Talk: Status Effects

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(list of inconsistencies about coma)
(added a bit & Hallucination and Bleeding - needs more edits)
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''True or not?''
 
''True or not?''
  
Blind<br/>
+
==Bleeding==
 +
'''Appearance''': Red icon on the right side. Looks like a bandaged head<br/>
 +
'''Success Rate''': Vit helps<br/>
 +
'''Duration''': Vit helps<br/>
 +
'''Recovery Items''': none. If you relog the icon disappears, but you're still bleeding<br/>
 +
'''Recovery Skill''': none<br/>
 +
'''Resistance Items''': none<br/>
 +
'''Immunity Items''': Ungoliant Card<br/>
 +
'''Effect''': You lose HP over time (like poison), but it can lead to death. No SP regeneration.<br/>
 +
<br/>
 +
==Blind==
 
'''Appearance''': Chirping sound indicates success, but no outward sign<br/>
 
'''Appearance''': Chirping sound indicates success, but no outward sign<br/>
 
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
 
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
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'''Effect''': While Blind, the targets flee and hit are reduced by <span style="color:blue"><del>25%</del> 33%</span> each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.<br/>  
 
'''Effect''': While Blind, the targets flee and hit are reduced by <span style="color:blue"><del>25%</del> 33%</span> each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.<br/>  
 
<br/>
 
<br/>
Chaos<br/>
+
==Chaos==
'''Appearance''': See effect<br/>
+
'''Appearance''': Nothing visible<br/>
 
'''Success Rate''': Unknown<br/>
 
'''Success Rate''': Unknown<br/>
 
'''Duration''': Unknown<br/>
 
'''Duration''': Unknown<br/>
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'''Resistance Items''': None<br/>
 
'''Resistance Items''': None<br/>
 
'''Immunity Items''': Giearth Card<br/>
 
'''Immunity Items''': Giearth Card<br/>
'''Effect''': Some people have equated this effect with the Hallucination skill of some monsters. I do not know the truth behind this. <br/>
+
'''Effect''': When you click to walk, your character walk to a random spot<br/>
 
<br/>
 
<br/>
Curse<br/>
+
==Curse==
 
'''Appearance''': Turns red and the spectre of the grim reaper hangs over the target<br/>
 
'''Appearance''': Turns red and the spectre of the grim reaper hangs over the target<br/>
 
'''Success Rate''': LUK helps, formula unknown.<br/>
 
'''Success Rate''': LUK helps, formula unknown.<br/>
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'''Effect''': ATK -25%, LUK = 0, Decreased Walking Speed. <br/>
 
'''Effect''': ATK -25%, LUK = 0, Decreased Walking Speed. <br/>
 
<br/>
 
<br/>
Frozen<br/>
+
==Frozen==
 
'''Appearance''': Frozen solid in a chunk of ice<br/>
 
'''Appearance''': Frozen solid in a chunk of ice<br/>
 
'''Success Rate''': BaseChance*(97 - MDEF - LUK/3)/100 %<br/>
 
'''Success Rate''': BaseChance*(97 - MDEF - LUK/3)/100 %<br/>
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'''Recovery Skill''': Status Recovery<br/>
 
'''Recovery Skill''': Status Recovery<br/>
 
'''Resistance Items''': Megalodon Card (20%)<br/>
 
'''Resistance Items''': Megalodon Card (20%)<br/>
'''Immunity Items''': Marc Card<br/>
+
'''Immunity Items''': Marc Card, Detardeurus Card<br/>
 
'''Effect''': While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target. <br/>
 
'''Effect''': While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target. <br/>
 
<br/>
 
<br/>
Poison<br/>
+
==Hallucination==
 +
'''Appearance''': Red icon on the right side. Looks like an eye<br/>
 +
'''Success Rate''': Unknown<br/>
 +
'''Duration''': Unknown<br/>
 +
'''Recovery Items''': none<br/>
 +
'''Recovery Skill''': none<br/>
 +
'''Resistance Items''': none<br/>
 +
'''Immunity Items''': none<br/>
 +
'''Effect''': Your whole screen is moving. Causes fps drop < 0 on some systems. And the visible, red damage values everyone (including you) at you get random<br/>
 +
<br/>
 +
==Poison==
 
