Difference between revisions of "Assassin Job Change Guide"

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''This guide is an extended part of the [[Assassin]] section.''
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{{Quest Info
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| levelreq = None
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| joblevelreq = 40
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| classreq = Thief
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| partyreq =
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| itemreq =
 +
| nitemreq =
 +
| zenyreq =
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| questsreq =
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| questscoreq =
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| baseexpreward =
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| jobexpreward =
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| itemreward = Dagger -OR- Katar (See Below)
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| qreward = Jobchange to [[Assassin]]
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}}
  
== Sign Up ==
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1.  Journey to the Assassin's Guild, found in {{map |id=moc_fild16 moc_fild16}} (205, 296), two maps South and two maps East of [[Morroc]]. The entrance to the guild is located near the center on the upper portion of the island.
  
The Assassin's Guild can be found in {{map |id=moc_fild16 moc_fild16}} (205, 296), two maps South and two maps East of [[Morroc]]. The entrance to the guild is located near the center on the upper portion of the island. The Guildsman NPC (in_moc_16 19 33) inside will allow would-be Assassins into a room with another NPC as long as they are [[Thief|Thieves]] at Job level 40 or above. The player, then, must walk near the Guildsman at (in_moc_16 25, 90). After signing up, access to the next room will be granted.
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2. Talk to the Guildsman NPC (in_moc_16 19, 33), who allows would-be Assassins into a room with another NPC as long as they are [[Thief|Thieves]] at Job level 40 or above.  
  
== Written Test ==
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3. Walk near the Guildsman at (in_moc_16 25, 90). After signing up, access to the next room will be granted.
  
Once the player enters the room, a hidden NPC will reveal himself upon walking forward. He will ask the player 10 questions about [[Thief]] and Assassin knowledge ranging from skills to cards to equipment.
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4. Once inside the room, walk forward, and hidden NPC will reveal himself. He will ask the player 10 questions about [[Thief]] and Assassin knowledge ranging from skills to cards to equipment. Nine out of ten questions must be answered correctly in order to proceed.
 +
*'''Note:''' If you are Job Level 50, you only have to do one set of questions.
  
* Task: Answer at least 9 out of 10 questions correctly.
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'''Set 1'''
 
 
=== Set 1 ===
 
 
# ''Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.'' '''30'''
 
# ''Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.'' '''30'''
 
# ''Choose a monster which  detects hiding/cloaking Thieves and Assassins.'' '''Andre'''
 
# ''Choose a monster which  detects hiding/cloaking Thieves and Assassins.'' '''Andre'''
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# ''Choose a card that would typically benefit an Assassin the least.'' '''Elder Willow card'''
 
# ''Choose a card that would typically benefit an Assassin the least.'' '''Elder Willow card'''
  
=== Set 2 ===
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'''Set 2'''
=== Set 3 ===
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# ''Choose the skill that is not required to learn Grimtooth.'' '''Level 2 Right hand Mastery'''
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# ''What property does Enchant Poison possess?'' '''Poison'''
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# ''How does Level 4 'Right hand Mastery' work?'' '''Recover 90% of damage decrement'''
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# ''What is the item required for using Venom Dust?'' '''Red Gemstone'''
 +
# ''Which skill can you learn when you reach Level 5 Enchant Poison?'' '''Venom Dust'''
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# ''Among the following skills, which allows you to become invisible while moving?'' '''Cloaking'''
 +
# ''From the following, choose the thing unrelated to using Venom Splasher.'' '''Red Gemstone'''
 +
# ''Which monster is weak to a weapon with Vadon card (20% damage on Fire monster).'' '''Elder Willow'''
 +
# ''How much SP does Double Attack use?'' '''It's a passive skill and doesn't use SP.'''
 +
# ''What is the best elemental Main Gauche to use when hunting in Izlude dungeon?'' '''Wind Main Gauche'''
  
== Assassination Test ==
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'''Set 3'''
 +
# ''Which monster drops a slotted Katar?'' '''Desert Wolf'''
 +
# ''Which monster a slotted Jur?'' '''Martin'''
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# ''Which class is allowed to craft elemental weapons?'' '''Blacksmith'''
 +
# ''Choose a weapon which is not Katar class.'' '''Gladius'''
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# ''What property do Izlude dungeon monsters possess?'' '''Water'''
 +
# ''Which monster cannot be a Cute Pet?'' '''Roda Frog'''
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# ''Choose a monster that Fire property daggers work the best on.'' '''Hammer Goblin'''
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# ''Choose the non-elemental Katar.'' '''Infiltrator'''
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# ''Which is the uncommon monster?'' '''Ghostring'''
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# ''Choose the monster that is not Undead.'' '''Spore'''
  
The player must then enter the pub for the next test. They will have to wait their turn if someone else is already in the process of it. The player will then be sent to a room filled with Porings, Drops, Lunatics and Poporings.
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5. After the quiz, enter the pub for the next test. Wait your turn if someone else is already in the test area. You'll then be sent to a room filled with Porings, Drops, Lunatics and Poporings. You must kill 6 monsters of the exact name given by the announcer in three minutes.  
  
