Difference between revisions of "FLEE"
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| − | :''This article is about the [[Stats#Substats|Substat]]. For the Monk skill, see [[Flee (Skill)]].'' | + | :''This article is about the [[Stats#Substats|Substat]]. For the [[Monk]] skill, see [[Flee (Skill)]].'' |
== Description == | == Description == | ||
| − | Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI). | + | Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to [[DEF]]/[[VIT]]. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by ([[Base_Level|Level]] + [[AGI]]). |
| − | Being attacked by more than | + | Being attacked by more than two monsters decreases your Flee by 10% per every additional monster. This reduction is counted before adding Flee from [[Skills]] that directly add Flee (ie. [[Thief]]'s [[Improve Dodge]]). This means that if you are attacked by 4 monsters and your Flee is 150, your Actual Flee would be 120 assuming that you don't have any Flee from any skills directly. This also means that if you're attacked by more than 11 monsters at the same time, they will always hit you regardless of your Flee. |
== Calculation == | == Calculation == | ||
Full formula for calculating your Actual Flee is: | Full formula for calculating your Actual Flee is: | ||
| − | Actual Flee = Skill Bonus + [Level + [[AGI]] + Item Bonus] * [1 - ((Mobs - | + | Actual Flee = Skill Bonus + <nowiki>[</nowiki>[[Base_Level|Level]] + [[AGI]] + Item Bonus] * [1 - ((Mobs -2) * 0.1)] |
Item Bonus is bonus granted from [[Items]] or [[Cards]], Skill Bonus is bonus directly granted from Skills and Mobs is the amount of enemies that are attacking you. | Item Bonus is bonus granted from [[Items]] or [[Cards]], Skill Bonus is bonus directly granted from Skills and Mobs is the amount of enemies that are attacking you. | ||
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Classes which usually benefit the most from (higher) Flee are: | Classes which usually benefit the most from (higher) Flee are: | ||
| + | * [[Super Novice]] | ||
* [[Rogue]] and [[Stalker]] | * [[Rogue]] and [[Stalker]] | ||
* [[Assassin]] and [[Assassin Cross]] | * [[Assassin]] and [[Assassin Cross]] | ||
| Line 21: | Line 22: | ||
* [[Bard]] and [[Minstrel]] | * [[Bard]] and [[Minstrel]] | ||
* [[Dancer]] and [[Gypsy]] | * [[Dancer]] and [[Gypsy]] | ||
| − | * [[TaeKwon Kid]] and [[TaeKwon Master]] | + | * [[TaeKwon Kid]] and [[TaeKwon Master]] |
| + | == Dodge Calculation == | ||
| + | Dodge Rate(%) = 100% - (Attacker [[Hit]] + 80 - Defenders Flee) | ||
| + | ("Attackers Hit" also applies for monsters as (Baselevel + [[DEX]])) | ||
| + | |||
| + | Dodge Rate cannot be lower than 0% and not higher than 95% (except during WoE siege) | ||
== Modifiers == | == Modifiers == | ||
Of course, builds will vary on the amount of Flee they end up with, so do not take this list to be true all of the time. Many characters will instead benefit more from DEF/VIT rather than flee. Cards which add to Flee include: | Of course, builds will vary on the amount of Flee they end up with, so do not take this list to be true all of the time. Many characters will instead benefit more from DEF/VIT rather than flee. Cards which add to Flee include: | ||
| − | * Alicel Card +10 | + | * {{item|id=4401 Alicel Card}} +10 |
| − | * Choco Card +10 | + | * {{item|id=4285 Choco Card}} +10 |
| − | * Chonchon Card +2 | + | * {{item|id=4009 Chonchon Card}} +2 |
| − | * Condor Card +10 | + | * {{item|id=4015 Condor Card}} +10 |
| − | * Dragonfly Card +18 (Combo with Chonchon) | + | * {{item|id=4179 Dragonfly Card}} +18 (Combo with {{item|id=4009 Chonchon Card}}) |
| − | * Dragon Tail Card +10 | + | * {{item|id=4178 Dragon Tail Card}} +10 |
| − | * Dustiness Card +5 | + | * {{item|id=4056 Dustiness Card}} +5 |
| − | * Eclipse Card +18 (Combo with Lunatic) | + | * {{item|id=4266 Eclipse Card}} +18 (Combo with {{item|id=4006 Lunatic Card}}) |
| − | * Female Thiefbug Card +1 | + | * {{item|id=4026 Female Thiefbug Card}} +1 |
| − | * Giant Whisper Card +10 | + | * {{item|id=4303 Giant Whisper Card}} +10 |
| − | * Gryphon Card +2 | + | * {{item|id=4163 Gryphon Card}} +2 |
| − | * Hode Card +5 | + | * {{item|id=4081 Hode Card}} +5 |
| − | * Isis Card +5 | + | * {{item|id=4116 Isis Card}} +5 |
| − | * Jakk Card +5 | + | * {{item|id=4109 Jakk Card}} +5 |
| − | * Kavach Icarus Card +10, +20 if the refine rate is 0~4 | + | * {{item|id=4351 Kavach Icarus Card}} +10, +20 if the refine rate is 0~4 |
