Difference between revisions of "Bowling Bash"
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{{Skill Info | {{Skill Info | ||
| class = Knight | | class = Knight | ||
| + | | class2 = Mercenary | ||
| type = Offensive | | type = Offensive | ||
| levels = 10 (Selectable) | | levels = 10 (Selectable) | ||
Revision as of 00:01, 30 March 2008
| |
| Type: | Offensive Skill |
| Levels: | 10 (Selectable) |
| Cast Time: | 0.7 seconds(Not Interruptible)(reduced by DEX) |
| Cast Delay: | ASPD dependent (Animation delay) |
| Target: | Foe |
| Range: | Melee |
| Knock Back: | 1 cells |
| Area of Effect: | 3 x 3 |
| Prerequisites | |
| (Swordman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv. 5, (Knight) Twohand Quicken Lv. 10, Counter Attack Lv. 5 | |
Description
Bowling Bash will knock targets backward, causing massive damage in a 3x3 cell area that hits twice. Bowling Bash cannot be interrupted by attacks.
| Skill Level |
ATK | SP Consumption |
| 1 | 140% | 13 |
| 2 | 180% | 14 |
| 3 | 220% | 15 |
| 4 | 260% | 16 |
| 5 | 300% | 17 |
| 6 | 340% | 18 |
| 7 | 380% | 19 |
| 8 | 420% | 20 |
| 9 | 460% | 21 |
| 10 | 500% | 22 |
Information
- The two hits of the skill proc at the same moment but are counted separately, meaning
- Skills that have a set number of hit deflection are affected twice.
- Only the first hit's damage can be doubled by Lex Aeterna.
- Status effects from cards and special weapons apply for both hits separately. This includes Mail and Sword Breakers.
- If hitting a target trapped in Fiber Lock with a Fire endowed weapon and Bowling Bash, the Fiber Lock will burn away after the first hit of Bowling Bash. This means there will be no ATK bonus from Fiber Lock for the second hit of Bowling Bash.
- Even when used with a bow on a Rogue class, the skill is still melee, NOT ranged. Hence it is not blocked by Pneuma, and also does not consume arrows.
- The knockback effect will move the target into the direction the caster has last moved or faced toward. When turning away from a target and then performing the skill, it results in a suck-in-like effect where the target becomes drawn to the caster.
- The knockback effect comes before the hits proc. Due to this, Safety Wall does NOT block the skill, and the target gets moved one cell out of it.
- Knockback effect does not work during WoE.
Glitches
- There is an invisible grid on every map that reverts the skill to its older self when performed inside it. The grid is present on every cell that is divisible by 40 on the X or Y coordinates, and the five adjecent cells to those.
- The old skill's description according to Ro DataZone<ref name=datazone>http://rodatazone.simgaming.net/jobs/2-1/knight.php RO DataZone Knight Info Pages</ref>:
- Hits one enemy to start with an ATK modifier of 100% + 50%*Skill Level. The enemy is knocked west up to 4 tiles. "West" is towards the left-hand side of the mini-map. If that enemy hits any other enemies, then the hit becomes a 3x3 tile melee splash attack at that point. During the cast time, character's DEF is reduced to 2/3.
- Since the Cast Delay is based on ASPD, which is the caster's sprite animation itself basically, engaging a foe that has Shield Reflect turned on, results in the animation to be broken when the caster takes damage. This essentially negates the cast delay, and Bowling Bash can be recasted immediately without much delay, resulting in a very high damage output per second.
- The skill used to be only limited to hitting a maximum of 11 targets at once, but with the update, it can hit an unlimited amound of targets, as long as they are next to each other.
References
<references/>
Links
BBガーターMAP(・ω・) とは ~ BB garter(grid) Maps (direct link to the map listing: [1])
