Difference between revisions of "Acid Bomb"
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== Formula == | == Formula == | ||
| − | + | Damage = SkillLevel x [ A x (1 - B) x (1 - C) x (1 - D) x (1 - E) x F x G [ H x 0.7 x INT x INT x VIT / (INT + VIT) ] ] | |
* A = 0.5 for player, 1 for monster and else | * A = 0.5 for player, 1 for monster and else | ||
* B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife) | * B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife) | ||
| − | * C = element reduction gear/card (0.2 Raydric Card, 0. | + | * C = element reduction gear/card (0.75 Ghostring Card) |
| − | * | + | * D = neutral damage reduction gear/card (0.2 Raydric Card, 0.1 Noxious Card, 0.5 Deviling Card) |
| − | * | + | * E = anti-sniping gear/card (0.05 Alligator Card, 0.35 Horn Card, 0.1 Noxious Card, 0.1 Long Mace) |
| − | * | + | * F = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps) |
| + | * G = 2/3 for players with Assumptio, 1 for players without Assumptio | ||
| + | * H = 2 for [[Lex Aeterna]], 1 otherwise | ||
* INT is the biochemist INT stat | * INT is the biochemist INT stat | ||
* VIT is the target/enemy VIT stat | * VIT is the target/enemy VIT stat | ||
| − | * Values in bracket are rounded down (floor mathematical function) | + | * Values in bracket are rounded down (floor mathematical function) |
== Information == | == Information == | ||
| Line 69: | Line 71: | ||
** [[Defending Aura]] | ** [[Defending Aura]] | ||
** [[Guard]] | ** [[Guard]] | ||
| + | ** [[Cicada Skin Shed]] & [[Mirror Image]] | ||
** [[Flee]] & [[DEF]] | ** [[Flee]] & [[DEF]] | ||
* Blocked by: | * Blocked by: | ||
** [[Kaupe]] | ** [[Kaupe]] | ||
** [[Pneuma]] (missed hits consume bombs) | ** [[Pneuma]] (missed hits consume bombs) | ||
| − | ** [[Blinding Mist]] ( | + | ** [[Blinding Mist]] (75% chance for the skill to fail to connect. Bombs are not consumed when the skill does not connect) |
| + | ** [[Flip Tatami]] | ||
** Additionally, misses on characters with 0 [[VIT]]. | ** Additionally, misses on characters with 0 [[VIT]]. | ||
| − | |||
* Methods of reducing damage: | * Methods of reducing damage: | ||
** {{item |id=4047 Ghostring Card}} | ** {{item |id=4047 Ghostring Card}} | ||
| Line 86: | Line 89: | ||
** The Sign | ** The Sign | ||
** [[Fiber Lock]] | ** [[Fiber Lock]] | ||
| + | ** Skills/items affecting [[DEF#Soft_DEF|VIT-based DEF]] (i.e. [[Angelus]], [[Solar Protection]], {{item |id=1237 Grimtooth}}) | ||
== External Links == | == External Links == | ||
| − | [http:// | + | [http://ro.frenzart.com/ab.html Acid Bomb Calculator] |
| + | |||
| + | {{Navbox Alchemist}} | ||
Latest revision as of 17:10, 23 August 2010
| |
| Type: | Offensive Skill |
| Levels: | 10 (fixed) |
| SP Cost: | 30 |
| Cast Time: | 1 second |
| Cast Delay: | 1 second |
| Range: | 9 cells |
| Property: | Neutral |
| Catalyst: | 1 Acid Bottle, 1 Bottle Grenade |
| Prerequisites | |
| (Alchemist) Acid Terror Lv. 5, Bomb Lv. 5 | |
Description
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's INT, and the target's VIT. In PvP situations, Acid Bomb only inflicts 50% of its damage on other characters, but it may damage the targeted character's Weapon or Armor. This skill has a 1 second Cast Time followed by a 1 second Skill Delay, and consumes 30 SP per cast. Has a Skill Level's % chance to break weapon or armor.
| Skill level | Number of Hits | Weapon/Armor Damaging Chance |
|---|---|---|
| 1 | 1 | 1% |
| 2 | 2 | 2% |
| 3 | 3 | 3% |
| 4 | 4 | 4% |
| 5 | 5 | 5% |
| 6 | 6 | 6% |
| 7 | 7 | 7% |
| 8 | 8 | 8% |
| 9 | 9 | 9% |
| 10 | 10 | 10% |
Formula
Damage = SkillLevel x [ A x (1 - B) x (1 - C) x (1 - D) x (1 - E) x F x G [ H x 0.7 x INT x INT x VIT / (INT + VIT) ] ]
- A = 0.5 for player, 1 for monster and else
- B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife)
- C = element reduction gear/card (0.75 Ghostring Card)
- D = neutral damage reduction gear/card (0.2 Raydric Card, 0.1 Noxious Card, 0.5 Deviling Card)
- E = anti-sniping gear/card (0.05 Alligator Card, 0.35 Horn Card, 0.1 Noxious Card, 0.1 Long Mace)
- F = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps)
- G = 2/3 for players with Assumptio, 1 for players without Assumptio
- H = 2 for Lex Aeterna, 1 otherwise
- INT is the biochemist INT stat
- VIT is the target/enemy VIT stat
- Values in bracket are rounded down (floor mathematical function)
Information
- Bypasses:
- Blocked by:
- Kaupe
- Pneuma (missed hits consume bombs)
- Blinding Mist (75% chance for the skill to fail to connect. Bombs are not consumed when the skill does not connect)
- Flip Tatami
- Additionally, misses on characters with 0 VIT.
- Methods of reducing damage:
- Ghostring Card
- Lowering VIT
- Skills: Assumptio, Kyrie Eleison, Skin Tempering (5% neutral reduction)
- Anti-Demi Human gear (i.e. Thara Frog Card, Poo Poo Hat)
- Anti-Ranged gear (i.e. Long Mace)
- Acid Bomb is not affected by:
- Cards/card aspects that do not increase INT
- The Sign
- Fiber Lock
- Skills/items affecting VIT-based DEF (i.e. Angelus, Solar Protection, Grimtooth)
