovery Items: None
 
Recovery Skill: Status Recovery
 
Resistance Items: Megalodon Card (20%)
 
Immunity Items: Marc Card
 
Effect: While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target.
 
 
 
 
 
Poison
 
Appearance: Target turns purple
 
Success Rate: BaseChance*(100(?)-VIT-LUK/5)/100 %
 
(Note: For full immunity from poison, at least 100 vit is needed. Luk is still undetermined, as I've tested at 97vit/37luk (no poison), 98vit/10luk (poison), and 99vit/12luk(poison). At a minimum, luk plays a factor of at least luk/12.33, but appears to be random at times.)
 
Duration (vs Monster): 10-30 seconds (reduced by VIT, LUK)
 
Duration (vs Player): 5-60 seconds (reduced by VIT, LUK)
 
Recovery Items: Green Herb, Green Potion, Panacea
 
Recovery Skill: Detoxify
 
Resistance Items: Gas Mask (30%), Ghoul Card (20%), Oxygen Mask (20%)
 
Immunity Items: Argiope Card (damage immunity, not effect immunity)
 
Effect: -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual.
 
 
 
 
 
Silence
 
Appearance: /... emotion appears intermittently above head of target
 
Success Rate: BaseChance*(97-VIT-LUK/3)/100 %
 
Duration: BaseDuration*(100-VIT)/100 seconds
 
Recovery Items: Green Potion, Panacea
 
Recovery Skill: Cure
 
Resistance Items: Flu Mask (10%), Gangster Mask (15%), Stainer Card (20%)
 
Immunity Items: Marduk Card
 
Effect: The Silence effect stops the use of all non-passive skills.
 
 
 
 
 
Sleep
 
Appearance: ZZzz graphics appear above head of target
 
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
 
Duration: ~30 seconds (or until hit and damaged)
 
Recovery Items: None
 
Recovery Skill: Status Recovery
 
Resistance Items: Coco Card (20%)
 
Immunity Items: Nightmare Card
 
Effect: The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled.
 
 
 
 
 
Stone Curse
 
Appearance: Target turns black
 
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
 
Duration: 17-MDEF/20 seconds
 
Recovery Items: None
 
Recovery Skill: Status Recovery
 
Resistance Items: Munak Card (15%), Argos Card (20%)
 
Immunity Items: Medusa Card (NYI?)
 
Effect: While Stone Cursed, the target is unable to do anything, attacks automatically hit them, they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.
 
 
 
NOTE: There appears to be a bug with Stone Curse at the moment. A Stone Cursed player can still dodge hits normally.
 
 
 
 
 
Stun
 
Appearance: Stars circles the targets head
 
Success Rate: BaseChance*(97-VIT-LUK/3)/100 %
 
 
(Note: I've received reports that 97 vit does not guarantee immunity to stun. The highest vit/luk combination I've heard of and still being able to get stunned is 98 vit with 10 luk. Even if luk were to have a reduction of luk/5, that should still be 100% immunity. Will test at a later date.)
 
(Note: I've received reports that 97 vit does not guarantee immunity to stun. The highest vit/luk combination I've heard of and still being able to get stunned is 98 vit with 10 luk. Even if luk were to have a reduction of luk/5, that should still be 100% immunity. Will test at a later date.)
Duration: 3*(97-VIT-LUK/3) /100) seconds
+
'''Duration: 3*(97-VIT-LUK/3) /100) seconds<br/>
Recovery Items: None
+
'''Recovery Items''': None<br/>
Recovery Skill: Status Recovery
+
'''Recovery Skill''': Status Recovery<br/>
Resistance Items: None
+
'''Resistance Items''': None<br/>
Immunity Items: Orc Hero Card
+
'''Immunity Items''': Orc Hero Card<br/>
Effect: While Stunned, the target is unable to do anything and attacks automatically hit them.  
+
'''Effect''': While Stunned, the target is unable to do anything and attacks automatically hit them. <br/>
+
<br/>
 
   
 
   
 
--[[User:Resplendent|Resplendent]] 16:39, 24 November 2007 (MST)
 
--[[User:Resplendent|Resplendent]] 16:39, 24 November 2007 (MST)

Revision as of 00:16, 25 November 2007

Copied Info from RODatazone

True or not?

