Difference between revisions of "Perfect Dodge"

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#REDIRECT [[Lucky Dodge]]
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''Also known as '''Lucky Dodge'''''.
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== Description ==
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Every character starts with a value of 1.
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10 luk increases your Perfect Dodge by 1.
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* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
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* It is calculated before [[FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several [[monsters]] attacking him.
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* Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
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* It does not work against skill attacks, traps, or magic.
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* This overrides (potential) critical hits.
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* Does not have a cap. Thus, 100% Lucky Dodge is possible.
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=== Note ===
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* Homunculus' flee is similar to this, as it is not reduced by the mob effect.
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== Calculation ==
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var LUCKY = 1;
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LUCKY += LUK * 0.1;
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LUCKY += LUCKY_MOD;
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LUCKY_MOD : Sum of modifiers
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LUCKY is assumed to be accurate to one decimal. (verify?)
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== Modifiers ==
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*{{item|id=4006 Lunatic Card}}: +1
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*{{item|id=4001 Poring Card}}: +1
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*{{item|id=4051 Yoyo Card}}: +5
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*{{item|id=4285 Choco Card}}: +5
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*{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only)
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*{{item|id=1964 Chemeti Whip}}: +2
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*{{item|id=1223 Fortune Sword}}: +20 (and 5 [[LUK]])
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*{{item|id=1237 Grimtooth}}: +5
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*{{item|id=1261 Infiltrator}}: +2
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*{{item|id=2516 Falcon Muffler}}: +5
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*{{item|id=2519 Morrigane's Manteau}}: +8 (and 2 [[LUK]])
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*{{item|id=2524 Valkyrian Manteau}}: +5, +(refine rate)*2 ([[Mage]], [[Archer]] and [[Acolyte]] classes only)
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*[[Perfect Tablature]]
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[[Category:Mechanics]]

Latest revision as of 07:09, 22 September 2010

Also known as Lucky Dodge.

Description

Every character starts with a value of 1.

10 luk increases your Perfect Dodge by 1.

  • Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
  • It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
  • Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
  • It does not work against skill attacks, traps, or magic.
  • This overrides (potential) critical hits.
  • Does not have a cap. Thus, 100% Lucky Dodge is possible.

Note

  • Homunculus' flee is similar to this, as it is not reduced by the mob effect.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal. (verify?)

Modifiers