| − | * Marionette Card +5 | + | * {{item|id=4113 Marionette Card}} +5 |
| − | * Marse Card +5 | + | * {{item|id=4095 Marse Card}} +5 |
| − | * Mastering Card +18 (Combo with Poring) | + | * {{item|id=4197 Mastering Card}} +18 (Combo with {{item|id=4001 Poring Card}}) |
| − | * Myst Card +5 | + | * {{item|id=4108 Myst Card}} +5 |
| − | * Nine Tail Card +20 | + | * {{item|id=4159 Nine Tail Card}} +20 |
| − | * Orc Baby Card +10, +15 if the refine rate is 9~10 | + | * {{item|id=4375 Orc Baby Card}} +10, +15 if the refine rate is 9~10 |
| − | * Orc Zombie Card +5 | + | * {{item|id=4071 Orc Zombie Card}} +5 |
| − | * Roween Card +5 | + | * {{item|id=4422 Roween Card}} +5 |
| − | * Seal Card +3 | + | * {{item|id=4312 Fur Seal Card}} +3 |
| − | * Toad Card +18 (Combo with Roda | + | * {{item|id=4306 Toad Card}} +18 (Combo with {{item|id=4014 Roda Frog Card}}) |
| − | * Vagabond Wolf Card +18 (Combo with Wolf) | + | * {{item|id=4183 Vagabond Wolf Card}} +18 (Combo with {{item|id=4029 Wolf Card}}) |
| − | * Vocal Card +18 (Combo with Rocker) | + | * {{item|id=4211 Vocal Card}} +18 (Combo with {{item|id=4021 Rocker Card}}) |
| − | * Wanderer Card +20 ([[Thief]] class only) | + | * {{item|id=4210 Wanderer Card}} +20 ([[Thief]] class only) |
| − | * Whisper Card +20 | + | * {{item|id=4102 Whisper Card}} +20 |
| − | * Yao Jun / Hyegun Card +15 | + | * {{item|id=4328 Yao Jun / Hyegun Card}} +15 |
| − | Cards which affect AGI also affect Flee, but due to there being such a large amount they aren't included here. | + | Cards which affect [[AGI]] also affect Flee, but due to there being such a large amount they aren't included here. |
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
Latest revision as of 03:39, 29 July 2010
- This article is about the Substat. For the Monk skill, see Flee (Skill).
Description
Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI).
Being attacked by more than two monsters decreases your Flee by 10% per every additional monster. This reduction is counted before adding Flee from Skills that directly add Flee (ie. Thief's Improve Dodge). This means that if you are attacked by 4 monsters and your Flee is 150, your Actual Flee would be 120 assuming that you don't have any Flee from any skills directly. This also means that if you're attacked by more than 11 monsters at the same time, they will always hit you regardless of your Flee.
Calculation
Full formula for calculating your Actual Flee is:
Actual Flee = Skill Bonus + [Level + AGI + Item Bonus] * [1 - ((Mobs -2) * 0.1)]
Item Bonus is bonus granted from Items or Cards, Skill Bonus is bonus directly granted from Skills and Mobs is the amount of enemies that are attacking you.
Classes which usually benefit the most from (higher) Flee are:
- Super Novice
- Rogue and Stalker
- Assassin and Assassin Cross
- Blacksmith and Mastersmith
- Hunter and Sniper
- Bard and Minstrel
- Dancer and Gypsy
- TaeKwon Kid and TaeKwon Master
Dodge Calculation
Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defenders Flee) ("Attackers Hit" also applies for monsters as (Baselevel + DEX))
Dodge Rate cannot be lower than 0% and not higher than 95% (except during WoE siege)
Modifiers
Of course, builds will vary on the amount of Flee they end up with, so do not take this list to be true all of the time. Many characters will instead benefit more from DEF/VIT rather than flee. Cards which add to Flee include:
- Alicel Card +10
- Choco Card +10
- Chonchon Card +2
- Condor Card +10
- Dragonfly Card +18 (Combo with Chonchon Card)
- Dragon Tail Card +10
- Dustiness Card +5
- Eclipse Card +18 (Combo with Lunatic Card)
- Female Thiefbug Card +1
- Giant Whisper Card +10
- Gryphon Card +2
- Hode Card +5
- Isis Card +5
- Jakk Card +5
- Kavach Icarus Card +10, +20 if the refine rate is 0~4
- Marionette Card +5
- Marse Card +5
- Mastering Card +18 (Combo with Poring Card)
- Myst Card +5
- Nine Tail Card +20
- Orc Baby Card +10, +15 if the refine rate is 9~10
- Orc Zombie Card +5
- Roween Card +5
- Fur Seal Card +3
- Toad Card +18 (Combo with Roda Frog Card)
- Vagabond Wolf Card +18 (Combo with Wolf Card)
- Vocal Card +18 (Combo with Rocker Card)
- Wanderer Card +20 (Thief class only)
- Whisper Card +20
- Yao Jun / Hyegun Card +15
Cards which affect AGI also affect Flee, but due to there being such a large amount they aren't included here.