Difference between revisions of "FLEE"
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| − | :''This article is about the [[Substat]]. For the Monk skill, see [[Flee]].'' | + | :''This article is about the [[Stats#Substats|Substat]]. For the Monk skill, see [[Flee]].'' |
Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI). | Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI). | ||
Revision as of 06:18, 18 September 2007
Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI).
Being attacked by more than one monster decreses your Flee by 10% per every additional monster. This reduction is counted before adding Flee from Skills that directly add Flee (ie. Thief's Improve Dodge). This means that if you are attacked by 4 monsters and your Flee is 150, your Actual Flee would be 105 assuming that you don't have any Flee from any skills directly. This also means that if you're attacked by more than 10 monsters at the same time, they will always hit you regardless of your Flee.
Full formula for calculating your Actual Flee is:
Actual Flee = Skill Bonus + [Level + AGI + Item Bonus] * [1 - ((Mobs -1) * 0.1)]
Item Bonus is bonus granted from Items or Cards, Skill Bonus is bonus directly granted from Skills and Mobs is the amount of enemies that are attacking you.
Classes which usually benefit the most from (higher) Flee are:
- Rogue and Stalker
- Assassin and Assassin Cross
- Blacksmith and Mastersmith
- Hunter and Sniper
- Bard and Minstrel
- Dancer and Gypsy
- TaeKwon Kid and TaeKwon Master
Of course, builds will vary on the amount of Flee they end up with, so do not take this list to be true all of the time. Many characters will instead benefit more from DEF/VIT rather than flee. Cards which add to Flee include:
- Whisper Card
- Choco Card
- Chonchon Card
- Condor Card
- Dragonfly Card
- Dragon Tail Card
- Dustiness Card
- Eclipse Card
- Female Thiefbug Card
- Giant Whisper Card
- Gryphon Card
- Hode Card
- Isis Card
- Jakk Card
- Marionette Card
- Marse Card
- Myst Card
- Nine Tail Card
- Orc Zombie Card
- Toad Card
- Vagabond Wolf Card
- Vocal Card
- Yao Jun / Hyegun Card
Cards which affect AGI also affect Flee, but due to there being such a large amount they aren't included here.