Difference between revisions of "Poison"

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Cards which concern the Poison property include:
 
Cards which concern the Poison property include:
  
*Anacondaq Card: Add 20% more damage on Poison Property Monsters.  
+
*{{item|id=4062 Anacondaq Card}}: Add 20% more damage on Poison Property Monsters.  
*Argiope Card: Enchant an Armor with the Poison property.  
+
*{{item|id=4114 Argiope Card}}: Enchant an Armor with the Poison property.  
*Ghoul Card: Form 20% more tolerance against being Poisoned. Def +1.  
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*{{item|id=4110 Ghoul Card}}: Form 20% more tolerance against being Poisoned. Def +1.  
*Myst Card: Increase resistance to Poison Property by 30%. Flee +5.  
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*{{item|id=4108 Myst Card}}: Increase resistance to Poison Property by 30%. Flee +5.  
  
 
[[Category: Mechanics]]
 
[[Category: Mechanics]]
 
[[Category: Elements]]
 
[[Category: Elements]]

Revision as of 03:25, 12 September 2007

For the status effect, click here.

Elemental Property. Poison Property should not be confused with the Status Effect. The Assassin skill Enchant Poison can change a weapon's element to poison.

Damage Table

  Enemy Level
Element Level 1 Level 2 Level 3 Level 4
Neutral 100% 100% 100% 100%
Water 100% 100% 100% 75%
Earth 100% 100% 100% 75%
Fire 100% 100% 100% 75%
Wind 100% 100% 100% 75%
Poison 0% 0% 0% 0%
Holy 100% 100% 125% 125%
Shadow 50% 25% 0% -25%
Ghost 100% 50% 50% 25%
Undead 50% 25% 0% -25%

Cards

Cards which concern the Poison property include:

  • Anacondaq Card: Add 20% more damage on Poison Property Monsters.
  • Argiope Card: Enchant an Armor with the Poison property.
  • Ghoul Card: Form 20% more tolerance against being Poisoned. Def +1.
  • Myst Card: Increase resistance to Poison Property by 30%. Flee +5.