Difference between revisions of "Claymore Trap"

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== Description ==
 
== Description ==
Set a trap that will explode, causing [[Fire]] property damage to enemies within a 25 cell area. The character`s [[DEX]], [[INT]] and skill level affect the amount of inflicted damage. Each cast consumes 25 SP regardless of skill level.
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Set a trap that will explode, causing [[Fire]] property damage to enemies within a 25 cell area. Each cast consumes 25 SP regardless of skill level.
  
 
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|5 || 100 sec  
 
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==Notes==
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*Damage Formula: Skill Level * (75 + [ [[DEX]] / 2]) * {1 + ([[INT]] / 100)} * Number of stacked monster

Revision as of 09:19, 7 June 2008


Claymore Trap.png Claymore Trap
Claymore Trap Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 25
Cast Time: None
Cast Delay: ASPD Based
Duration: (Skill Level*20) seconds
Target: Ground
Area of Effect: 5x5
Property: Fire
Prerequisites
(Hunter) Blast Mine Lv.1, Shockwave Trap Lv.1

Description

Set a trap that will explode, causing Fire property damage to enemies within a 25 cell area. Each cast consumes 25 SP regardless of skill level.

Skill Level Trap Duration
1 20 sec
2 40 sec
3 60 sec
4 80 sec
5 100 sec

Notes

  • Damage Formula: Skill Level * (75 + [ DEX / 2]) * {1 + (INT / 100)} * Number of stacked monster