Difference between revisions of "Poison"
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| − | ''For the status effect, click [[Status Effects#Poison|here]].'' | + | '''For the status effect, click [[Status Effects#Poison|here]].''' |
Elemental Property. Poison Property should not be confused with the Status Effect. The [[Assassin]] skill [[Enchant Poison]] can change a weapon's element to poison. | Elemental Property. Poison Property should not be confused with the Status Effect. The [[Assassin]] skill [[Enchant Poison]] can change a weapon's element to poison. | ||
Revision as of 01:14, 12 September 2007
For the status effect, click here.
Elemental Property. Poison Property should not be confused with the Status Effect. The Assassin skill Enchant Poison can change a weapon's element to poison.
Damage Table
Level 1 Enemy
Element Damage Neutral 100% Water 100% Earth 100% Fire 100% Wind 100% Poison 0% Holy 100% Shadow 50% Ghost 100% Undead 50%
Level 2 Enemy
Element Damage Neutral 100% Water 100% Earth 100% Fire 100% Wind 100% Poison 0% Holy 100% Shadow 25% Ghost 50% Undead 25%
Level 3 Enemy
Element Damage Neutral 100% Water 100% Earth 100% Fire 100% Wind 100% Poison 0% Holy 125% Shadow 0% Ghost 50% Undead 0%
Level 4 Enemy
Element Damage Neutral 100% Water 75% Earth 75% Fire 75% Wind 75% Poison 0% Holy 125% Shadow -25% Ghost 25% Undead -25%
Cards
Cards which concern the Poison property include:
- Anacondaq Card: Add 20% more damage on Poison Property Monsters.
- Argiope Card: Enchant an Armor with the Poison property.
- Ghoul Card: Form 20% more tolerance against being Poisoned. Def +1.
- Myst Card: Increase resistance to Poison Property by 30%. Flee +5.