Difference between revisions of "Acid Terror"
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| − | Notes | + | ==Notes== |
| − | + | * This skill ignores armor defense, and hits regardless of Flee. | |
| − | + | * VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. | |
| − | + | * Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. | |
| − | + | * A successful armor break calculation makes the target use the /omg emoticon. | |
| − | + | * Depending on your server that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. | |
| − | + | * Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. | |
| − | + | * It's also unaffected by elements. | |
The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it. | The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it. | ||
Revision as of 11:34, 9 December 2008
| |
| Type: | Offensive Skill |
| Levels: | 5 |
| SP Cost: | 15 |
| Target: | Foe |
| Catalyst: | 1 Acid Bottle |
| Prerequisites | |
| (Alchemist) Prepare Potion Lv. 5 | |
Description
Fling a bottle of corrosive acid at the enemy that has a chance of damaging the target's armor or causing the Bleeding effect. The chance of causing these effects is affected by the skill level.
- Each cast requires 1 Acid Bottle.
| Skill Level | Attack | Armor Damage Chance | Bleeding Chance |
|---|---|---|---|
| 1 | 140% | 3% | 3% |
| 2 | 180% | 7% | 6% |
| 3 | 220% | 10% | 9% |
| 4 | 260% | 12% | 12% |
| 5 | 300% | 13% | 15% |
Notes
- This skill ignores armor defense, and hits regardless of Flee.
- VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains.
- Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard.
- A successful armor break calculation makes the target use the /omg emoticon.
- Depending on your server that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
- Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect.
- It's also unaffected by elements.
The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it.
