Difference between revisions of "Biochemist"
| Line 105: | Line 105: | ||
* {{item |id=2235 Crown}}/{{item |id=2234 Tiara}}/{{item |id=5002 Jewel Crown}} (+2 [[INT]], top headgear) | * {{item |id=2235 Crown}}/{{item |id=2234 Tiara}}/{{item |id=5002 Jewel Crown}} (+2 [[INT]], top headgear) | ||
* {{item |id=1231 Bazerald}} (+5 [[INT]], weapon) | * {{item |id=1231 Bazerald}} (+5 [[INT]], weapon) | ||
| − | * {{item |id=2318 Lord's Clothes}} (+1 [[INT]], slotted armour). Suggested cards for armour: | + | * {{item |id=2318 Lord's Clothes}} (+1 [[INT]], slotted armour) or {{item |id=2357 Valkyrian Armor}} (+1 [[STR]]/[[AGI]]/[[VIT]]/[[INT]]/[[DEX]]/[[LUK]], slotted armour). Suggested cards for armour: |
** {{item |id=4003 Pupa Card}} (+700 Max HP) | ** {{item |id=4003 Pupa Card}} (+700 Max HP) | ||
** {{item |id=4031 Pecopeco Card}} (+10% Max HP) | ** {{item |id=4031 Pecopeco Card}} (+10% Max HP) | ||
Revision as of 17:32, 7 May 2009
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| Job Base: | Alchemist | ||||
| Job Type: | 2-2 Transcendent | ||||
| Changes At: | Juno | ||||
| Number of Skills: | 4 | ||||
| Total Skill Points: | 27 | ||||
| Total Quest Skills: | 0 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +4 | +6 | +3 | +7 | +14 | +11 |
Contents
Overview
With knowledge comes understanding, and with understanding comes…mastery. The Biochemist's unyielding dedication to research and experimentation have raised him to the summit of scientific knowledge! Now his proficiency with potions and chemicals is unmatched and he is on the verge of manipulating the very laws of nature!
Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds for the new skill Acid Bomb (often abbreviated to "AB"). While Alchemists were more of a melee class, even if they were pure-potters, Biochemists tend to level with skills other than Cart Revolution. Many invest a great amount of stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
Biochemists are a popular class in iRO at this time because of the amount of damage they can deal and the current lack of methods to counter them.
Jobchange Guide
To become a Biochemist, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
- Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
Builds
Acid Bomb (VIT)
- STR: 1
- AGI: 1
- VIT: 70-80
- INT: 99 (base)
- DEX: 75-85+
- LUK: 1
The VIT-heavy AB build gets the most out of the Alchemist skills Aid Potion and Potion Research. It's a good choice for soloing MVPs that stun a lot, and can also make a good tank in WoE.
Suggested skills are Acid Bomb Lv. 10, Aid Potion Lv. 5, Potion Research Lv. 10, Homunculus Resurrection Lv. 1, and either Full Chemical Protection Lv. 5 or Aid Condensed Potion Lv. 10 & Armor/Weapon/Shield/Helm coatings all at Lv. 3.
Acid Bomb (DEX)
- STR: 1
- AGI: 1
- VIT: 1-70
- INT: 99 (base)
- DEX: 95-150
- LUK: 1
The DEX-heavy AB build maximizes damage output with Acid Bomb. They aim to cast Acid Bomb faster than their MVP competition or while attacked by other players without the cast being interrupted.
The skills suggested are the same as for the VIT version. Though, the Chemical Protections aren't as important for this type of character; instead, consider Summon Flora and Aid Condensed Potion.
AB/Potter
- STR: 1
- AGI: 1
- VIT: 40-60
- INT: 93-99 (base)
- DEX: 66-76 (base)
- LUK: 37-67(base)
This Biochemist build is built for WoE, and at the same time, enjoys good potting success. (base pot success chance of abt 75%-80% at max job level) The LUK also makes up for the lack of high VIT for status resistance in WoE. LUK also helps in resisting effects such as Frozen status and Stone, which can be devastating in WoE. Low VIT also means that this class is also good for taking on other Biochemist's Acid Bomb.
Potter (MC)
- STR: 1
- AGI: 1
- VIT: 1
- INT: 94-99 (base)
- DEX: 36 (base)
- LUK: 94-99 (base)
A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate. Getting 99 base INT rather than DEX can be preferable as it boosts Acid Bomb damage considerably and lowers the Prepare Potion success rate by only ~0.25%.
Hybrid
If the concept of making a character primarily dependent on one skill is not appealing, Biochemists can also be built like normal battle Alchemists. Invest stat points into STR and AGI but still keep INT in mind for Acid Bomb, although it will be significantly weakened even if simply dropping from 99 base INT to 80 base INT.
Tactics
PvM
Acid Bomb while expensive yields good exp-rates (20m exp/hour) in maps like Thanatos Tower and Biolabs 3. Try to get a Priest to cast Lex Aeterna on the monster first though. Slaves are affordable compared to the 10m zeny+ per hour of leveling costs for this method.
MVP
The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. With enough VIT, it's possible to solo MVPs that most people have trouble tanking.
PvP
Acid Bomb will one-shot a considerable amount of players in PvP.
WoE
A Biochemist is an excellent tank, has access to Chemical Protections and can kill the enemy tanks with ease. They, along with a properly scripted AI for their Homunculus, are one of the best WoE-classes.
Equipment
A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX.
- Elder Willow Card (+2 INT, slotted to headgear)
- Isilla Card (+2 INT, each magic attack has a chance of reducing Cast Time by 50% and +30 Flee for 5 seconds, slotted to headgear)
- Crown/Tiara/Jewel Crown (+2 INT, top headgear)
- Bazerald (+5 INT, weapon)
- Lord's Clothes (+1 INT, slotted armour) or Valkyrian Armor (+1 STR/AGI/VIT/INT/DEX/LUK, slotted armour). Suggested cards for armour:
- Pupa Card (+700 Max HP)
- Pecopeco Card (+10% Max HP)
- Marc Card (Immune to Frozen status)
- Evil Druid Card (+1 INT, Undead element - immune to Frozen status)
- Baby Desert Wolf Card (+1 INT only if the added INT is needed for a specific purpose)
- Earrings (+2 INT each, accessory)
- Slotted Earrings (+1 INT each, accessory). Suggested cards if the effects are more desirable than 1 INT:
- Zerom Card (+3 DEX)
- Alligator Card (-5% from long-ranged attacks)
- Mjolnir (+40 DEX, god item weapon)
- Brisingamen (+6 STR/AGI/VIT/INT, +10 LUK, god item accessory)
Class Data
Skills
Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.
| Acid Bomb |
| Aid Condensed Potion |
| Cultivate Plant |
| Full Chemical Protection |
Unimplemented Skills
| Alchemy |
| Potion Synthesis |
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 6 | 31 | 53 | 66 | ||||||||||
| AGI | 5 | 18 | 27 | 38 | 54 | 67 | ||||||||
| VIT | 9 | 33 | 61 | |||||||||||
| INT | 7 | 13 | 22 | 30 | 46 | 59 | 68 | |||||||
| DEX | 1 | 10 | 15 | 23 | 35 | 41 | 42 | 43 | 47 | 49 | 56 | 57 | 63 | 70 |
| LUK | 3 | 8 | 20 | 25 | 34 | 45 | 51 | 52 | 60 | 64 | 69 |





