Difference between revisions of "Biochemist"
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[[Image: BC.PNG|thumb]] | [[Image: BC.PNG|thumb]] | ||
| − | With knowledge comes understanding, and with understanding | + | With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature! |
| − | Biochemists are a much stronger class than the [[Alchemist|Alchemists]], provided there are sufficient funds for the new skill [[Acid Bomb]] (often abbreviated to "AB"). While [[Alchemist|Alchemists]] were more of a melee class | + | Biochemists are a much stronger class than the [[Alchemist|Alchemists]], provided there are sufficient funds and SP for the new skill [[Acid Bomb]] (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on monst private servers.). While [[Alchemist|Alchemists]] were more of a melee class, Biochemists tend to level with skills other than [[Cart Revolution]]and [[Mammonite]]. Many invest a great amount of their stat ponts into [[INT]] and level with [[Acid Bomb]] or magic attacks from weapons (i.e. [[Fire Bolt]] through the weapon Fireblend) and [[Homunculus_System|Homunculi]] instead. |
| − | Biochemists are a popular class in iRO | + | Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter them. |
== Jobchange Guide == | == Jobchange Guide == | ||
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* LUK: 1 | * LUK: 1 | ||
| − | The [[VIT]]-heavy AB build gets the most out of the [[Alchemist]] skills [[Aid Potion]] and [[Potion Research]]. It's a good choice for soloing [[MVP|MVPs]] that stun | + | The [[VIT]]-heavy AB build gets the most out of the [[Alchemist]] skills [[Aid Potion]] and [[Potion Research]]. It's a good choice for soloing [[MVP|MVPs]] that stun or damage lock. This build can also make a good tank in [[WoE]]. |
| − | Suggested skills are [[Acid Bomb]] Lv. 10, [[Aid Potion]] Lv. 5, [[Potion Research]] Lv. 10, [[Homunculus Resurrection]] Lv. 1, and either [[Full Chemical Protection]] Lv. 5 or [[Aid Condensed Potion]] Lv. 10 | + | Suggested skills are [[Acid Bomb]] Lv. 10, [[Aid Potion]] Lv. 5, [[Potion Research]] Lv. 10, [[Homunculus Resurrection]] Lv. 1, and either [[Full Chemical Protection]] Lv. 5 or [[Aid Condensed Potion]] Lv. 10 ,[[Synthetic_Armor|Armor]]/[[Alchemical_Weapon|Weapon]]/[[Synthesized_Shield|Shield]]/[[Biochemical_Helm|Helm]] coatings all at Lv. 3, or [[Full Chemical Protection]]. |
=== Acid Bomb (DEX) === | === Acid Bomb (DEX) === | ||
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=== Hybrid === | === Hybrid === | ||
| − | If the concept of making a character primarily dependent on one skill is not appealing, Biochemists can also be built like normal battle [[Alchemist|Alchemists]]. Invest stat points into [[STR]] and [[AGI]] but | + | If the concept of making a character primarily dependent on one skill is not appealing, Biochemists can also be built like a normal battle [[Alchemist|Alchemists]]. Invest stat points into [[STR]] and [[AGI]] but be sure to keep [[INT]] in mind for [[Acid Bomb]]. Fair warning though, a significant drop in [[INT]] will cause the damage of [[Acid Bomb]] to drop. |
=== Tactics === | === Tactics === | ||
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== Equipment == | == Equipment == | ||
| − | A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]]. | + | A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]]. However, these equipments are a general guide. |
* {{item |id=4052 Elder Willow Card}} (+2 [[INT]], slotted to headgear) | * {{item |id=4052 Elder Willow Card}} (+2 [[INT]], slotted to headgear) | ||
| − | |||
* {{item |id=2235 Crown}}/{{item |id=2234 Tiara}}/{{item |id=5002 Jewel Crown}} (+2 [[INT]], top headgear) | * {{item |id=2235 Crown}}/{{item |id=2234 Tiara}}/{{item |id=5002 Jewel Crown}} (+2 [[INT]], top headgear) | ||
