Difference between revisions of "Poison"

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==Cards ==
 
==Cards ==
 
Cards which concern the Poison property include:
 
Cards which concern the Poison property include:
 
+
=== Armor ===
*{{item|id=4062 Anacondaq Card}}: Increase damage on Poison property monsters by 20%.
 
 
*{{item|id=4114 Argiope Card}}: Enchant an Armor with the Poison property. DEF +1
 
*{{item|id=4114 Argiope Card}}: Enchant an Armor with the Poison property. DEF +1
 +
=== Head Gear ===
 
*{{item|id=4110 Ghoul Card}}: Increase resistance to Poison property attacks by 20%. DEF +1
 
*{{item|id=4110 Ghoul Card}}: Increase resistance to Poison property attacks by 20%. DEF +1
 +
=== Weaponry ===
 +
*{{item|id=4062 Anacondaq Card}}: Increase damage on Poison property monsters by 20%.
 +
=== Garment ===
 
*{{item|id=4108 Myst Card}}: Increase resistance to the Poison property by 30%. Flee Rate +5
 
*{{item|id=4108 Myst Card}}: Increase resistance to the Poison property by 30%. Flee Rate +5
  
 
[[Category: Mechanics]]
 
[[Category: Mechanics]]
 
[[Category: Elements]]
 
[[Category: Elements]]

Revision as of 03:52, 12 September 2007

For the status effect, click here.

Elemental Property. Poison Property should not be confused with the Status Effect. The Assassin skill Enchant Poison can change a weapon's element to poison.

Damage Table

  Enemy Level
Element Level 1 Level 2 Level 3 Level 4
Neutral 100% 100% 100% 100%
Water 100% 100% 100% 75%
Earth 100% 100% 100% 75%
Fire 100% 100% 100% 75%
Wind 100% 100% 100% 75%
Poison 0% 0% 0% 0%
Holy 100% 100% 125% 125%
Shadow 50% 25% 0% -25%
Ghost 100% 50% 50% 25%
Undead 50% 25% 0% -25%

Cards

Cards which concern the Poison property include:

Armor

  • Argiope Card: Enchant an Armor with the Poison property. DEF +1

Head Gear

  • Ghoul Card: Increase resistance to Poison property attacks by 20%. DEF +1

Weaponry

Garment

  • Myst Card: Increase resistance to the Poison property by 30%. Flee Rate +5