Blind
Appearance: Chirping sound indicates success, but no outward sign
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
Duration: 30 - BaseLevel/10 - Int/15 seconds (15 seconds minimum)
Recovery Items: Green Potion, Panacea
Recovery Skill: Cure
Resistance Items: Geek Glasses (15%), Glasses (15%), Martin Card (20%), Purple Sunglasses (10%), Sunglasses (5%)
Immunity Items: Blinker, Deviruchi Card
Effect: While Blind, the targets flee and hit are reduced by 25% each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.

Chaos
Appearance: See effect
Success Rate: Unknown
Duration: Unknown
Recovery Items: Green Potion, Panacea
Recovery Skill: None
Resistance Items: None
Immunity Items: Giearth Card
Effect: Some people have equated this effect with the Hallucination skill of some monsters. I do not know the truth behind this.

Curse
Appearance: Turns red and the spectre of the grim reaper hangs over the target
Success Rate: LUK helps, formula unknown.
Duration: VIT helps, formula unknown.
Recovery Items: Holy Water, Panacea
Recovery Skill: Bless
Resistance Items: Headset (10%), Ear Muffs (10%)
Immunity Items: None
Effect: ATK -25%, LUK = 0, Decreased Walking Speed.

Frozen
Appearance: Frozen solid in a chunk of ice
Success Rate: BaseChance*(97 - MDEF - LUK/3)/100 %
Duration: BaseDuration*(1-MDEF/100) or until hit and damaged
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Megalodon Card (20%)
Immunity Items: Marc Card
Effect: While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target.

Poison
Appearance: Target turns purple
Success Rate: BaseChance*(100(?)-VIT-LUK/5)/100 %
(Note: For full immunity from poison, at least 100 vit is needed. Luk is still undetermined, as I've tested at 97vit/37luk (no poison), 98vit/10luk (poison), and 99vit/12luk(poison). At a minimum, luk plays a factor of at least luk/12.33, but appears to be random at times.)
Duration (vs Monster): 10-30 seconds (reduced by VIT, LUK)
Duration (vs Player): 5-60 seconds (reduced by VIT, LUK)
Recovery Items: Green Herb, Green Potion, Panacea
Recovery Skill: Detoxify
Resistance Items: Gas Mask (30%), Ghoul Card (20%), Oxygen Mask (20%)
Immunity Items: Argiope Card (damage immunity, not effect immunity)
Effect: -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual.

Silence
Appearance: /... emotion appears intermittently above head of target
Success Rate: BaseChance*(97-VIT-LUK/3)/100 %
Duration: BaseDuration*(100-VIT)/100 seconds
Recovery Items: Green Potion, Panacea
Recovery Skill: Cure
Resistance Items: Flu Mask (10%), Gangster Mask (15%), Stainer Card (20%)
Immunity Items: Marduk Card
Effect: The Silence effect stops the use of all non-passive skills.

Sleep
Appearance: ZZzz graphics appear above head of target
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
Duration: ~30 seconds (or until hit and damaged)
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Coco Card (20%)
Immunity Items: Nightmare Card
Effect: The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled.

Stone Curse
Appearance: Target turns black
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
Duration: 17-MDEF/20 seconds
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Munak Card (15%), Argos Card (20%)
Immunity Items: Medusa Card (NYI?)
Effect: While Stone Cursed, the target is unable to do anything, attacks automatically hit them, they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.
NOTE: There appears to be a bug with Stone Curse at the moment. A Stone Cursed player can still dodge hits normally.


Stun
Appearance: Stars circles the targets head
Success Rate: BaseChance*(97-VIT-LUK/3)/100 %
(Note: I've received reports that 97 vit does not guarantee immunity to stun. The highest vit/luk combination I've heard of and still being able to get stunned is 98 vit with 10 luk. Even if luk were to have a reduction of luk/5, that should still be 100% immunity. Will test at a later date.) Duration: 3*(97-VIT-LUK/3) /100) seconds
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: None
Immunity Items: Orc Hero Card
Effect: While Stunned, the target is unable to do anything and attacks automatically hit them.

--Resplendent 16:39, 24 November 2007 (MST)