Difference between revisions of "Biolabs Entrance Quest"

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(pictures have been added)
(Underwater Tunnel now named Sewer Pipe (plus coordinates))
 
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{{Not IRO}}
 
{{Not IRO}}
'''Item Requirements: 20 Jellopy'''
 
 
'''Level Requirements: Lvl 60+ character'''
 
 
'''Quest Reward: Laboratory Pass'''
 
 
  
 +
{{Quest Info
 +
| levelreq = 60
 +
| joblevelreq =
 +
| classreq =
 +
| itemreq = 20 {{item|id=909 Jellopy}}
 +
| zenyreq =
 +
| questreq =
 +
| questcoreq =
 +
| baseexpreward =
 +
| jobexpreward =
 +
| itemreward = {{item |id=2657 Laboratory Pass}}
 +
| qreward = Access to the {{map|id=lhz_dun01 Biolabs Dungeon}}
 +
}}
 
== Quest ==
 
== Quest ==
  
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[[Image:Guard1.jpg]]
 
[[Image:Guard1.jpg]]
  
* Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest.  
+
* Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the [[Friendship Quest]].  
  
 
2. Proceed on and meet Fishbone (340,224). Talk to him continuously to find out that he's actually an ex-researcher.
 
2. Proceed on and meet Fishbone (340,224). Talk to him continuously to find out that he's actually an ex-researcher.
Line 19: Line 26:
 
[[Image:Fishbone.jpg]]
 
[[Image:Fishbone.jpg]]
  
3. Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 Jellopies for an exchange of information.
+
3. Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 {{item|id=909 Jellopy}} for an exchange of information.
  
 
4. Once you've passed him the Jellopies, ask him to send you to the maze.
 
4. Once you've passed him the Jellopies, ask him to send you to the maze.
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[[Image:Painting.jpg]]
 
[[Image:Painting.jpg]]
 
[[Image:Numbers.jpg]]
 
  
 
14. Now, move on the the right hand corner of the room to find a Chest. Take the ''Axe'' in it.
 
14. Now, move on the the right hand corner of the room to find a Chest. Take the ''Axe'' in it.
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[[Image:Bucket.jpg]]
 
[[Image:Bucket.jpg]]
  
16. Examine the Barrel again. It asks for 9 numbers. On iRO servers enter the 9 single digit numbers from step 13 one at a time, in the order they appeared on the wall.
+
16. Examine the Barrel again. It asks for 9 numbers. (4 9 3 7 6 2 8 6 6) On iRO servers enter the 9 single digit numbers from step 13 one at a time, in the order they appeared on the wall.
  
* Note: On other servers this puzzle is different. See [[Biolabs_Entrance_Quest#Variations|Variations]] if the code obtained in step 13 consisted of 9 different 2 digit numbers.  
+
* Note: On other servers this puzzle is different. See [[Biolabs_Entrance_Quest#Variations|Variations]] if the code obtained in step 13 consisted of 9 different 2 digit numbers. Also, note that even if your server has the 9 single digit numbers version just like iRO, the numbers might not be the same as the numbers for iRO listed above.
  
 
[[Image:InputNumbers.jpg]]
 
[[Image:InputNumbers.jpg]]
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[[Image:SewerPipe.jpg]]
 
[[Image:SewerPipe.jpg]]
  
Hence, the very next time you want to ever meet the doppels again, just go down from the Underwater Tunnel and walk up straight. You'll eventually reach the lower parts of the sewers.
+
Hence, the very next time you want to ever meet the doppels again, just go down from the Sewer Pipe (lighthalzen 311,302) and walk up straight. You'll eventually reach the lower parts of the sewers.
  
 
== Variations ==
 
== Variations ==
 +
=== Step 16 on non-iRO servers ===
  
 +
Examine the Barrel again. It asks for 9 numbers. The key to this puzzle are the numbers you obtained in step 13. Take the second digit of each number and arrange them in order from 1-9. The code will be the each of the first digits.
  
=== step 16 on non-iRO servers ===
+
[[Image:Numbers.jpg]]
 
 
Examine the Barrel again. It asks for 9 numbers. The key to this puzzle are the numbers you obtained in step 13. Take the second digit of each number and arrange them in order from 1-9. The code will be the each of the first digits.
 
  
 
Example: Code on the wall: '''53 86 49 34 18 21 77 92 65'''
 
Example: Code on the wall: '''53 86 49 34 18 21 77 92 65'''

Latest revision as of 01:03, 22 May 2010


Biolabs Entrance Quest
Requirements
Base Level: 60
Item(s) (Consumed): 20 Jellopy
Rewards
Item(s): Laboratory Pass
Quest Reward(s): Access to the Biolabs Dungeon

Quest

1. Proceed to the 3 o'clock direction of Lighthalzen. There, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.

File:Guard1.jpg

  • Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest.

