Difference between revisions of "Biochemist"

From Xeliki
Jump to: navigation, search
Line 17: Line 17:
 
== Overview ==
 
== Overview ==
  
[[Image: BC.PNG‎]]
+
[[Image: BC.PNG‎|thumb]]
  
 
With knowledge comes understanding, and with understanding comes…mastery. The Biochemist's unyielding dedication to research and experimentation have raised him to the summit of scientific knowledge! Now his proficiency with potions and chemicals is unmatched and he is on the verge of manipulating the very laws of nature!  
 
With knowledge comes understanding, and with understanding comes…mastery. The Biochemist's unyielding dedication to research and experimentation have raised him to the summit of scientific knowledge! Now his proficiency with potions and chemicals is unmatched and he is on the verge of manipulating the very laws of nature!  

Revision as of 21:29, 11 December 2008


Biochemist
Biochemist.png
Job Base: Alchemist
Job Type: 2-2 Transcendent
Changes At: Juno
Number of Skills: 4
Total Skill Points: 27
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +3 +7 +14 +11


Overview

BC.PNG

With knowledge comes understanding, and with understanding comes…mastery. The Biochemist's unyielding dedication to research and experimentation have raised him to the summit of scientific knowledge! Now his proficiency with potions and chemicals is unmatched and he is on the verge of manipulating the very laws of nature!

Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds for the new skill Acid Bomb (often abbreviated to "AB"). While Alchemists were more of a melee class, even if they were pure-potters, Biochemists tend to level with skills other than Cart Revolution. Many invest a great amount of stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.

Biochemists are a popular class in iRO at this time because of the amount of damage they can deal and the current lack of methods to counter them.

Jobchange Guide

Biochemist classchange 0.gif

To become a Biochemist, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.



Trans classchange 1.gif Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Trans classchange 3.gif Biochemist classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.


  • Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.

Builds

Acid Bomb (VIT)

  • STR: 1
  • AGI: 1
  • VIT: 70-80
  • INT: 99 (base)
  • DEX: 75-85+
  • LUK: 1

The VIT-heavy AB build gets the most out of the Alchemist skills Aid Potion and Potion Research. It's a good choice for soloing MVPs that stun a lot, and can also make a good tank in WoE.

Suggested skills are Acid Bomb Lv. 10, Aid Potion Lv. 5, Potion Research Lv. 10, Homunculus Resurrection Lv. 1, and either Full Chemical Protection Lv. 5 or Aid Condensed Potion Lv. 10 & Armor/Weapon/Shield/Helm coatings all at Lv. 3.

Acid Bomb (DEX)

  • STR: 1
  • AGI: 1
  • VIT: 1-70
  • INT: 99 (base)
  • DEX: 95-150
  • LUK: 1

The DEX-heavy AB build maximizes damage output with Acid Bomb. They aim to cast Acid Bomb faster than their MVP competition or while attacked by other players without the cast being interrupted.

The skills suggested are the same as for the VIT version. Though, the Chemical Protections aren't as important for this type of character; instead, consider Summon Flora and Aid Condensed Potion.

AB/Potter

  • STR: 1
  • AGI: 1
  • VIT: 40-60
  • INT: 93-99 (base)
  • DEX: 66-76 (base)
  • LUK: 37-67(base)

This Biochemist build is built for WoE, and at the same time, enjoys good potting success. (base pot success chance of abt 75%-80% at max job level) The LUK also makes up for the lack of high VIT for status resistance in WoE. LUK also helps in resisting effects such as Frozen status and Stone, which can be devastating in WoE. Low VIT also means that this class is also good for taking on other Biochemist's Acid Bomb.

Potter (MC)

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: 94-99 (base)
  • DEX: 36 (base)
  • LUK: 94-99 (base)

A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate. Getting 99 base INT rather than DEX can be preferable as it boosts Acid Bomb damage considerably and lowers the Prepare Potion success rate by only ~0.25%.

Hybrid

If the concept of making a character primarily dependent on one skill is not appealing, Biochemists can also be built like normal battle Alchemists. Invest stat points into STR and AGI but still keep INT in mind for Acid Bomb, although it will be significantly weakened even if simply dropping from 99 base INT to 80 base INT.

Tactics

PvM

Acid Bomb while expensive yields good exp-rates (20m exp/hour) in maps like Thanatos Tower and Biolabs 3. Try to get a Priest to cast Lex Aeterna on the monster first though. Slaves are affordable compared to the 10m zeny+ per hour of leveling costs for this method.

MVP

The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. With enough VIT, it's possible to solo MVPs that most people have trouble tanking.

PvP

Acid Bomb will one-shot a considerable amount of players in PvP.

WoE

A Biochemist is an excellent tank, has access to Chemical Protections and can kill the enemy tanks with ease. They, along with a properly scripted AI for their Homunculus, are one of the best WoE-classes.

Equipment

A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX.

Class Data

Skills

Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.

Acid Bomb.png Acid Bomb
Aid Condensed Potion.png Aid Condensed Potion
Cultivate Plant.png Cultivate Plant
Full Chemical Protection.png Full Chemical Protection

Unimplemented Skills

Alchemy.png Alchemy
Potion Synthesis.png Potion Synthesis

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 6 31 53 66
AGI 5 18 27 38 54 67
VIT 9 33 61
INT 7 13 22 30 46 59 68
DEX 1 10 15 23 35 41 42 43 47 49 56 57 63 70
LUK 3 8 20 25 34 45 51 52 60 64 69

ASPD

External Links