Difference between revisions of "Poison"

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== Damage Table ==
 
== Damage Table ==
Level 1 Enemy
 
  
Element Damage 
+
{|class="wikitable"
Neutral 100%
+
| 
Water  100%
+
|colspan="4" style="font-weight: bold;"|Enemy Level
Earth  100%
+
|-
Fire  100%
+
|style="font-weight: bold;"|Element
Wind  100%
+
|style="font-weight: bold;"|Level 1
Poison  0%
+
|style="font-weight: bold;"|Level 2
Holy  100%
+
|style="font-weight: bold;"|Level 3
Shadow  50%
+
|style="font-weight: bold;"|Level 4
Ghost  100%
+
|-
Undead  50%
+
|[[Neutral]]
 
+
|100%
Level 2 Enemy
+
|100%
 
+
|100%
Element  Damage 
+
|100%
Neutral  100%
+
|-
Water  100%
+
|[[Water]]
Earth  100%
+
|100%
Fire  100%
+
|100%
Wind 100%
+
|100%
Poison  0%
+
|style="color: red;"|75%
Holy  100%
+
|-
Shadow  25%
+
|[[Earth]]
Ghost  50%
+
|100%
Undead  25%
+
|100%
 
+
|100%
Level 3 Enemy
+
|style="color: red;"|75%
 
+
|-
Element  Damage 
+
|[[Fire]]
Neutral  100%
+
|100%
Water  100% 
+
|100%
Earth  100% 
+
|100%
Fire  100%
+
|style="color: red;"|75%
Wind  100%
+
|-
Poison  0%
+
|[[Wind]]
Holy  125%
+
|100%
Shadow 0%
+
|100%
Ghost  50%
+
|100%
Undead  0%
+
|style="color: red;"|75%
 
+
|-
Level 4 Enemy
+
|[[Poison]]
 
+
|style="color: red;"|0%
Element  Damage 
+
|style="color: red;"|0%
Neutral  100%
+
|style="color: red;"|0%
Water  75%
+
|style="color: red;"|0%
Earth  75%
+
|-
Fire  75%
+
|[[Holy]]
Wind  75% 
+
|100%
Poison  0% 
+
|100%
Holy  125%
+
|style="color: blue;"|125%
Shadow  -25%
+
|style="color: blue;"|125%
Ghost  25%
+
|-
Undead  -25%
+
|[[Shadow]]
 +
|style="color: red;"|50%
 +
|style="color: red;"|25%
 +
|style="color: red;"|0%
 +
|style="color: red;"|-25%
 +
|-
 +
|[[Ghost]]
 +
|100%
 +
|style="color: red;"|50%
 +
|style="color: red;"|50%
 +
|style="color: red;"|25%
 +
|-
 +
|[[Undead]]
 +
|style="color: red;"|50%
 +
|style="color: red;"|25%
 +
|style="color: red;"|0%
 +
|style="color: red;"|-25%
 +
|}
  
 
==Cards ==
 
==Cards ==

Revision as of 02:53, 12 September 2007

For the status effect, click here.

Elemental Property. Poison Property should not be confused with the Status Effect. The Assassin skill Enchant Poison can change a weapon's element to poison.

Damage Table

  Enemy Level
Element Level 1 Level 2 Level 3 Level 4
Neutral 100% 100% 100% 100%
Water 100% 100% 100% 75%
Earth 100% 100% 100% 75%
Fire 100% 100% 100% 75%
Wind 100% 100% 100% 75%
Poison 0% 0% 0% 0%
Holy 100% 100% 125% 125%
Shadow 50% 25% 0% -25%
Ghost 100% 50% 50% 25%
Undead 50% 25% 0% -25%

Cards

Cards which concern the Poison property include:

  • Anacondaq Card: Add 20% more damage on Poison Property Monsters.
  • Argiope Card: Enchant an Armor with the Poison property.
  • Ghoul Card: Form 20% more tolerance against being Poisoned. Def +1.
  • Myst Card: Increase resistance to Poison Property by 30%. Flee +5.