Difference between revisions of "Perfect Dodge"
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''Also known as '''Lucky Dodge'''''. | ''Also known as '''Lucky Dodge'''''. | ||
== Description == | == Description == | ||
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Every character starts with a value of 1. | Every character starts with a value of 1. | ||
| − | + | 10 [[luk]] increases your Perfect Dodge by 1. | |
| − | 10 luk increases your Perfect Dodge by 1. | ||
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* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. | * Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value. | ||
* It is calculated before [[FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several [[monsters]] attacking him. | * It is calculated before [[FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several [[monsters]] attacking him. | ||
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* This overrides (potential) critical hits. | * This overrides (potential) critical hits. | ||
* Does not have a cap. Thus, 100% Lucky Dodge is possible. | * Does not have a cap. Thus, 100% Lucky Dodge is possible. | ||
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=== Note === | === Note === | ||
| − | + | * [[Homunculus]]' flee is similar to this, as it is not reduced by the mob effect. | |
| − | * Homunculus' flee is similar to this, as it is not reduced by the mob effect. | ||
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== Calculation == | == Calculation == | ||
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var LUCKY = 1; | var LUCKY = 1; | ||
LUCKY += LUK * 0.1; | LUCKY += LUK * 0.1; | ||
LUCKY += LUCKY_MOD; | LUCKY += LUCKY_MOD; | ||
| − | + | LUCKY_MOD : Sum of modifiers | |
LUCKY is assumed to be accurate to one decimal. (verify?) | LUCKY is assumed to be accurate to one decimal. (verify?) | ||
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Revision as of 07:09, 22 September 2010
Also known as Lucky Dodge.
Description
Every character starts with a value of 1. 10 luk increases your Perfect Dodge by 1.
- Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
- It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
- Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
- It does not work against skill attacks, traps, or magic.
- This overrides (potential) critical hits.
- Does not have a cap. Thus, 100% Lucky Dodge is possible.
Note
- Homunculus' flee is similar to this, as it is not reduced by the mob effect.
Calculation
var LUCKY = 1; LUCKY += LUK * 0.1; LUCKY += LUCKY_MOD;
LUCKY_MOD : Sum of modifiers LUCKY is assumed to be accurate to one decimal. (verify?)