Difference between revisions of "Perfect Dodge"
From Xeliki
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*{{item|id=4001 Poring Card}}: +1 | *{{item|id=4001 Poring Card}}: +1 | ||
*{{item|id=4051 Yoyo Card}}: +5 | *{{item|id=4051 Yoyo Card}}: +5 | ||
| − | *{{item|id= | + | *{{item|id=4285 Choco Card}}: +5 |
*{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only) | *{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only) | ||
*{{item|id=1964 Chemeti Whip}}: +2 | *{{item|id=1964 Chemeti Whip}}: +2 | ||
Revision as of 17:19, 3 April 2008
Also known as Lucky Dodge.
Contents
Description
Every character starts with a value of 1.
10 luk increases your Perfect Dodge by 1.
- Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
- It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
- Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
- It does not work against skill attacks, traps, or magic.
- This overrides (potential) critical hits.
Note
- Homunculus' flee is similar to this, as it is not reduced by the mob effect.
Calculation
var LUCKY = 1; LUCKY += LUK * 0.1; LUCKY += LUCKY_MOD; LUCKY_MOD : Sum of modifiers
LUCKY is assumed to be accurate to one decimal. (verify?)
Modifiers
- Lunatic Card: +1
- Poring Card: +1
- Yoyo Card: +5
- Choco Card: +5
- Wild Rose Card: +5 (Thief class only)
- Chemeti Whip: +2
- Fortune Sword: +20 (and 5 LUK)
- Grimtooth: +5
- Infiltrator: +2
- Falcon Muffler: +5
- Perfect Tablature