'''Appearance''': Target turns purple<br/>
 
'''Appearance''': Target turns purple<br/>
 
'''Success Rate''': BaseChance*(100(?)-VIT-LUK/5)/100 %<br/>
 
'''Success Rate''': BaseChance*(100(?)-VIT-LUK/5)/100 %<br/>
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'''Effect''': -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual. <br/>
 
'''Effect''': -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual. <br/>
 
<br/>
 
<br/>
 
+
==Silence==
Silence<br/>
 
 
'''Appearance''': /... emotion appears intermittently above head of target<br/>
 
'''Appearance''': /... emotion appears intermittently above head of target<br/>
 
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %<br/>
 
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %<br/>
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'''Effect''': The Silence effect stops the use of all non-passive skills. <br/>
 
'''Effect''': The Silence effect stops the use of all non-passive skills. <br/>
 
<br/>
 
<br/>
 
+
==Sleep==
Sleep<br/>
 
 
'''Appearance''': ZZzz graphics appear above head of target<br/>
 
'''Appearance''': ZZzz graphics appear above head of target<br/>
 
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
 
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
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'''Effect''': The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled. <br/>
 
'''Effect''': The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled. <br/>
 
<br/>
 
<br/>
 
+
==Stone Curse==
Stone Curse<br/>
 
 
'''Appearance''': Target turns black<br/>
 
'''Appearance''': Target turns black<br/>
 
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
 
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %<br/>
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'''Effect''': While Stone Cursed, the target is unable to do anything, <span style="color:blue"><del>attacks automatically hit them</del></span> they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.<br/>
 
'''Effect''': While Stone Cursed, the target is unable to do anything, <span style="color:blue"><del>attacks automatically hit them</del></span> they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.<br/>
 
<span style="color:blue"><del>NOTE: There appears to be a bug with Stone Curse at the moment.</del></span> A Stone Cursed player can still dodge hits normally. <br/>
 
<span style="color:blue"><del>NOTE: There appears to be a bug with Stone Curse at the moment.</del></span> A Stone Cursed player can still dodge hits normally. <br/>
 
 
<br/>
 
<br/>
Stun<br/>
+
==Stun==
 
'''Appearance''': Stars circles the targets head<br/>
 
'''Appearance''': Stars circles the targets head<br/>
 
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %<br/>
 
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %<br/>

Revision as of 15:24, 26 May 2008

Copied Info from RODatazone

True or not?

Bleeding

Appearance: Red icon on the right side. Looks like a bandaged head
Success Rate: Vit helps
Duration: Vit helps
Recovery Items: none. If you relog the icon disappears, but you're still bleeding
Recovery Skill: none
Resistance Items: none
Immunity Items: Ungoliant Card
Effect: You lose HP over time (like poison), but it can lead to death. No SP regeneration.

Blind

Appearance: Chirping sound indicates success, but no outward sign
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
Duration: 30 - BaseLevel/10 - Int/15 seconds (15 seconds minimum)
Recovery Items: Green Potion, Panacea
Recovery Skill: Cure
Resistance Items: Geek Glasses (15%), Glasses (15%), Martin Card (20%), Purple Sunglasses (10%), Sunglasses (5%)
Immunity Items: Blinker, Deviruchi Card
Effect: While Blind, the targets flee and hit are reduced by 25% 33% each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.

Chaos

Appearance: Nothing visible
Success Rate: Unknown
Duration: Unknown
Recovery Items: Green Potion, Panacea
Recovery Skill: None
Resistance Items: None
Immunity Items: Giearth Card
Effect: When you click to walk, your character walk to a random spot

Curse

Appearance: Turns red and the spectre of the grim reaper hangs over the target
Success Rate: LUK helps, formula unknown.
Duration: VIT helps, formula unknown.
Recovery Items: Holy Water, Panacea
Recovery Skill: Bless
Resistance Items: Headset (10%), Ear Muffs (10%)
Immunity Items: None
Effect: ATK -25%, LUK = 0, Decreased Walking Speed.