* {{item |id=1231 Bazerald}} (+5 [[INT]], weapon) | * {{item |id=1231 Bazerald}} (+5 [[INT]], weapon) | ||
| − | * {{item |id=2318 Lord's Clothes}} (+1 [[INT]], slotted armour) or {{item |id=2357 Valkyrian Armor}} (+1 [[STR]]/[[AGI]]/[[VIT]]/[[INT]]/[[DEX]]/[[LUK]], slotted armour). | + | * {{item |id=2318 Lord's Clothes}} (+1 [[INT]], slotted armour) or {{item |id=2357 Valkyrian Armor}} (+1 [[STR]]/[[AGI]]/[[VIT]]/[[INT]]/[[DEX]]/[[LUK]], slotted armour). |
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* {{item |id=2602 Earrings}} (+2 [[INT]] each, accessory) | * {{item |id=2602 Earrings}} (+2 [[INT]] each, accessory) | ||
* {{item |id=2622 Slotted Earrings}} (+1 [[INT]] each, accessory). Suggested cards if the effects are more desirable than 1 [[INT]]: | * {{item |id=2622 Slotted Earrings}} (+1 [[INT]] each, accessory). Suggested cards if the effects are more desirable than 1 [[INT]]: | ||
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* {{item |id=1530 Mjolnir}} (+40 [[DEX]], god item weapon) | * {{item |id=1530 Mjolnir}} (+40 [[DEX]], god item weapon) | ||
* {{item |id=2630 Brisingamen}} (+6 [[STR]]/[[AGI]]/[[VIT]]/[[INT]], +10 [[LUK]], god item accessory) | * {{item |id=2630 Brisingamen}} (+6 [[STR]]/[[AGI]]/[[VIT]]/[[INT]], +10 [[LUK]], god item accessory) | ||
| + | |||
| + | == Suggested Cards == | ||
| + | |||
| + | * {{item |id=4412 Isilla Card}} (+2 [[INT]], each magic attack has a chance of reducing Cast Time by 50% and +30 Flee for 5 seconds, slotted to headgear) | ||
| + | * {{item |id=4003 Pupa Card}} (+700 Max HP) | ||
| + | * {{item |id=4031 Pecopeco Card}} (+10% Max HP) | ||
| + | * {{item |id=4105 Marc Card}} (Immune to [[Status_Effects#Frozen|Frozen]] status) | ||
| + | * {{item |id=4141 Evil Druid Card}} (+1 [[INT]], Undead element - immune to [[Status_Effects#Frozen|Frozen]] status) | ||
| + | * {{item |id=4023 Baby Desert Wolf Card}} (+1 [[INT]] only if the added [[INT]] is needed for a specific purpose)** {{item |id=4064 Zerom Card}} (+3 [[DEX]]) | ||
| + | * {{item |id=4252 Alligator Card}} (-5% from long-ranged attacks) | ||
| + | |||
== Class Data == | == Class Data == | ||
Revision as of 01:06, 22 May 2009
| |||||
| Job Base: | Alchemist | ||||
| Job Type: | 2-2 Transcendent | ||||
| Changes At: | Juno | ||||
| Number of Skills: | 4 | ||||
| Total Skill Points: | 27 | ||||
| Total Quest Skills: | 0 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +4 | +6 | +3 | +7 | +14 | +11 |
Contents
Overview
With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!
Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on monst private servers.). While Alchemists were more of a melee class, Biochemists tend to level with skills other than Cart Revolutionand Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter them.
Jobchange Guide
To become a Biochemist, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
- Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
Builds
Acid Bomb (VIT)
- STR: 1
- AGI: 1
- VIT: 70-80
- INT: 99 (base)
- DEX: 75-85+
- LUK: 1
The VIT-heavy AB build gets the most out of the Alchemist skills Aid Potion and Potion Research. It's a good choice for soloing MVPs that stun or damage lock. This build can also make a good tank in WoE.
Suggested skills are Acid Bomb Lv. 10, Aid Potion Lv. 5, Potion Research Lv. 10, Homunculus Resurrection Lv. 1, and either Full Chemical Protection Lv. 5 or Aid Condensed Potion Lv. 10 ,Armor/Weapon/Shield/Helm coatings all at Lv. 3, or Full Chemical Protection.
Acid Bomb (DEX)
- STR: 1
- AGI: 1
- VIT: 1-70
- INT: 99 (base)
- DEX: 95-150
- LUK: 1
The DEX-heavy AB build maximizes damage output with Acid Bomb. They aim to cast Acid Bomb faster than their MVP competition or while attacked by other players without the cast being interrupted.
