Difference between revisions of "Perfect Dodge"
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| − | + | ''Also known as '''Lucky Dodge'''''. | |
| + | == Description == | ||
| + | |||
| + | Every character starts with a value of 1. | ||
| + | |||
| + | 10 luk increases your Perfect Dodge by 1. | ||
| + | |||
| + | * Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. | ||
| + | * It is calculated before [[FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several [[monsters]] attacking him. | ||
| + | * Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect. | ||
| + | * It does not work against skill attacks, traps, or magic. | ||
| + | * This overrides (potential) critical hits. | ||
| + | * Does not have a cap. Thus, 100% Lucky Dodge is possible. | ||
| + | |||
| + | === Note === | ||
| + | |||
| + | * Homunculus' flee is similar to this, as it is not reduced by the mob effect. | ||
| + | |||
| + | == Calculation == | ||
| + | |||
| + | var LUCKY = 1; | ||
| + | LUCKY += LUK * 0.1; | ||
| + | LUCKY += LUCKY_MOD; | ||
| + | |||
| + | LUCKY_MOD : Sum of modifiers | ||
| + | LUCKY is assumed to be accurate to one decimal. (verify?) | ||
| + | |||
| + | == Modifiers == | ||
| + | *{{item|id=4006 Lunatic Card}}: +1 | ||
| + | *{{item|id=4001 Poring Card}}: +1 | ||
| + | *{{item|id=4051 Yoyo Card}}: +5 | ||
| + | *{{item|id=4285 Choco Card}}: +5 | ||
| + | *{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only) | ||
| + | *{{item|id=1964 Chemeti Whip}}: +2 | ||
| + | *{{item|id=1223 Fortune Sword}}: +20 (and 5 [[LUK]]) | ||
| + | *{{item|id=1237 Grimtooth}}: +5 | ||
| + | *{{item|id=1261 Infiltrator}}: +2 | ||
| + | *{{item|id=2516 Falcon Muffler}}: +5 | ||
| + | *{{item|id=2519 Morrigane's Manteau}}: +8 (and 2 [[LUK]]) | ||
| + | *{{item|id=2524 Valkyrian Manteau}}: +5, +(refine rate)*2 ([[Mage]], [[Archer]] and [[Acolyte]] classes only) | ||
| + | *[[Perfect Tablature]] | ||
| + | |||
| + | [[Category:Mechanics]] | ||
Latest revision as of 07:09, 22 September 2010
Also known as Lucky Dodge.
Contents
Description
Every character starts with a value of 1.
10 luk increases your Perfect Dodge by 1.
- Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
- It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
- Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
- It does not work against skill attacks, traps, or magic.
- This overrides (potential) critical hits.
- Does not have a cap. Thus, 100% Lucky Dodge is possible.
Note
- Homunculus' flee is similar to this, as it is not reduced by the mob effect.
Calculation
var LUCKY = 1; LUCKY += LUK * 0.1; LUCKY += LUCKY_MOD; LUCKY_MOD : Sum of modifiers
LUCKY is assumed to be accurate to one decimal. (verify?)
Modifiers
- Lunatic Card: +1
- Poring Card: +1
- Yoyo Card: +5
- Choco Card: +5
- Wild Rose Card: +5 (Thief class only)
- Chemeti Whip: +2
- Fortune Sword: +20 (and 5 LUK)
- Grimtooth: +5
- Infiltrator: +2
- Falcon Muffler: +5
- Morrigane's Manteau: +8 (and 2 LUK)
- Valkyrian Manteau: +5, +(refine rate)*2 (Mage, Archer and Acolyte classes only)
- Perfect Tablature