Difference between revisions of "Play Dead"
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== Description == | == Description == | ||
| − | + | Play dead puts the user into a "dead" state, in which all monsters will not be aggressive and players in [[PvP]] environments are unable to do damage. The user is unable to move or attack while in this state. There is no time limit for the duration in which a character plays dead. | |
== Notes == | == Notes == | ||
| − | * Play Dead can be canceled by a [[Sage]] | + | * Unlike other evasion skills (such as [[Hide]]), no monsters are able to detect a player in Play Dead state, including [[MVP]]s. |
| − | + | * Play Dead can be canceled by a [[Sage]]'s [[Dispell]] or a [[Swordman]]'s [[Provoke]]. | |
* Changing to any other class (including [[Super Novice]]) makes the skill unavailable upon relog/mapchange. | * Changing to any other class (including [[Super Novice]]) makes the skill unavailable upon relog/mapchange. | ||
Revision as of 03:44, 24 February 2010
| |
| Type: | Supportive Skill |
| Levels: | 1 |
| SP Cost: | 1 |
| Duration: | Endless |
| Target: | Self |
| Prerequisites | |
| In order to gain this skill, the player has to complete a quest. | |
Description
Play dead puts the user into a "dead" state, in which all monsters will not be aggressive and players in PvP environments are unable to do damage. The user is unable to move or attack while in this state. There is no time limit for the duration in which a character plays dead.
