Difference between revisions of "Assassin Job Change Guide"

From Xeliki
Jump to: navigation, search
m (copy+paste from Assassin)
 
m (slight headings changes)
Line 1: Line 1:
=== Sign Up ===
+
== Sign Up ==
  
 
The Assassin's Guild can be found in {{map |id=moc_fild16 moc_fild16}}, two maps South and two maps East of [[Morroc]]. The entrance to the guild is located near the center on the upper portion of the island. The top most NPC inside will allow would-be Assassins into a room with another NPC as long as they are [[Thief|Thieves]] at Job level 40 or above. The player, then, must talk to the NPC by standing beside him. After signing up, access to the next room will be granted.
 
The Assassin's Guild can be found in {{map |id=moc_fild16 moc_fild16}}, two maps South and two maps East of [[Morroc]]. The entrance to the guild is located near the center on the upper portion of the island. The top most NPC inside will allow would-be Assassins into a room with another NPC as long as they are [[Thief|Thieves]] at Job level 40 or above. The player, then, must talk to the NPC by standing beside him. After signing up, access to the next room will be granted.
=== Part 1: Q & A ===
+
== Written Test ==
  
 
Once the player enters the room, a hidden NPC will reveal himself upon walking forward. He will ask the player 10 questions about [[Thief]] and Assassin knowledge ranging from skills to cards to equipment.
 
Once the player enters the room, a hidden NPC will reveal himself upon walking forward. He will ask the player 10 questions about [[Thief]] and Assassin knowledge ranging from skills to cards to equipment.
Line 8: Line 8:
 
* Task: Answer at least 9 out of 10 questions correctly.  
 
* Task: Answer at least 9 out of 10 questions correctly.  
  
=== Part 2: Assassination Quest ===
+
== Assassination Test ==
  
 
The player must then enter the pub for the next test. They will have to wait their turn if someone else is already in the process of it. The player will then be sent to a room filled with Porings, Drops, Lunatics and Poporings.
 
The player must then enter the pub for the next test. They will have to wait their turn if someone else is already in the process of it. The player will then be sent to a room filled with Porings, Drops, Lunatics and Poporings.
Line 15: Line 15:
  
 
The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will automatically kill every other monster in the room and open a portal for the next quest.
 
The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will automatically kill every other monster in the room and open a portal for the next quest.
=== Part 3: Leap of Faith Quest ===
+
== Leap of Faith ==
  
 
* Task: Run to the other side of a room filled with Mummies and Hydras.  
 
* Task: Run to the other side of a room filled with Mummies and Hydras.  
Line 23: Line 23:
 
This part of the test can be made easier through good use of [[Hide]], and is trivial if the player has a Frilldora-carded garment.
 
This part of the test can be made easier through good use of [[Hide]], and is trivial if the player has a Frilldora-carded garment.
  
=== Part 4: Invisible Maze Quest ===
+
== Invisible Maze ==
  
 
The player will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls.
 
The player will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls.
Line 33: Line 33:
 
There may be blocked paths but eventually the player can reach the NPC through trial and error. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful [[Thief|Thieves]] are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).
 
There may be blocked paths but eventually the player can reach the NPC through trial and error. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful [[Thief|Thieves]] are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).
  
=== Part 5: Becoming an Assassin ===
+
== Job Change==
  
 
The player will be sent back to the entrance of the Assassin's Guild.
 
The player will be sent back to the entrance of the Assassin's Guild.

Revision as of 23:30, 8 July 2008

Sign Up

The Assassin's Guild can be found in moc_fild16, two maps South and two maps East of Morroc. The entrance to the guild is located near the center on the upper portion of the island. The top most NPC inside will allow would-be Assassins into a room with another NPC as long as they are Thieves at Job level 40 or above. The player, then, must talk to the NPC by standing beside him. After signing up, access to the next room will be granted.

Written Test

Once the player enters the room, a hidden NPC will reveal himself upon walking forward. He will ask the player 10 questions about Thief and Assassin knowledge ranging from skills to cards to equipment.

  • Task: Answer at least 9 out of 10 questions correctly.

Assassination Test

The player must then enter the pub for the next test. They will have to wait their turn if someone else is already in the process of it. The player will then be sent to a room filled with Porings, Drops, Lunatics and Poporings.

  • Task: Kill 6 monsters of the exact name given by the announcer in three minutes.

The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will automatically kill every other monster in the room and open a portal for the next quest.

Leap of Faith

  • Task: Run to the other side of a room filled with Mummies and Hydras.

Stopping to attack monsters is not necessary. Getting to the sides of the room and going as quickly as possible is highly recommended to avoid getting mobbed. Once the player reaches the NPC at the end of the room, all monsters will die and the player may proceed to the next room. Dying results in failing the test and the player will be teleported at the entrance of the guild and retake Part 2 of the quest. If the player dies, it is not required to use healing items as the entrance NPC will heal the character back to perfect health.

This part of the test can be made easier through good use of Hide, and is trivial if the player has a Frilldora-carded garment.

Invisible Maze

The player will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls.

  • Task: Traverse through an invisible maze and go beside the Assassin Master at the bottom left corner of the room.

Assassin Maze.png

There may be blocked paths but eventually the player can reach the NPC through trial and error. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful Thieves are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).

Job Change

The player will be sent back to the entrance of the Assassin's Guild.

  • Task: Present the Necklace of Oblivion to the Entrance NPC to be job changed into an Assassin.