Difference between revisions of "Assassin"

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{{Articles Needing DB Links}}
 
 
{{Infobox Job
 
{{Infobox Job
 
|jobName=Assassin
 
|jobName=Assassin
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[[Image: Assassin.jpg|thumb]]
 
[[Image: Assassin.jpg|thumb]]
  
Assassins (and their transcended [[Assassin Cross]]) are the only class able to equip a weapon in each hand and the exclusive users of [[Katar]] weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill ([[Thief]]'s [[Improve Dodge]]). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
+
Assassins (and their transcended [[Assassin Cross]]) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill ([[Thief]]'s [[Improve Dodge]]). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
  
 
== Jobchange Guide ==
 
== Jobchange Guide ==
Line 29: Line 28:
  
 
== Builds ==
 
== Builds ==
''As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe '''equipment''' preferences, but the actual stats of these two builds are similar.''
 
 
 
The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:
 
The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:
 
*[[Righthand Mastery]] 5
 
*[[Righthand Mastery]] 5
 
*[[Lefthand Mastery]] 5
 
*[[Lefthand Mastery]] 5
*[[Katar Mastery]] 10 (for [[katar]] builds - though many DD sins max this as well to increase damage from Sonic Blow and Grim Tooth)
+
*[[Katar Mastery]] 10 (for katar builds - though many DD sins max this as well to increase damage from Sonic Blow and Grim Tooth)
 
*[[Sonic Blow]] 10
 
*[[Sonic Blow]] 10
 
*[[Grimtooth]] 5
 
*[[Grimtooth]] 5
 
*[[Enchant Poison]]  
 
*[[Enchant Poison]]  
This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Cloaking.
+
This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Katar Mastery.
 
 
=== Standard Katar build ===
 
 
 
* [[STR]]: 90-99
 
* [[AGI]]: 99
 
* [[DEX]]: 25-35
 
* [[LUK]]: 30-40
 
* [[INT]]: 1
 
* [[VIT]]: 1
 
 
 
This is a standard katar build among assassins. As an assassin you wont be needing much INT, not until you become an assassin cross with an SD or SB build. The 1 Vit is optional, with this build you barely get hit in the first place and if you run into a big group of mobs its easy to either cloak, back slide, or even fly wing. Also equipping a sidewinder card adds a good amount of a damage increase.
 
  
 
=== Equip Critical ===
 
=== Equip Critical ===
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* [[LUK]]: 1  
 
* [[LUK]]: 1  
  
This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A WOE Dual Dagger Assassin would have less agi and more vit.
+
This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A woe Dual Dagger Assassin would have less agi and more vit.
  
 
'''Common Dagger Set-up:'''
 
'''Common Dagger Set-up:'''
  
 
* Triple Size Carded Gladius or elemental Damascus on the right-hand, Quad Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
 
* Triple Size Carded Gladius or elemental Damascus on the right-hand, Quad Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
* {{item|id=1230 Ice Pick}} on the right-hand, Quad Damage/Double Damage Double Size Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).
+
* Ice Pick on the right-hand, Quad Damage/Double Damage Double Size Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).
  
 
'''Example of Useful Cards:'''
 
'''Example of Useful Cards:'''
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=== Headgear ===
 
=== Headgear ===
  
<i>Top Headgears:</i>
+
Top Headgears:
{{Item List |id=5170 |item=Feather Beret}}
+
 
{{Item List |id=5283 |item=Chick Hat}}
+
{{Item List |id=2227 |item=Cap |slots=1}}
{{Item List |id=5172 |item=Beret}}
 
 
{{Item List |id=2231 |item=Gemmed Sallet |slots=1}}
 
{{Item List |id=2231 |item=Gemmed Sallet |slots=1}}
{{Item List |id=2274 |item=Ghost Bandana}}
 
