Difference between revisions of "Acid Terror"

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Notes:
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==Notes==
  
- This skill ignores armor defense, and hits regardless of Flee.
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* This skill ignores armor defense, and hits regardless of Flee.
- VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains.
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* VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains.
- Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard.
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* Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard.
- A successful armor break calculation makes the target use the /omg emoticon.
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* A successful armor break calculation makes the target use the /omg emoticon.
- Depending on your server that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
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* Depending on your server that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
- Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect.
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* Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect.
- It's also unaffected by elements.
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* It's also unaffected by elements.
 
The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it.
 
The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it.

Revision as of 11:34, 9 December 2008

Acid Terror.png Acid Terror
Acid Terror Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 15
Target: Foe
Catalyst: 1 Acid Bottle
Prerequisites
(Alchemist) Prepare Potion Lv. 5

Description

Fling a bottle of corrosive acid at the enemy that has a chance of damaging the target's armor or causing the Bleeding effect. The chance of causing these effects is affected by the skill level.

Skill Level Attack Armor Damage Chance Bleeding Chance
1 140% 3% 3%
2 180% 7% 6%
3 220% 10% 9%
4 260% 12% 12%
5 300% 13% 15%

Notes

  • This skill ignores armor defense, and hits regardless of Flee.
  • VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains.
  • Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard.
  • A successful armor break calculation makes the target use the /omg emoticon.
  • Depending on your server that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
  • Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect.
  • It's also unaffected by elements.

The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it.