Difference between revisions of "Blast Mine"

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(blast mine is wind property damage. it is also affected by dex)
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| area = 3x3
 
| area = 3x3
 
| knock =
 
| knock =
| element = Fire
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| element = Wind
 
| status =
 
| status =
 
| catalyst = 1 Trap
 
| catalyst = 1 Trap
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}}
 
}}
 
== Description ==
 
== Description ==
Blast Mine is a trap that will cause [[Fire]] property damage its surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.  
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Blast Mine is a trap that will cause [[Wind]] property damage its surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.  
  
 
{| class="wikitable"
 
{| class="wikitable"
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== Information ==
 
== Information ==
*Trap damage is determined by [[INT]].
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*Trap damage is determined by [[INT]] and [[DEX]].

Revision as of 18:20, 18 November 2007

Blast Mine.png Blast Mine
Blast Mine Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: 10
Cast Time: None
Cast Delay: ASPD Based
Duration: (30 - (Skill level*5))
Target: Ground
Range: Melee
Area of Effect: 3x3
Property: Wind
Catalyst: 1 Trap
Prerequisites
(Hunter) Freezing Trap Lv. 1, Land Mine Lv. 1, Sandman Lv. 1

Description

Blast Mine is a trap that will cause Wind property damage its surrounding 3x3 cell area. Once the trap is set, the caster can move the trap by attacking before it activates and explodes.

Level 1 2 3 4 5
Trap Duration (sec.) 25 20 15 10 5

Information

  • Trap damage is determined by INT and DEX.