Difference between revisions of "Rod"

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Rods are used by [[Priest]], [[Acolyte]], [[Mage]], [[Wizard]], [[Super Novice]], [[Sage]], and [[Soul Linker]] classes. Rods usually have very low [[ATK]] but give a bonus to [[MATK]]. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts.
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Rods are used by [[Priest]], [[Acolyte]], [[Mage]], [[Wizard]], [[Super Novice]], [[Sage]], and [[Soul Linker]] classes. Rods usually have very low [[ATK]] but give a bonus to [[MATK]], along with usually giving a bonus to [[INT]] or [[DEX]]. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts.
  
 
{| class="wikitable"
 
{| class="wikitable"
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== List, One-Handed ==
 
== List, One-Handed ==
 
{| class="wikitable"
 
{| class="wikitable"
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
+
!Name ||Possible Slots ||Level ||Attack || MATK ||Weight ||Additonal Notes
 
|-
 
|-
|Rod ||0, 3, 4 ||1 ||15 ||40 ||MATK +15%
+
|Rod ||0, 3, 4 ||1 ||15 ||+15% ||40 ||
 
|-
 
|-
|Wand ||0, 2, 3 ||2 ||25 ||40 ||MATK +15%, INT +1
+
|Wand ||0, 2, 3 ||2 ||25 ||+15% ||40 ||INT +1
 
|-
 
|-
|Hypnotist's Staff ||1, 2 ||3 ||70 ||50 ||MATK +25%, INT +1
+
|Hypnotist's Staff ||1, 2 ||3 ||70 ||+25% ||50 ||INT +1, [[Novice]]/[[Super Novice]]-only
 
|-
 
|-
|Staff ||0, 2, 3 ||2 ||40 ||40 ||MATK +15%, INT +2
+
|Staff ||0, 2, 3 ||2 ||40 ||+15% ||40 ||INT +2
 
|-
 
|-
|Arc Wand ||0, 1, 2 ||3 ||60 ||40 ||MATK +15%, INT +3
+
|Arc Wand ||0, 1, 2 ||3 ||60 ||+15% ||40 ||INT +3
 
|-
 
|-
|Wand of Occult ||0 ||3 ||75 ||70 ||MATK +15%, INT +3
+
|Wand of Occult ||0 ||3 ||75 ||+15% ||70 ||INT +3
 
|-
 
|-
|Survivor's Rod (Int) ||0, 1 ||3 ||50 ||100 ||MATK +15%, INT +3, HP +400 (Slotted) / MATK +15%, INT +2, HP +300 (Unslotted)
+
|Release of Wish ||0 ||3 ||30 ||+15% ||50 ||INT +3, Increase recovery from healing skills by 5%, Chance to restore some HP/SP when magically attacking
 
|-
 
|-
|Evil Bone Wand ||0 ||3 ||40 ||70 ||MATK +15%, INT +4
+
|Survivor's Rod (Int) ||0, 1 ||3 ||50 ||+15% ||100 ||INT +3, HP +400 (Slotted) / INT +2, HP +300 (Unslotted)
 
|-
 
|-
|Piercing Staff ||0 ||3 ||80 ||50 ||MATK +15%, INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate
+
|Evil Bone Wand ||0 ||3 ||40 ||+15% ||70 ||INT +4
 
|-
 
|-
|Survivor's Rod (Dex) ||0, 1 ||3 ||50 ||100 ||MATK +15%, DEX +3, HP +400 (Slotted) / MATK +15%, DEX +2, HP +300 (Unslotted)
+
|Piercing Staff ||0 ||3 ||80 ||+15% ||50 ||INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate
 
|-
 
|-
|Recovery Staff ||0 ||3 ||10 ||40 ||MATK +15%, Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
+
|Survivor's Rod (Dex) ||0, 1 ||3 ||50 ||+15% ||100 ||DEX +3, HP +400 (Slotted) / DEX +2, HP +300 (Unslotted)
 
|-
 
|-
|Wing Staff ||0 ||4 ||60 ||50 ||MATK +15%, Cast Time -5%
+
|Recovery Staff ||0 ||3 ||10 ||+15% ||40 ||Each upgrade increases [[Heal]] and [[Sanctuary]] effectiveness by 1.5%
 
|-
 
|-
|Mighty Staff ||0 ||3 ||130 ||70 ||MATK +15%, STR +10, SP -2 each attack
+
|Wing Staff ||0 ||4 ||60 ||+15% ||50 ||Cast Time -5%
 
|-
 
|-
|Lich's Bone Wand ||2 ||3 ||60 ||80 ||MATK +20%, INT +1, DEX +1, LvL 5 Area Curse by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9
+
|Mighty Staff ||0 ||3 ||130 ||+15% ||70 ||STR +10, SP -2 each attack
 +
|-
 +
|Lich's Bone Wand ||2 ||3 ||60 ||+20% ||80 ||INT +1, DEX +1, LvL 5 [[Area Curse]] by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9
 +
|-
 +
|Thorn Staff of Darkness ||0 ||4 ||60 ||+20% ||70 ||Dex +3, LUK +3, MDEF bypass raised by refine rate, Skill Delay lowered by refine rate
 
|}
 
|}
  
 
== List, Two-Handed ==
 
== List, Two-Handed ==
 
{| class="wikitable"
 