{{Item List |id=5070 |item=Hot-Blooded HeadBand}}
 
{{Item List |id=5072 |item=Incubus Horn}}
 
 
{{Item List |id=5157 |item=Orc Helm |slots=1}}
 
{{Item List |id=5157 |item=Orc Helm |slots=1}}
{{Item List |id=2289 |item=Poo Poo Hat}}
+
{{Item List |id=2274 |item=Ghost Bandana |slots=1}}
{{Item List |id=5121 |item=Zealotous Mask}}
+
{{Item List |id=2289 |item=Poo Poo Hat |slots=0}}
{{Item List |id=5141 |item=Marionette Doll |slots=1}}
+
{{Item List |id=5170 |item=Feather Beret |slots=0}}
{{Item List |id=5137 |item=Alice Doll Hat |slots=1}}
+
{{Item List |id=5072 |item=Incubus Horn |slots=0}}
 +
{{Item List |id=5070 |item=Hot-Blooded HeadBand |slots=0}}
 +
{{Item List |id=5121 |item=Zealotous Mask|slots=0}}
  
 +
Middle Headgears:
  
<i>Middle Headgears:</i>
+
* Angel Wing Ears / Evil Wing Ears: Ear accessory made from Angel / Evil Wing (+1 [[DEF]], +1 [[STR]])
{{Item List |id=5086 |item=Alarm Mask}}
+
* Masquerade: Great partner with Poo Poo Hat (+3% damage to [[Demi Human]])
{{Item List |id=5074 |item=Angel Wing Ears}}
+
* Sunglasses [1]: For slotting cards into (+5% resistance to [[blind]])
{{Item List |id=2295 |item=Blinker}}
+
* Alarm Mask: (+2 [[DEF]], +50% resistance to [[blind]])
{{Item List |id=5104 |item=Dark Blinder}}
+
* Blinker: (grants immunity to [[blind]])
{{Item List |id=5068 |item=Evil Wing Ears}}
+
* Dark Blinker: (grants immunity to [[blind]], +2% resistance to [[stun]])
{{Item List |id=2291 |item=Masquerade}}
+
* Oxygen Mask: Occupies middle & lower slots (+20% resistance to the ailment [[poison]], not [[Poison]] property attacks)
{{Item List |id=5004 |item=Oxygen Mask}}
 
{{Item List |id=2202 |item=Sunglasses |slots=1}}
 
 
 
<i>Lower Headgears:</i>
 
{{Item List |id=2265 |item=Gangster Mask}}
 
{{Item List |id=5305 |item=Pirate Dagger}}
 
  
 
=== Armor ===
 
=== Armor ===
  
* {{Item |id=2336 Thief Clothes [1<nowiki>]</nowiki>}}: Extremely light, but limited to the [[Thief]] class and rare. Think carefully before compounding a pair of these with a useful card. (+6 [[DEF]], +1 [[AGI]], 10 weight)
+
* Thief Clothes [1]: Extremely light, but limited to the [[Thief]] class and rare. Think carefully before compounding a pair of these with a useful card. (+6 [[DEF]], +1 [[AGI]], 10 weight)
* {{Item |id=2315 Chain Mail [1<nowiki>]</nowiki>}}: Very heavy but gives more [[DEF]] than Thief Clothes and are quite common. (+8 [[DEF]], 330 weight). Since assassins usually get high STR, thus having large weight limit, this is the most common choice of armor.
+
* Chain Mail [1]: Very heavy but gives more [[DEF]] than Thief Clothes and are quite common. (+8 [[DEF]], 330 weight)
* Mantles/Formal Suits/Cotton Shirts/Coats: Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.
+
* Mantles/Formal Suits/Cotton Shirts/Coats: Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.  
  
 
=== Weapon ===
 
=== Weapon ===
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* Gladius [3]: (105 [[ATK]])
 
* Gladius [3]: (105 [[ATK]])
 
* Damascus: Indestructible. Best dagger to be made elemental. (118 [[ATK]])
 
* Damascus: Indestructible. Best dagger to be made elemental. (118 [[ATK]])
* Brave Carnage Katar and Valorous Carnage Katar: great PVP weapons obtainable from [[Battlegrounds]]
 
  
 
=== Shield ===
 
=== Shield ===
  
{{Item List |id=2104 |item=Buckler |slots=1}}
+
* Buckler [1]
{{Item List |id=2102 |item=Guard |slots=1}}
+
* Guard [1]
{{Item List |id=2114 |item=Stone Buckler |slots=1}}
+
* Valkyrja's Shield [1]
{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}}
 
  
Wearing shield's while leveling is not necessary, unless it is for mobbing purposes and/or WoE/PvP.
+
Wearing shield's while leveling is not recommended unless it is for mobbing purposes and/or WoE/PvP.
  
