Difference between revisions of "Exploding Dragon"
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| time = 3s | | time = 3s | ||
| delay = 3s | | delay = 3s | ||
| − | | target = | + | | target = Foe |
| range = 9 cells | | range = 9 cells | ||
| area = 5x5 cells | | area = 5x5 cells | ||
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== Description == | == Description == | ||
| − | Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the | + | Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the enemy targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5. This skill is considered an [[:Category:AoE_Skills|Area of Effect]] skill, but is targeted and therefore cannot be evaded by simply running away. The [[Sage]] skill [[Magnetic Earth]] will prevent Exploding Dragon from dealing damage, but [[Magic Rod]] won't. |
This skill is calculated as a single hit that is then divide into three separate hits. Each hit is then rounded down; as a result, dealing damage of 1 (such as to plants) will split up and rounded to zero. | This skill is calculated as a single hit that is then divide into three separate hits. Each hit is then rounded down; as a result, dealing damage of 1 (such as to plants) will split up and rounded to zero. | ||
Revision as of 00:33, 7 April 2009
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| Type: | Offensive Skill |
| Levels: | 5 (Selectable) |
| SP Cost: | (3+Skill Level)*5 |
| Cast Time: | 3s |
| Cast Delay: | 3s |
| Target: | Foe |
| Range: | 9 cells cells |
| Area of Effect: | 5x5 cells |
| Property: | Fire |
| Catalyst: | 1 Flame Stone |
| Prerequisites | |
| (Ninja) Ninja Mastery Lv. 10, Blaze Shield Lv. 7 | |
Description
Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the enemy targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5. This skill is considered an Area of Effect skill, but is targeted and therefore cannot be evaded by simply running away. The Sage skill Magnetic Earth will prevent Exploding Dragon from dealing damage, but Magic Rod won't.
This skill is calculated as a single hit that is then divide into three separate hits. Each hit is then rounded down; as a result, dealing damage of 1 (such as to plants) will split up and rounded to zero.
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Damage | 300% | 450% | 600% | 750% | 900% |
| SP Cost | 20 | 25 | 30 | 35 | 40 |
