Difference between revisions of "DEF"

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== General ==
 
== General ==
DEF (DEFense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on [[ATK]]. However, there are exceptions.  
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DEF (''def''ense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on [[ATK]]. However, there are exceptions.
  
The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.  
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The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.
  
 
== Hard DEF ==
 
== Hard DEF ==
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=== Additive Bonuses ===
 
=== Additive Bonuses ===
 
*Equipment bonus to DEF: +1 per point  
 
*Equipment bonus to DEF: +1 per point  
*Armor [[Refinement System|upgrades]]: 2/3 per point (inaccurate, exact value unknown)  
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*Armor [[Refinement System|upgrades]]: +0.7 per point (inaccurate, exact value unknown)  
 
*{{item|id=4114 Argiope Card}}: +1  
 
*{{item|id=4114 Argiope Card}}: +1  
 
*{{item|id=4075 Argos Card}}: +1  
 
*{{item|id=4075 Argos Card}}: +1  
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*{{item|id=4039 Stainer Card}}: +1  
 
*{{item|id=4039 Stainer Card}}: +1  
 
*{{item|id=4089 Swordfish Card}}: +1  
 
*{{item|id=4089 Swordfish Card}}: +1  
*{{item|id=4009 Steel Chonchon Card}}: +2  
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*{{item|id=4042 Steel Chonchon Card}}: +2  
 
*{{item|id=4032 Ambernite Card}}: +2  
 
*{{item|id=4032 Ambernite Card}}: +2  
 
*{{item|id=4220 Solider Card}}: +2  
 
*{{item|id=4220 Solider Card}}: +2  
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== Bypassing DEF ==
 
== Bypassing DEF ==
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The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.  
 
The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.  
  
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*[[Guillotine Fist]]  
 
*[[Guillotine Fist]]  
 
*[[Martyr's Reckoning]]
 
*[[Martyr's Reckoning]]
*[[Occult Impaction]] - increase damage  
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*[[Occult Impaction]] - increases damage based on DEF - see section on DEF reversal
 
*[[Soul Destroyer]]  
 
*[[Soul Destroyer]]  
 
*[[Tarot Card of Fate]]
 
*[[Tarot Card of Fate]]
 
== Weapons ==
 
== Weapons ==
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*{{item|id=1478 Ahlspiess}}
 
*{{item|id=1415 Brocca}}  
 
*{{item|id=1415 Brocca}}  
 
*{{item|id=1265 Bloody Roar}}  
 
*{{item|id=1265 Bloody Roar}}  
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*{{item|id=1169 Executioner}}  
 
*{{item|id=1169 Executioner}}  
 
*{{item|id=1233 Exorciser}}  
 
*{{item|id=1233 Exorciser}}  
*{{item|id=1230 Ice Pick}} - increases damage based on DEF  
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*{{item|id=1230 Ice Pick}} - increases damage based on DEF - see section on DEF reversal
 
*{{item|id=1559 Legacy of Dragon}}  
 
*{{item|id=1559 Legacy of Dragon}}  
 
*{{item|id=1367 Slaughter}}  
 
*{{item|id=1367 Slaughter}}  
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*[[Spear Stab]]  
 
*[[Spear Stab]]  
 
*[[Throw Spirit Sphere]]
 
*[[Throw Spirit Sphere]]
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== DEF Reversal ==
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In special conditions, such as for the Ice Pick weapon and [[Occult Impaction]] skill, the DEF formula is reversed.
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In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.
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== See Also ==
 
== See Also ==
 
*[[MDEF]]  
 
*[[MDEF]]  

Latest revision as of 20:12, 21 November 2009

General

DEF (defense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on ATK. However, there are exceptions.

The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.

Hard DEF

var HARD_DEF = 0; HARD_DEF += HARD_DEF_A; HARD_DEF = Math.floor( HARD_DEF * (1 + HARD_DEF_B / 100 ) );

HARD_DEF_A : Sum of additive bonuses HARD_DEF_B : Sum of multiplicative bonuses

Base value of 0. Add bonuses from armor, cards, skills, etc.

Additive Bonuses

Multiplicative Bonuses

A number of skills and items reduce def in this way however. These effect both hard and soft def, and are often used to reduce damage from Ice Pick and Occult Impaction.

Soft DEF

var SOFT_DEF = 0; SOFT_DEF += Math.floor( VIT * 0.5 ); SOFT_DEF += Math.max( Math.floor( VIT * 0.3 ) , Math.floor( VIT^2 / 150 ) - 1 ); SOFT_DEF += SOFT_DEF_A; SOFT_DEF = Math.floor( SOFT_DEF * (1 + SOFT_DEF_B / 100 ) );

SOFT_DEF_A : Sum of additive bonuses SOFT_DEF_B : Sum of multiplicative bonuses

Base value of 0. Add complex result of VIT. Add bonuses from other sources.

Additive Modifiers

Divine Protection: +3 per level

Multiplicative Modifiers

Angelus: +5% per level

Bypassing DEF

The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.

Incomplete!

Skills

Weapons

Skills

Skills that work with the above weapons include:

DEF Reversal

In special conditions, such as for the Ice Pick weapon and Occult Impaction skill, the DEF formula is reversed.

In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.

See Also