 
=== Garment ===
 
=== Garment ===
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* Hood [1]: Has the lowest defense value but is very inexpensive and readily available. Very useful for putting in inexpensive [[flee]] increasing cards (+5 [[flee]] tolerance cards / {{item|id=4015 Condor Card}}) until better garments become available.
 
* Hood [1]: Has the lowest defense value but is very inexpensive and readily available. Very useful for putting in inexpensive [[flee]] increasing cards (+5 [[flee]] tolerance cards / {{item|id=4015 Condor Card}}) until better garments become available.
 
* Muffler [1]: Has a higher defense value than a slotted hood, but is more expensive. (+2 [[DEF]])
 
* Muffler [1]: Has a higher defense value than a slotted hood, but is more expensive. (+2 [[DEF]])
* Manteau [1]: Best choice of garment in terms of availability and [[DEF]], but is even more expensive. (+4 [[DEF]])
+
* Manteau [1]: Best choice of garment in terms of availability and [[DEF]], but is even more expensive. (+4 [[DEF]])  
* Vali's Manteau: although non-slotted, a decent substitute for Raydric Card. (+4 [[DEF]] -15% Damage from Neutral)
 
* Skin of Ventus [1]: good Flee stacking garment, especially if carded. (+2 [[DEF]] +2 [[MDEF]] +10 [[Flee]] +200 [[HP]])
 
  
 
=== Footgear ===
 
=== Footgear ===
  
{{Item List |id=2406 |item=Boots |slots=1}}
+
* Boots[1]
{{Item List |id=2404 |item=Shoes |slots=1}}
+
* Shoes[1]
{{Item List |id=2418 |item=Vidar's Boots}}
 
  
 
=== Accessories ===
 
=== Accessories ===
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* Clip [1]: +10 SP
 
* Clip [1]: +10 SP
 
* Nile Rose [1]: +10 HP
 
* Nile Rose [1]: +10 HP
* The Sign: +5% damage to all attacks
+
* The Sign: +5% damage to all attacks  
* Medal of Honor (Thief type): obtained from [[Battlegrounds]]
 
 
 
=== Equipment Sets ===
 
 
 
A lot of Critical Build Assassins choose to use the Morrigane's Equipment Set:
 
{{Item List |id=5127 |item=Morrigane's Helm}}
 
{{Item List |id=2519 |item=Morrigane's Manteau}}
 
{{Item List |id=2650 |item=Morrigane's Belt}}
 
{{Item List |id=2651 |item=Morrigane's Pendant}}
 
 
 
Another PVP oriented set is obtainable from [[Battlegrounds]]:
 
{{Item List |id=2378 |item=Assassin Robe |slots=1}}
 
{{Item List |id=2538 |item=Captain's Manteau |slots=1}}
 
{{Item List |id=2435 |item=Battle Greaves |slots=1}}
 
  
 
== Class Data ==
 
== Class Data ==
 
=== Skills ===
 
=== Skills ===
 
''See [[Thief#Skills|Thief Skills]] for first class skills.''
 
''See [[Thief#Skills|Thief Skills]] for first class skills.''
{| class="wikitablec sortable"
+
{{skill|Cloaking}}
|-
+
{{skill|Enchant Poison}}
! Skill !! Description !! Levels !! Type
+
{{skill|Grimtooth}}
|-
+
{{skill|Katar Mastery}}
| {{Skill List|skill=Cloaking}}
+
{{skill|Lefthand Mastery}}
|| Allows the character to disappear instantaneously and still move. [[Movement Speed]] is dependant on skill level. || 10
+
{{skill|Poison React}}
|style="background:#ccffcc"| Active
+
{{skill|Righthand Mastery}}
|-
+
{{skill|Sonic Blow}}
| {{Skill List |skill=Enchant Poison}}
+
{{skill|Venom Dust}}
|| Imbues the characters weapon with the [[Poison]] element causing each attack to be [[Poison]] element damage and to have a chance to inflict the Poison status. || 10
+
{{skill|Venom Splasher}}
|style="background:#ccffcc"| Active
 
