Difference between revisions of "Pneuma"

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* [[Double Strafe]]
 
* [[Double Strafe]]
 
* [[Falcon Assault]]
 
* [[Falcon Assault]]
 +
* [[Flying Kick]]
 
* [[Focused Arrow Strike]]
 
* [[Focused Arrow Strike]]
 
* [[Grimtooth]] (level 3 and above)
 
* [[Grimtooth]] (level 3 and above)
 
* [[Melody Strike]]
 
* [[Melody Strike]]
 +
* [[Phantasmic Arrow]]
 
* [[Rapid Smiting]]
 
* [[Rapid Smiting]]
 +
* [[Resurrection]] (used as offensive)
 
* [[Slinging Arrow]]
 
* [[Slinging Arrow]]
 
* [[Shield Boomerang]]
 
* [[Shield Boomerang]]
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* [[Traumatic Blow]]
 
* [[Traumatic Blow]]
 
* [[Venom Knife]]
 
* [[Venom Knife]]
* [[Flying Kick]]
+
 
* [[Phantasmic Arrow]]
 
  
 
== Notes ==
 
== Notes ==
 
*Monster skills cast within 3 cells are always considered melee and are blocked by [[Safety Wall]] instead.
 
*Monster skills cast within 3 cells are always considered melee and are blocked by [[Safety Wall]] instead.
 
*You can use pneuma on monsters in hunting grounds to prevent [[Archer]] and [[Gunslinger]] class characters from attacking the monsters. It can be used as such to protect from kill stealing, but is considered rude (and possibly offensive) if you do so for no clear purpose.
 
*You can use pneuma on monsters in hunting grounds to prevent [[Archer]] and [[Gunslinger]] class characters from attacking the monsters. It can be used as such to protect from kill stealing, but is considered rude (and possibly offensive) if you do so for no clear purpose.

Revision as of 23:55, 24 May 2009


Pneuma.png Pneuma
Pneuma Info.gif
Type: Active Skill
Levels: 1
SP Cost: 10
Cast Time: None
Cast Delay: None
Duration: 10 second
Target: Ground
Area of Effect: 3x3
Prerequisites
(Acolyte and Super Novice) Warp Portal Lv. 4

Description

Creates a 3x3 cell cloud around the target cell that blocks the damage all ranged physical attacks. This means that it also blocks the bow attacks of players. Monsters (and player attacks/skills) count as being "ranged" if their attack has a range of 4 or more cells.

Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area, Magnetic Earth, or a Safety Wall. It can also be used to prevent a Safety Wall from being created on the target area. Note that only damage is blocked by Pneuma; other effects like Stun and knockback will retain their abilities. It is therefore possible to use Arrow Repel to knock a player out of a Pneuma and into harm's way.

After 10 seconds, Pneuma will expire. It will be difficult for you to recast pneuma on the same cell quickly, so it is simpler to place 2 pneumas side-by-side and shift when the time is up. The only delay is in the animation, so you can spawn many pneumas to protect many people at once. In a party, remember to pneuma yourself before doing so.

Pneuma completely blocks the following skills:


Notes

  • Monster skills cast within 3 cells are always considered melee and are blocked by Safety Wall instead.
  • You can use pneuma on monsters in hunting grounds to prevent Archer and Gunslinger class characters from attacking the monsters. It can be used as such to protect from kill stealing, but is considered rude (and possibly offensive) if you do so for no clear purpose.