Difference between revisions of "Party"

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(Added description for item share settings)
 
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== Overview ==
 
== Overview ==
Parties are small groups of players (maximum 12) for the purpose of easier leveling and companionship. To create a party, use the /organize "Name" command. You must have the [[Novice]] Basic Skill level 7 to create a party. Players can join a party at any level. The person who creates the party becomes the Party Leader. The Party Leader can remotely invite people to the party (they don't have to be on the same screen or even the same map) using the ''/invite'' command. (Usage: /invite "<name>")
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Parties are small groups of players (maximum of 12) for the purpose of easier leveling and companionship. To create a party, use the /organize "Name" command. You must have the [[Novice]] [[Basic Skill]] level 7 to create a party. Players can join a party at any level. The person who creates the party becomes the Party Leader. The Party Leader can remotely invite people to the party (they don't have to be on the same screen or even the same map) using the ''/invite'' command. (Usage: /invite "<name>")
  
 
== Setup Options ==
 
== Setup Options ==
 
=== Item Setup ===
 
=== Item Setup ===
Item setup can '''only''' be set when the party is created. If you want to change this, the party will have to be remade.  
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Item setup can '''only''' be set when the party is created. If you want to change this, the party will have to be remade.      
  
*Each Take  
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*Each Take - Items can be picked up first by the person that killed the monster.
*Party Share  
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*Party Share - Items can be equally picked up by all party members.
*Individual  
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*Individual - Items picked up go to the person that picked it up.
*Shared  
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*Shared - Items picked up randomly go to one of the party members.
  
 
=== Experience Setup ===
 
=== Experience Setup ===
Experience setup can be changed at any time (as long as the party leader is on and all online members are within 10 levels).  
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[[Experience]] setup can be changed at any time (as long as the party leader is on and all online members are within 10 [[Base Level]]s).      
  
*Each Take - Party members only gain exp for monsters they do damage to.  
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*Each Take - Party members only gain EXP for monsters they do damage to.      
*Even Share - Party members share exp. I.E if a [[wizard]] is sharing with a [[Priest]] and [[Monk]], the experience gained by the monsters killed by all three will be equally distributed between the three of them. Only people within ten levels of each other can share (Example: Level 91, Level 89, Level 98 could share with each other)  
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*Even Share - Party members share EXP. I.E if a [[wizard]] is sharing with a [[Priest]] and [[Monk]], the experience gained by the monsters killed by all three will be equally distributed between the three of them. Only people within ten Base Levels of each other can share (Example: Level 91, Level 89, Level 98 could share with each other)      
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{{Navbox_Leveling}}
  
 
[[Category: General Information]]
 
[[Category: General Information]]

Latest revision as of 18:37, 26 September 2010

Overview

Parties are small groups of players (maximum of 12) for the purpose of easier leveling and companionship. To create a party, use the /organize "Name" command. You must have the Novice Basic Skill level 7 to create a party. Players can join a party at any level. The person who creates the party becomes the Party Leader. The Party Leader can remotely invite people to the party (they don't have to be on the same screen or even the same map) using the /invite command. (Usage: /invite "<name>")

Setup Options

Item Setup

Item setup can only be set when the party is created. If you want to change this, the party will have to be remade.

  • Each Take - Items can be picked up first by the person that killed the monster.
  • Party Share - Items can be equally picked up by all party members.
  • Individual - Items picked up go to the person that picked it up.
  • Shared - Items picked up randomly go to one of the party members.

Experience Setup

Experience setup can be changed at any time (as long as the party leader is on and all online members are within 10 Base Levels).

  • Each Take - Party members only gain EXP for monsters they do damage to.
  • Even Share - Party members share EXP. I.E if a wizard is sharing with a Priest and Monk, the experience gained by the monsters killed by all three will be equally distributed between the three of them. Only people within ten Base Levels of each other can share (Example: Level 91, Level 89, Level 98 could share with each other)


Leveling
Levels Experience (Quest Table) • Base Level (Base EXP Chart • Base EXP Quests) • Job Level (Job EXP Chart • Job EXP Quests) • Party System • Guild Level • Homunculus Level
Leveling Spots (Mage Leveling • Crusader Leveling • Rogue Leveling • Stalker Leveling • Wizard Leveling)