Difference between revisions of "Play Dead"

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* Play Dead can be canceled by a [[Sage]]'s [[Dispell]] or a [[Swordman]]'s [[Provoke]].
 
* Play Dead can be canceled by a [[Sage]]'s [[Dispell]] or a [[Swordman]]'s [[Provoke]].
 
* Changing to any other class (including [[Super Novice]]) makes the skill unavailable upon relog/mapchange.
 
* Changing to any other class (including [[Super Novice]]) makes the skill unavailable upon relog/mapchange.
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{{Navbox Novice}}

Latest revision as of 00:27, 22 August 2010


Play Dead.png Play Dead
Play Dead Info.gif
Type: Supportive Skill
Levels: 1
SP Cost: 1
Duration: Endless
Target: Self
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Play dead puts the user into a "dead" state, in which all monsters will not be aggressive and players in PvP environments are unable to do damage. The user is unable to move or attack while in this state. There is no time limit for the duration in which a character plays dead.

Notes

  • Unlike other evasion skills (such as Hide), no monsters are able to detect a player in Play Dead state, including MVPs.
  • Play Dead can be canceled by a Sage's Dispell or a Swordman's Provoke.
  • Changing to any other class (including Super Novice) makes the skill unavailable upon relog/mapchange.
Novice
Skills Basic Skill • First Aid • Play Dead
Quests Novice Skill Quest • Training Grounds Novice Test
Weapons Dagger • One Handed Sword