Difference between revisions of "Poison"
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== Damage Table == | == Damage Table == | ||
| − | |||
| − | Element | + | {|class="wikitable" |
| − | Neutral | + | | |
| − | + | |colspan="4" style="font-weight: bold;"|Enemy Level | |
| − | + | |- | |
| − | + | |style="font-weight: bold;"|Element | |
| − | + | |style="font-weight: bold;"|Level 1 | |
| − | + | |style="font-weight: bold;"|Level 2 | |
| − | + | |style="font-weight: bold;"|Level 3 | |
| − | + | |style="font-weight: bold;"|Level 4 | |
| − | + | |- | |
| − | + | |[[Neutral]] | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |- | |
| − | + | |[[Water]] | |
| − | + | |100% | |
| − | + | |100% | |
| − | Wind | + | |100% |
| − | + | |style="color: red;"|75% | |
| − | + | |- | |
| − | + | |[[Earth]] | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |style="color: red;"|75% | |
| − | + | |- | |
| − | + | |[[Fire]] | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |style="color: red;"|75% | |
| − | + | |- | |
| − | + | |[[Wind]] | |
| − | + | |100% | |
| − | Shadow | + | |100% |
| − | + | |100% | |
| − | + | |style="color: red;"|75% | |
| − | + | |- | |
| − | + | |[[Poison]] | |
| − | + | |style="color: red;"|0% | |
| − | + | |style="color: red;"|0% | |
| − | + | |style="color: red;"|0% | |
| − | + | |style="color: red;"|0% | |
| − | + | |- | |
| − | + | |[[Holy]] | |
| − | + | |100% | |
| − | + | |100% | |
| − | + | |style="color: blue;"|125% | |
| − | + | |style="color: blue;"|125% | |
| − | + | |- | |
| − | + | |[[Shadow]] | |
| + | |style="color: red;"|50% | ||
| + | |style="color: red;"|25% | ||
| + | |style="color: red;"|0% | ||
| + | |style="color: red;"|-25% | ||
| + | |- | ||
| + | |[[Ghost]] | ||
| + | |100% | ||
| + | |style="color: red;"|50% | ||
| + | |style="color: red;"|50% | ||
| + | |style="color: red;"|25% | ||
| + | |- | ||
| + | |[[Undead]] | ||
| + | |style="color: red;"|50% | ||
| + | |style="color: red;"|25% | ||
| + | |style="color: red;"|0% | ||
| + | |style="color: red;"|-25% | ||
| + | |} | ||
==Cards == | ==Cards == | ||
Revision as of 02:53, 12 September 2007
For the status effect, click here.
Elemental Property. Poison Property should not be confused with the Status Effect. The Assassin skill Enchant Poison can change a weapon's element to poison.
Damage Table
| Enemy Level | ||||
| Element | Level 1 | Level 2 | Level 3 | Level 4 |
| Neutral | 100% | 100% | 100% | 100% |
| Water | 100% | 100% | 100% | 75% |
| Earth | 100% | 100% | 100% | 75% |
| Fire | 100% | 100% | 100% | 75% |
| Wind | 100% | 100% | 100% | 75% |
| Poison | 0% | 0% | 0% | 0% |
| Holy | 100% | 100% | 125% | 125% |
| Shadow | 50% | 25% | 0% | -25% |
| Ghost | 100% | 50% | 50% | 25% |
| Undead | 50% | 25% | 0% | -25% |
Cards
Cards which concern the Poison property include:
- Anacondaq Card: Add 20% more damage on Poison Property Monsters.
- Argiope Card: Enchant an Armor with the Poison property.
- Ghoul Card: Form 20% more tolerance against being Poisoned. Def +1.
- Myst Card: Increase resistance to Poison Property by 30%. Flee +5.