Difference between revisions of "Perfect Dodge"

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m (Undo revision 25836 by Bake Mono (talk) Big mistake.. sry)
 
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* It does not work against skill attacks, traps, or magic.
 
* It does not work against skill attacks, traps, or magic.
 
* This overrides (potential) critical hits.
 
* This overrides (potential) critical hits.
* Does not have a cap. Thus, you could potentially have 100 Lucky Dodge.
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* Does not have a cap. Thus, 100% Lucky Dodge is possible.
  
 
=== Note ===
 
=== Note ===
  
* Homunculus' flee is similar to this, as it is not reduced by the mob effect.  
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* Homunculus' flee is similar to this, as it is not reduced by the mob effect.
  
 
== Calculation ==
 
== Calculation ==

Latest revision as of 07:09, 22 September 2010

Also known as Lucky Dodge.

Description

Every character starts with a value of 1.

10 luk increases your Perfect Dodge by 1.

  • Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
  • It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
  • Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
  • It does not work against skill attacks, traps, or magic.
  • This overrides (potential) critical hits.
  • Does not have a cap. Thus, 100% Lucky Dodge is possible.

Note

  • Homunculus' flee is similar to this, as it is not reduced by the mob effect.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal. (verify?)

Modifiers