2. Proceed on and meet Fishbone (340,224). Talk to him continuously to find out that he's actually an ex-researcher.

Fishbone.jpg

3. Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 Jellopy for an exchange of information.

4. Once you've passed him the Jellopies, ask him to send you to the maze.

File:Lhz cube.jpg

  • This is a map of the cuberoom maze (unless its changed). The portals marked R moves you to a random one of the three green marked rooms. You'll actually start in one of those 3 rooms too. To make it slightly more random, the exit portal doesn't always actually take you out of the maze, you may have to work your way back again.

File:Maze1.jpg

5. Type /where in there, until you get to a room with any of these coordinates: [67,193] go to direction 12, 3, 9, 12, 9 (o'clock), or [66,136] go to direction 3, 12, 6, 6, 9 (o'clock), or [67,74] go to direction 6, 3, 9, 6, 9 (o'clock). You'll be sent to a room with documents all over.

  • However, sometimes when it is bugged and you don't get to the next room but just remain in maze, just repeat this step. Second time will be successful.

[123,18] is the last room where you go to 9 o'clock direction as shown on the picture.

File:Maze2.jpg

6. Examine the Bed, you'll get a Short Stick if you checked under the bed.

Bed.jpg

Checkbed.jpg

7. Examine the Desk (under the Desk), you'll get another Short Stick. The two rods will become a Long Stick automatically.

File:Table.jpg

File:Longrod.jpg

Use the Long Stick on the Bed (under the Bed) and obtain a Cube.

8. Examine the Goblet on the table beside the bookshelf. Check its contents, you'll obtain a Rusty Key.

Cup.jpg

9. Move towards the wall at the desk. You'll see a cabinet of Chemicals. Examine it and type in Rusty Key and you'll get a Green Key.

Cabinet.jpg

File:RustyKey.jpg

10. Move to the Cabinet on the right of the room. Examine it and type in Green Key. You'll obtain a Polygon.

Cupboard.jpg

File:GreenKey.jpg

11. Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.

Documents.jpg

12. Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.

Drawer.jpg

File:RedKey.jpg

13. Examine the Painting above the Desk. You'll select the option to move it. Type in Jackknife. You'll obtain a set of numbers. Write these down or take a screenshot.

File:Painting.jpg

14. Now, move on the the right hand corner of the room to find a Chest. Take the Axe in it.

Box.jpg

15. Move to the Barrel and examine it. Type in Axe.

Bucket.jpg

16. Examine the Barrel again. It asks for 9 numbers. (4 9 3 7 6 2 8 6 6) On iRO servers enter the 9 single digit numbers from step 13 one at a time, in the order they appeared on the wall.

  • Note: On other servers this puzzle is different. See Variations if the code obtained in step 13 consisted of 9 different 2 digit numbers. Also, note that even if your server has the 9 single digit numbers version just like iRO, the numbers might not be the same as the numbers for iRO listed above.

File:InputNumbers.jpg

17. Now, examine the Power Generator. Type in Yellow Key.

File:Generator.jpg

File:YellowKey.jpg

18. Then, move to the Status Light beside the Bed. Break it and you'll obtain a Black Key.

BreakLamp.jpg

19. Examine the huge Experiment Tube on the left hand side of the room and type in Black Key. you'll get an Oval.

TestTube.jpg

20. Go to the Box beside the Cabinet. Examine it and you'll have these 3 options:

  • Oval Shape
  • Polygon Shape
  • Square Shape

File:OvalShape.jpg

For each of the following shapes, type in:

  • Oval
  • Cube
  • Polygon

21. After typing those in, examine the Box again. You'll eventually get a Laboratory Permit!

File:OpenBox.jpg

File:LabPass.jpg

22. Go back to the Experiment Tube, and examine it again. Type in Laboratory Permit.

File:KeyLabPass.jpg

  • You'll get 2 options. Choose the go down option.

File:GoDown.jpg

And there you are, walk up straight and go through the portal. After you've get out, you'll find yourself beside the Underwater Tunnel.

File:SewerPipe.jpg

Hence, the very next time you want to ever meet the doppels again, just go down from the Sewer Pipe (lighthalzen 311,302) and walk up straight. You'll eventually reach the lower parts of the sewers.

Variations

Step 16 on non-iRO servers

Examine the Barrel again. It asks for 9 numbers. The key to this puzzle are the numbers you obtained in step 13. Take the second digit of each number and arrange them in order from 1-9. The code will be the each of the first digits.

File:Numbers.jpg

Example: Code on the wall: 53 86 49 34 18 21 77 92 65

Numbers in Order by second digit: 21 92 53 34 65 86 77 18 49

Code to unlock the box: 2 9 5 3 6 8 7 1 4

Type in the numbers you got (Remember everyones code will be different. Only use the numbers you got from the picture on the wall.), one at a time. You'll then obtain a Yellow Key.