* Task: Kill 6 monsters of the exact name given by the announcer in three minutes.  
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The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. '''Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC.''' Killing all target monsters will automatically kill every other monster in the room and open a portal for the next test.
  
The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will automatically kill every other monster in the room and open a portal for the next quest.
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You should turn off the "snap to monster" and "snap to item" options during this test, since having them on will interfere with hovering your mouse pointer over exactly the monster you want.
== Leap of Faith ==
 
  
* Task: Run to the other side of a room filled with Mummies and Hydras.  
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6. In the next area, you must run to the other side of a room filled with Mummies and Hydras. Stopping to attack monsters is not necessary. Getting to the sides of the room and going as quickly as possible is highly recommended to avoid getting mobbed.  This part of the test can be made easier through good use of [[Hide]], and is trivial if the player has a Frilldora-carded garment.
  
Stopping to attack monsters is not necessary. Getting to the sides of the room and going as quickly as possible is highly recommended to avoid getting mobbed. Once the player reaches the NPC at the end of the room, all monsters will die and the player may proceed to the next room. Dying results in failing the test and the player will be teleported at the entrance of the guild and retake Part 2 of the quest. If the player dies, it is not required to use healing items as the entrance NPC will heal the character back to perfect health.  
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Once you reach the NPC at the end of the room, all monsters will die and the you may proceed to the next room. Dying results in failing the test and you will be teleported to  the entrance of the guild and must retake the test. If you die, it is not required to use healing items as the entrance NPC will heal the you back to full health.
  
This part of the test can be made easier through good use of [[Hide]], and is trivial if the player has a Frilldora-carded garment.
+
7. You will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls. You must traverse through the invisible maze and go beside the Assassin Master at the bottom left corner of the room.  
  
== Invisible Maze ==
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[[Image:Assassin Maze.png]]
 
 
The player will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls.
 
  
* Task: Traverse through an invisible maze and go beside the Assassin Master at the bottom left corner of the room.  
+
There may be blocked paths but eventually you can reach the NPC through trial and error.
  
[[Image:Assassin Maze.png]]
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If you hover your mouse pointer over a piece of floor, there will be nothing if there's an invisible wall there, but there'll be a green-square-corners "cross-hair" if it's a walkable floor.  You can use this to work your way backwards from where you want to go.
  
There may be blocked paths but eventually the player can reach the NPC through trial and error. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful [[Thief|Thieves]] are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).
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8. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful [[Thief|Thieves]] are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).
  
== Job Change==
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9. You will be sent back to the entrance of the Assassin's Guild. Present the Necklace of Oblivion to the Entrance NPC to be changed into an Assassin.
  
The player will be sent back to the entrance of the Assassin's Guild.
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== Rewards ==
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Depending on the character's [[Job Level]], one of the following [[weapons]] will be rewarded.
 +
=== Job 40~49 ===
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*{{item |id=1207 Main Gauche <nowiki>[3]</nowiki>}}
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*{{item |id=1250 Jur <nowiki>[2]</nowiki>}}
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*{{item |id=1216 Stiletto <nowiki>[2]</nowiki>}}
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*{{item |id=1201 Knife <nowiki>[3]</nowiki>}}
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*{{item |id=1252 Katar <nowiki>[1]</nowiki>}}
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=== Job 50 ===
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*{{item |id=1251 Jur <nowiki>[3]</nowiki>}}
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*{{item |id=1253 Katar <nowiki>[2]</nowiki>}}
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*{{item |id=1208 Main Gauche <nowiki>[4]</nowiki>}}
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*{{item |id=1220 Gladius <nowiki>[3]</nowiki>}}
  
* Task: Present the Necklace of Oblivion to the Entrance NPC to be job changed into an Assassin.
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{{Navbox Assassin}}
  
 
[[Category: Assassin]]
 
[[Category: Assassin]]
 
[[Category: Job Change Guide]]
 
[[Category: Job Change Guide]]

Latest revision as of 16:01, 29 August 2010

Assassin Job Change Guide
Requirements
Base Level: None
Job Level: 40
Job Class: Thief
Rewards
Item(s): Dagger -OR- Katar (See Below)
Quest Reward(s): Jobchange to Assassin

1. Journey to the Assassin's Guild, found in moc_fild16 (205, 296), two maps South and two maps East of Morroc. The entrance to the guild is located near the center on the upper portion of the island.

2. Talk to the Guildsman NPC (in_moc_16 19, 33), who allows would-be Assassins into a room with another NPC as long as they are Thieves at Job level 40 or above.