|-
 
| {{Skill List |skill=Grimtooth}}
 
|| An attack using a katar that hits a 3x3 area from up to 7 cells away while Hidden. || 5
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List |skill=Katar Mastery}}
 
|| Increases the damage done with Katar weapons by up to 30. || 10
 
|style="background:#cccccc"| Passive
 
|-
 
| {{Skill List |skill=Righthand Mastery}}
 
|| Recovers up to 100% of the dual weilding damage penalty for the right hand. || 5
 
|style="background:#cccccc"| Passive
 
|-
 
| {{Skill List |skill=Lefthand Mastery}}
 
|| Recovers up to 80% of the dual weilding damage penalty for the left hand. || 5
 
|style="background:#cccccc"| Passive
 
|-
 
| {{Skill List |skill=Poison React}}
 
|| Counters a [[Poison]] element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-[[Poison]] element attacks with level 5 [[Envenom]] up to 5 times. || 10
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List |skill=Sonic Blow}}
 
|| Deal up to 800% physical damage with a katar weapon with up to a 30% chance to [[Stun]] the target. || 10
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List |skill=Venom Dust}}
 
|| Use a {{Item|id=716 Red Gemstone}} to create a 2x2 Poison cloud for up to 50 seconds. || 10
 
|style="background:#ccffcc"| Active
 
|-
 
| {{Skill List |skill=Venom Splasher}}
 
|| Use a {{Item|id=716 Red Gemstone}} to turn the target into a "Poison Bomb" to deal up to 1000% damage after a delay. || 10
 
|style="background:#ffcccc"| Offensive
 
|}
 
 
 
 
=== Quest Skills ===
 
=== Quest Skills ===
{| class="wikitablec"
+
{{skill|Sonic Acceleration}}
|-
+
{{skill|Venom Knife}}
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 
|-
 
| {{Skill List|skill=Sonic Acceleration}}
 
|| Increases damage and hit rate of Sonic Blow.|| 1
 
|style="background:#cccccc"| Passive || 40 || [[Assassin_Skill_Quest#Sonic_Acceleration_Quest|Sonic Acceleration Quest]]
 
|-
 
| {{Skill List|skill=Venom Knife}}
 
|| Throws a venom knife at a target and inflict the [[Status_Effects#Poison|poison]] status ailment. || 1
 
|style="background:#ffcccc"| Offensive || None || [[Assassin_Skill_Quest#Venom Knife Quest|Venom Knife Quest]]
 
|}
 
 
 
 
=== Soul Link ===
 
=== Soul Link ===
 
''See [[Assassin Spirit]]''
 
''See [[Assassin Spirit]]''
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=== ASPD ===
 
=== ASPD ===
 
{{expert}}
 
{{expert}}
 
== Dual Wielding Interface ==
 
 
In the equipment window (ALT+Q) the righthand weapon is in the left column, next to the sprite's right hand, and the lefthand weapon is in the right column, next to the sprite's left hand.  If the character has no weapons or shields equipped, then the first single-handed weapon equipped goes into the right hand.  If any weapon is in the right hand (including a katar) then the next single-handed weapon equipped goes onto the left hand.  This means that if you have a katar equipped, the first single-handed weapon you equip goes onto the left hand (also un-equipping the katar) and the second one goes onto the right hand, while if you start out empty handed the first equipped goes onto the right hand and the second onto the left hand.
 
  
 
==External Links==
 
==External Links==
 
{{Navbox Assassin}}
 
{{Navbox Classes}}
 

Revision as of 03:40, 13 August 2020

Assassin
Assassin.png
Job Base: Thief
Job Type: 2-1
Changes At: Sograt Desert 16
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 +0


Overview

Assassin.jpg

Assassins (and their transcended Assassin Cross) are the only class able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.

Jobchange Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16 xx, yy).

Builds

The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:

This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Katar Mastery.

Equip Critical

This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the critical rate of attacks.

Examples of Useful Cards:

Natural Critical

Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50-60), and sometimes less STR. They're equipped with damage cards (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equipment Critical Assassins.

