Difference between revisions of "Pierce"
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==Description== | ==Description== | ||
| − | Strikes a single | + | Strikes a single opponent with a spear. Deals multiple strikes depending on the enemy's [[size]]: 1 hit on [[Small]] foes, 2 hits on [[Medium]] foes, 3 hits on [[Large]] foes (players are Medium, except for babies, who are Small). A small accuracy bonus is also added; this is added to the hit rate after it is calculated from the player's [[Hit]] and the target's [[Flee]]. |
| − | |||
| − | + | {| class=wikitable style="border 1em #aaaaaa solid" | |
| + | |- | ||
| + | | align=center | '''Skill<br>Level''' || align=center | '''ATK''' || align=center | '''Accuracy Bonus''' | ||
| + | |- | ||
| + | | align=center | 1 || align=center | 110% || align=center | 5% | ||
| + | |- | ||
| + | | align=center | 2 || align=center | 120% || align=center | 10% | ||
| + | |- | ||
| + | | align=center | 3 || align=center | 130% || align=center | 15% | ||
| + | |- | ||
| + | | align=center | 4 || align=center | 140% || align=center | 20% | ||
| + | |- | ||
| + | | align=center | 5 || align=center | 150% || align=center | 25% | ||
| + | |- | ||
| + | | align=center | 6 || align=center | 160% || align=center | 30% | ||
| + | |- | ||
| + | | align=center | 7 || align=center | 170% || align=center | 35% | ||
| + | |- | ||
| + | | align=center | 8 || align=center | 180% || align=center | 40% | ||
| + | |- | ||
| + | | align=center | 9 || align=center | 190% || align=center | 45% | ||
| + | |- | ||
| + | | align=center | 10 || align=center | 200% || align=center | 50% | ||
| + | |} | ||
| − | + | == Applications == | |
| + | |||
| + | [[Knight]]s who use [[Spear]]s use Pierce as the main single-target damage skill. As a result, many Knights prefer to hunt larger-sized opponents to leverage this advantage. Pierce has a larger damage modifier than [[Bash]] for large targets. However, Bash has the added ability to [[Stun]], which may be useful for high [[Flee]] opponents. For small opponents, Bash or [[Bowling Bash]] may be more suitable. | ||
| + | |||
| + | == Notes == | ||
| + | * The accuracy bonus is added after the hit rate is determined. If a player would usually hit a monster for 50% of attacks, using level 10 Pierce raises that rate to 75%. | ||
Revision as of 15:03, 7 May 2010
| |
| Type: | Offensive Skill |
| Levels: | 10 |
| SP Cost: | 7 |
| Cast Delay: | ASPD Based |
| Target: | Enemy |
| Range: | 3 cells cells |
| Weapon: | Spear |
| Prerequisites | |
| (Knight) Spear Mastery Lv. 1 | |
Description
Strikes a single opponent with a spear. Deals multiple strikes depending on the enemy's size: 1 hit on Small foes, 2 hits on Medium foes, 3 hits on Large foes (players are Medium, except for babies, who are Small). A small accuracy bonus is also added; this is added to the hit rate after it is calculated from the player's Hit and the target's Flee.
| Skill Level |
ATK | Accuracy Bonus |
| 1 | 110% | 5% |
| 2 | 120% | 10% |
| 3 | 130% | 15% |
| 4 | 140% | 20% |
| 5 | 150% | 25% |
| 6 | 160% | 30% |
| 7 | 170% | 35% |
| 8 | 180% | 40% |
| 9 | 190% | 45% |
| 10 | 200% | 50% |
Applications
Knights who use Spears use Pierce as the main single-target damage skill. As a result, many Knights prefer to hunt larger-sized opponents to leverage this advantage. Pierce has a larger damage modifier than Bash for large targets. However, Bash has the added ability to Stun, which may be useful for high Flee opponents. For small opponents, Bash or Bowling Bash may be more suitable.
Notes
- The accuracy bonus is added after the hit rate is determined. If a player would usually hit a monster for 50% of attacks, using level 10 Pierce raises that rate to 75%.