{| class="wikitable"
!Name ||Possible Slots ||Level ||Attack ||Weight ||Additonal Notes
+
!Name ||Possible Slots ||Level ||Attack ||MATK ||Weight ||Additonal Notes
 
|-
 
|-
|Soul Staff ||0 ||3 ||25 ||140 ||MATK +15%, INT +5, AGI +2
+
|Soul Staff ||0 ||3 ||25 ||+15% ||140 ||INT +5, AGI +2
 
|-
 
|-
|Wizardry Staff ||0 ||4 ||120 ||240 ||MATK +15%, INT +6, DEX +2
+
|Wizardry Staff ||0 ||4 ||120 ||+15% ||240 ||INT +6, DEX +2
 
|-
 
|-
|Divine Cross ||0 ||4 ||120 ||150 ||MATK +15%, DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with Spiritual Ring
+
|Divine Cross ||0 ||4 ||120 ||+15% ||150 ||DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with {{item |id=2677 Spiritual Ring}}
 
|-
 
|-
|Staff of Destruction ||1 ||4 ||130 ||250 ||MATK +25%, INT +3, AGI +10, Mystical Amplification cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 Jupitel Thunder by chance with chance increased by refine rate
+
|Staff of Destruction ||1 ||4 ||130 ||+25% ||250 ||INT +3, AGI +10, [[Mystical Amplification]] cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 [[Jupitel Thunder]] by chance with chance increased by refine rate
 
|}
 
|}
  
 
[[Category: Items]]
 
[[Category: Items]]
 
[[Category: Weapons]]
 
[[Category: Weapons]]

Revision as of 23:51, 5 June 2009

Rods are used by Priest, Acolyte, Mage, Wizard, Super Novice, Sage, and Soul Linker classes. Rods usually have very low ATK but give a bonus to MATK, along with usually giving a bonus to INT or DEX. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts.

Size Damage
Small 100%
Medium 100%
Large 100%

List, One-Handed

Name Possible Slots Level Attack MATK Weight Additonal Notes
Rod 0, 3, 4 1 15 +15% 40
Wand 0, 2, 3 2 25 +15% 40 INT +1
Hypnotist's Staff 1, 2 3 70 +25% 50 INT +1, Novice/Super Novice-only
Staff 0, 2, 3 2 40 +15% 40 INT +2
Arc Wand 0, 1, 2 3 60 +15% 40 INT +3
Wand of Occult 0 3 75 +15% 70 INT +3
Release of Wish 0 3 30 +15% 50 INT +3, Increase recovery from healing skills by 5%, Chance to restore some HP/SP when magically attacking
Survivor's Rod (Int) 0, 1 3 50 +15% 100 INT +3, HP +400 (Slotted) / INT +2, HP +300 (Unslotted)
Evil Bone Wand 0 3 40 +15% 70 INT +4
Piercing Staff 0 3 80 +15% 50 INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate
Survivor's Rod (Dex) 0, 1 3 50 +15% 100 DEX +3, HP +400 (Slotted) / DEX +2, HP +300 (Unslotted)
Recovery Staff 0 3 10 +15% 40 Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
Wing Staff 0 4 60 +15% 50 Cast Time -5%
Mighty Staff 0 3 130 +15% 70 STR +10, SP -2 each attack
Lich's Bone Wand 2 3 60 +20% 80 INT +1, DEX +1, LvL 5 Area Curse by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9
Thorn Staff of Darkness 0 4 60 +20% 70 Dex +3, LUK +3, MDEF bypass raised by refine rate, Skill Delay lowered by refine rate

List, Two-Handed

Name Possible Slots Level Attack MATK Weight Additonal Notes
Soul Staff 0 3 25 +15% 140 INT +5, AGI +2
Wizardry Staff 0 4 120 +15% 240 INT +6, DEX +2
Divine Cross 0 4 120 +15% 150 DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with Spiritual Ring
Staff of Destruction 1 4 130 +25% 250 INT +3, AGI +10, Mystical Amplification cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 Jupitel Thunder by chance with chance increased by refine rate