3. Walk near the Guildsman at (in_moc_16 25, 90). After signing up, access to the next room will be granted.

4. Once inside the room, walk forward, and hidden NPC will reveal himself. He will ask the player 10 questions about Thief and Assassin knowledge ranging from skills to cards to equipment. Nine out of ten questions must be answered correctly in order to proceed.

  • Note: If you are Job Level 50, you only have to do one set of questions.

Set 1

  1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10. 30
  2. Choose a monster which detects hiding/cloaking Thieves and Assassins. Andre
  3. Choose a group of weapons that cannot be used by an Assassin at once. Katar + Maingauche
  4. Choose the town where Thieves can change their jobs. Morocc
  5. Choose a card that does not affect the AGI stat. Whisper Card
  6. Choose the correct specialty of the Assassin class. any answer is correct
  7. Choose the maximum AGI bonus an Assassin can get at job level 50. 10
  8. Choose the item that an Assassin cannot equip. Helm
  9. Choose the job change item for Thief. Orange Gooey Mushroom or Orange Net Mushroom
  10. Choose a card that would typically benefit an Assassin the least. Elder Willow card

Set 2

  1. Choose the skill that is not required to learn Grimtooth. Level 2 Right hand Mastery
  2. What property does Enchant Poison possess? Poison
  3. How does Level 4 'Right hand Mastery' work? Recover 90% of damage decrement
  4. What is the item required for using Venom Dust? Red Gemstone
  5. Which skill can you learn when you reach Level 5 Enchant Poison? Venom Dust
  6. Among the following skills, which allows you to become invisible while moving? Cloaking
  7. From the following, choose the thing unrelated to using Venom Splasher. Red Gemstone
  8. Which monster is weak to a weapon with Vadon card (20% damage on Fire monster). Elder Willow
  9. How much SP does Double Attack use? It's a passive skill and doesn't use SP.
  10. What is the best elemental Main Gauche to use when hunting in Izlude dungeon? Wind Main Gauche

Set 3

  1. Which monster drops a slotted Katar? Desert Wolf
  2. Which monster a slotted Jur? Martin
  3. Which class is allowed to craft elemental weapons? Blacksmith
  4. Choose a weapon which is not Katar class. Gladius
  5. What property do Izlude dungeon monsters possess? Water
  6. Which monster cannot be a Cute Pet? Roda Frog
  7. Choose a monster that Fire property daggers work the best on. Hammer Goblin
  8. Choose the non-elemental Katar. Infiltrator
  9. Which is the uncommon monster? Ghostring
  10. Choose the monster that is not Undead. Spore

5. After the quiz, enter the pub for the next test. Wait your turn if someone else is already in the test area. You'll then be sent to a room filled with Porings, Drops, Lunatics and Poporings. You must kill 6 monsters of the exact name given by the announcer in three minutes.

The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will automatically kill every other monster in the room and open a portal for the next test.

You should turn off the "snap to monster" and "snap to item" options during this test, since having them on will interfere with hovering your mouse pointer over exactly the monster you want.

6. In the next area, you must run to the other side of a room filled with Mummies and Hydras. Stopping to attack monsters is not necessary. Getting to the sides of the room and going as quickly as possible is highly recommended to avoid getting mobbed. This part of the test can be made easier through good use of Hide, and is trivial if the player has a Frilldora-carded garment.

Once you reach the NPC at the end of the room, all monsters will die and the you may proceed to the next room. Dying results in failing the test and you will be teleported to the entrance of the guild and must retake the test. If you die, it is not required to use healing items as the entrance NPC will heal the you back to full health.

7. You will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls. You must traverse through the invisible maze and go beside the Assassin Master at the bottom left corner of the room.

Assassin Maze.png

There may be blocked paths but eventually you can reach the NPC through trial and error.

If you hover your mouse pointer over a piece of floor, there will be nothing if there's an invisible wall there, but there'll be a green-square-corners "cross-hair" if it's a walkable floor. You can use this to work your way backwards from where you want to go.

8. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful Thieves are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).

9. You will be sent back to the entrance of the Assassin's Guild. Present the Necklace of Oblivion to the Entrance NPC to be changed into an Assassin.

Rewards

Depending on the character's Job Level, one of the following weapons will be rewarded.

Job 40~49

Job 50

Assassin & Assassin Cross
2nd Class
Skills
Cloaking • Enchant Poison • Grimtooth • Katar Mastery • Lefthand Mastery • Righthand Mastery • Poison React • Sonic Acceleration • Sonic Blow • Venom Dust • Venom Knife • Venom Splasher
Transcendent
Skills
Advanced Katar Mastery • Create Deadly Poison • Enchant Deadly Poison • Hallucination Walk • Meteor Assault • Soul Destroyer
Quests Assassin Job Change Guide • Assassin Skill Quest • Rebirth Walkthrough
Weapons Dagger • Katar • One Handed Sword