Dual Dagger

This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A woe Dual Dagger Assassin would have less agi and more vit.

Common Dagger Set-up:

  • Triple Size Carded Gladius or elemental Damascus on the right-hand, Quad Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
  • Ice Pick on the right-hand, Quad Damage/Double Damage Double Size Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).

Example of Useful Cards:

Equipment

Headgear

Top Headgears:


2227.gif Cap 1
2231.gif Gemmed Sallet 1
5157.gif Orc Helm 1
2274.gif Ghost Bandana 1
2289.gif Poo Poo Hat 0
5170.gif Feather Beret 0
5072.gif Incubus Horn 0
5070.gif Hot-Blooded HeadBand 0
5121.gif Zealotous Mask 0

Middle Headgears:

  • Angel Wing Ears / Evil Wing Ears: Ear accessory made from Angel / Evil Wing (+1 DEF, +1 STR)
  • Masquerade: Great partner with Poo Poo Hat (+3% damage to Demi Human)
  • Sunglasses [1]: For slotting cards into (+5% resistance to blind)
  • Alarm Mask: (+2 DEF, +50% resistance to blind)
  • Blinker: (grants immunity to blind)
  • Dark Blinker: (grants immunity to blind, +2% resistance to stun)
  • Oxygen Mask: Occupies middle & lower slots (+20% resistance to the ailment poison, not Poison property attacks)

Armor

  • Thief Clothes [1]: Extremely light, but limited to the Thief class and rare. Think carefully before compounding a pair of these with a useful card. (+6 DEF, +1 AGI, 10 weight)
  • Chain Mail [1]: Very heavy but gives more DEF than Thief Clothes and are quite common. (+8 DEF, 330 weight)
  • Mantles/Formal Suits/Cotton Shirts/Coats: Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.

Weapon

  • Ice Pick: Primary weapon for Dual Dagger Emperium-breaking and leveling on high DEF monsters.
  • Jur [3]: Katar-type weapon with many slots. Normally compounded with +CRIT cards. (125 ATK)
  • Specialty Jur [4]: Katar-type weapon with more slots than a normal Jur. (90 ATK)
  • Infiltrator [1]: (140 ATK, +3 DEF, +5% FLEE, +2 Perfect Dodge, +50% damage to Demi Human)
  • Main Gauche [4]: Left-hand Dagger due to the number of slots. Best used with damage-factor cards. (43 ATK)
  • Knife [4]: Good for status weapons.
  • Gladius [3]: (105 ATK)
  • Damascus: Indestructible. Best dagger to be made elemental. (118 ATK)

Shield

  • Buckler [1]
  • Guard [1]
  • Valkyrja's Shield [1]

Wearing shield's while leveling is not recommended unless it is for mobbing purposes and/or WoE/PvP.

Garment

  • Hood [1]: Has the lowest defense value but is very inexpensive and readily available. Very useful for putting in inexpensive flee increasing cards (+5 flee tolerance cards / Condor Card) until better garments become available.
  • Muffler [1]: Has a higher defense value than a slotted hood, but is more expensive. (+2 DEF)
  • Manteau [1]: Best choice of garment in terms of availability and DEF, but is even more expensive. (+4 DEF)

Footgear

  • Boots[1]
  • Shoes[1]

Accessories

  • Brooch [1]: +1 AGI
  • Rosary [1]: +3 MDEF, +1 LUK
  • Ring [1]: +1 STR
  • Clip [1]: +10 SP
  • Nile Rose [1]: +10 HP
  • The Sign: +5% damage to all attacks

Class Data

Skills

See Thief Skills for first class skills.

Cloaking.png Cloaking
Enchant Poison.png Enchant Poison
Grimtooth.png Grimtooth
Katar Mastery.png Katar Mastery
Lefthand Mastery.png Lefthand Mastery
Poison React.png Poison React
Righthand Mastery.png Righthand Mastery
Sonic Blow.png Sonic Blow
Venom Dust.png Venom Dust
Venom Splasher.png Venom Splasher

Quest Skills

Sonic Acceleration.png Sonic Acceleration
Venom Knife.png Venom Knife

Soul Link

See Assassin Spirit

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50
LUK

ASPD


External Links