Frozen

Appearance: Frozen solid in a chunk of ice
Success Rate: BaseChance*(97 - MDEF - LUK/3)/100 %
Duration: BaseDuration*(1-MDEF/100) or until hit and damaged
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Megalodon Card (20%)
Immunity Items: Marc Card, Detardeurus Card
Effect: While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target.

Hallucination

Appearance: Red icon on the right side. Looks like an eye
Success Rate: Unknown
Duration: Unknown
Recovery Items: none
Recovery Skill: none
Resistance Items: none
Immunity Items: none
Effect: Your whole screen is moving. Causes fps drop < 0 on some systems. And the visible, red damage values everyone (including you) at you get random

Poison

Appearance: Target turns purple
Success Rate: BaseChance*(100(?)-VIT-LUK/5)/100 %
(Note: For full immunity from poison, at least 100 vit is needed. Luk is still undetermined, as I've tested at 97vit/37luk (no poison), 98vit/10luk (poison), and 99vit/12luk(poison). At a minimum, luk plays a factor of at least luk/12.33, but appears to be random at times.)
Duration (vs Monster): 10-30 seconds (reduced by VIT, LUK)
Duration (vs Player): 5-60 seconds (reduced by VIT, LUK)
Recovery Items: Green Herb, Green Potion, Panacea
Recovery Skill: Detoxify
Resistance Items: Gas Mask (30%), Ghoul Card (20%), Oxygen Mask (20%)
Immunity Items: Argiope Card (damage immunity, not effect immunity)
Effect: -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual.

Silence

Appearance: /... emotion appears intermittently above head of target
Success Rate: BaseChance*(97-VIT-LUK/3)/100 %
Duration: BaseDuration*(100-VIT)/100 seconds
Recovery Items: Green Potion, Panacea
Recovery Skill: Cure
Resistance Items: Flu Mask (10%), Gangster Mask (15%), Stainer Card (20%)
Immunity Items: Marduk Card
Effect: The Silence effect stops the use of all non-passive skills.

Sleep

Appearance: ZZzz graphics appear above head of target
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
Duration: ~30 seconds (or until hit and damaged)
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Coco Card (20%)
Immunity Items: Nightmare Card
Effect: The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled.

Stone Curse

Appearance: Target turns black
Success Rate: BaseChance*(97-INT-LUK/3)/100 %
Duration: 17-MDEF/20 seconds
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Munak Card (15%), Argos Card (20%)
Immunity Items: Medusa Card (NYI?)
Effect: While Stone Cursed, the target is unable to do anything, attacks automatically hit them they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.
NOTE: There appears to be a bug with Stone Curse at the moment. A Stone Cursed player can still dodge hits normally.

Stun

Appearance: Stars circles the targets head
Success Rate: BaseChance*(97-VIT-LUK/3)/100 %
(Note: I've received reports that 97 vit does not guarantee immunity to stun. The highest vit/luk combination I've heard of and still being able to get stunned is 98 vit with 10 luk. Even if luk were to have a reduction of luk/5, that should still be 100% immunity. Will test at a later date.)
Duration: 3*(97-VIT-LUK/3) /100) seconds
Recovery Items: None
Recovery Skill: Status Recovery
Resistance Items: Stalatic Golem Card (20%)
Immunity Items: Orc Hero Card
Effect: While Stunned, the target is unable to do anything and attacks automatically hit them.

--Resplendent 16:39, 24 November 2007 (MST)

I've made some changes in blue to things i know are quite wrong. --Biochemistness-76 17:24, 24 November 2007 (MST)

Coma

About Coma: Is it true?, that Bathory card grants effect immunity? Hellion 22:17, 27 December 2007 (MST)

Issues with the part about coma: 1. You can dodge Coma <- should be "Only activates when attack hits" (see Tarot Card of Fate, which never misses)
2. Coma now gives exp (claims Doddler)
3. Having higher LUK will decrease the chance of receiving it <- false, nothing will prevent it
4. Having higher LUK will increase the chance of dealing it <- this is completely made up
Theultramage 00:56, 26 May 2008 (MDT)