Difference between revisions of "DEF"

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=== Additive Bonuses ===
 
=== Additive Bonuses ===
 
*Equipment bonus to DEF: +1 per point  
 
*Equipment bonus to DEF: +1 per point  
*Armor [[Refinement System|upgrades]]: 2/3 per point (inaccurate, exact value unknown)  
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*Armor [[Refinement System|upgrades]]: +0.7 per point (inaccurate, exact value unknown)  
 
*{{item|id=4114 Argiope Card}}: +1  
 
*{{item|id=4114 Argiope Card}}: +1  
 
*{{item|id=4075 Argos Card}}: +1  
 
*{{item|id=4075 Argos Card}}: +1  
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*[[Tarot Card of Fate]]
 
*[[Tarot Card of Fate]]
 
== Weapons ==
 
== Weapons ==
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*{{item|id=1478 Ahlspiess}}
 
*{{item|id=1415 Brocca}}  
 
*{{item|id=1415 Brocca}}  
 
*{{item|id=1265 Bloody Roar}}  
 
*{{item|id=1265 Bloody Roar}}  
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== DEF Reversal ==
 
== DEF Reversal ==
With skills like Occult Impaction and weapons like the Ice Pick, the role of DEF is reversed. In this special case of reversed DEF the damage multiplier is found by (Hard DEF + Soft DEF)/100. Let us compare 2 attackers upon a target with 5+15 DEF. The first attacker is using a Damascus and has 200 ATK, while the second is using an Ice Pick and has 200 ATK. The first attacker would deal 175 damage and the second attacker would deal 40 damage. However, now let us compare against a target with 50+90 DEF. The first attacker's damage would be reduced to only 10 and the second attacker's damage would be 280. So here you can see that against low DEF targets, DEF reversal in fact reduces damage more than normal but against high DEF targets deals far greater damage than standard attacks.
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In special conditions, such as for the Ice Pick weapon and [[Occult Impaction]] skill, the DEF formula is reversed.
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In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.
  
 
== See Also ==
 
== See Also ==

Latest revision as of 20:12, 21 November 2009

General

DEF (defense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on ATK. However, there are exceptions.

The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.

Hard DEF

var HARD_DEF = 0; HARD_DEF += HARD_DEF_A; HARD_DEF = Math.floor( HARD_DEF * (1 + HARD_DEF_B / 100 ) );

HARD_DEF_A : Sum of additive bonuses HARD_DEF_B : Sum of multiplicative bonuses

Base value of 0. Add bonuses from armor, cards, skills, etc.

Additive Bonuses

Multiplicative Bonuses

A number of skills and items reduce def in this way however. These effect both hard and soft def, and are often used to reduce damage from Ice Pick and Occult Impaction.

Soft DEF

var SOFT_DEF = 0; SOFT_DEF += Math.floor( VIT * 0.5 ); SOFT_DEF += Math.max( Math.floor( VIT * 0.3 ) , Math.floor( VIT^2 / 150 ) - 1 ); SOFT_DEF += SOFT_DEF_A; SOFT_DEF = Math.floor( SOFT_DEF * (1 + SOFT_DEF_B / 100 ) );

SOFT_DEF_A : Sum of additive bonuses SOFT_DEF_B : Sum of multiplicative bonuses

Base value of 0. Add complex result of VIT. Add bonuses from other sources.

Additive Modifiers

Divine Protection: +3 per level

Multiplicative Modifiers

Angelus: +5% per level

Bypassing DEF

The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.

Incomplete!

Skills

Weapons

Skills

Skills that work with the above weapons include:

DEF Reversal

In special conditions, such as for the Ice Pick weapon and Occult Impaction skill, the DEF formula is reversed.

In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.

See Also