The skills suggested are the same as for the VIT version. Though, the Chemical Protections aren't as important for this type of character; instead, consider Summon Flora and Aid Condensed Potion.
AB/Potter
- STR: 1
- AGI: 1
- VIT: 40-60
- INT: 93-99 (base)
- DEX: 66-76 (base)
- LUK: 37-67(base)
This Biochemist build is built for WoE, and at the same time, enjoys good potting success. (base pot success chance of abt 75%-80% at max job level) The LUK also makes up for the lack of high VIT for status resistance in WoE. LUK also helps in resisting effects such as Frozen status and Stone, which can be devastating in WoE. Low VIT also means that this class is also good for taking on other Biochemist's Acid Bomb.
Potter (MC)
- STR: 1
- AGI: 1
- VIT: 1
- INT: 94-99 (base)
- DEX: 36 (base)
- LUK: 94-99 (base)
A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate. Getting 99 base INT rather than DEX can be preferable as it boosts Acid Bomb damage considerably and lowers the Prepare Potion success rate by only ~0.25%.
Hybrid
If the concept of making a character primarily dependent on one skill is not appealing, Biochemists can also be built like a normal battle Alchemists. Invest stat points into STR and AGI but be sure to keep INT in mind for Acid Bomb. Fair warning though, a significant drop in INT will cause the damage of Acid Bomb to drop.
Tactics
PvM
Acid Bomb while expensive yields good exp-rates (20m exp/hour) in maps like Thanatos Tower and Biolabs 3. Try to get a Priest to cast Lex Aeterna on the monster first though. Slaves are affordable compared to the 10m zeny+ per hour of leveling costs for this method.
MVP
The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. With enough VIT, it's possible to solo MVPs that most people have trouble tanking.
PvP
Acid Bomb will one-shot a considerable amount of players in PvP.
WoE
A Biochemist is an excellent tank, has access to Chemical Protections and can kill the enemy tanks with ease. They, along with a properly scripted AI for their Homunculus, are one of the best WoE-classes.
Equipment
A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX. However, these equipments are a general guide.
- Elder Willow Card (+2 INT, slotted to headgear)
- Crown/Tiara/Jewel Crown (+2 INT, top headgear)
- Bazerald (+5 INT, weapon)
- Lord's Clothes (+1 INT, slotted armour) or Valkyrian Armor (+1 STR/AGI/VIT/INT/DEX/LUK, slotted armour).
- Earrings (+2 INT each, accessory)
- Slotted Earrings (+1 INT each, accessory). Suggested cards if the effects are more desirable than 1 INT:
- Mjolnir (+40 DEX, god item weapon)
- Brisingamen (+6 STR/AGI/VIT/INT, +10 LUK, god item accessory)
Suggested Cards
- Isilla Card (+2 INT, each magic attack has a chance of reducing Cast Time by 50% and +30 Flee for 5 seconds, slotted to headgear)
- Pupa Card (+700 Max HP)
- Pecopeco Card (+10% Max HP)
- Marc Card (Immune to Frozen status)
- Evil Druid Card (+1 INT, Undead element - immune to Frozen status)
- Baby Desert Wolf Card (+1 INT only if the added INT is needed for a specific purpose)** Zerom Card (+3 DEX)
- Alligator Card (-5% from long-ranged attacks)
Class Data
Skills
Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.
| Acid Bomb |
| Aid Condensed Potion |
| Cultivate Plant |
| Full Chemical Protection |
Unimplemented Skills
| Alchemy |
| Potion Synthesis |
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 6 | 31 | 53 | 66 | ||||||||||
| AGI | 5 | 18 | 27 | 38 | 54 | 67 | ||||||||
| VIT | 9 | 33 | 61 | |||||||||||
| INT | 7 | 13 | 22 | 30 | 46 | 59 | 68 | |||||||
| DEX | 1 | 10 | 15 | 23 | 35 | 41 | 42 | 43 | 47 | 49 | 56 | 57 | 63 | 70 |
| LUK | 3 | 8 | 20 | 25 | 34 | 45 | 51 | 52 | 60 | 64 | 69 |





