Difference between revisions of "Exploding Dragon"

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== Description ==
 
== Description ==
  
Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the enemy targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5. This skill is considered an [[:Category:AoE_Skills|Area of Effect]] skill, but is targeted and therefore cannot be evaded by simply running away. The [[Sage]] skill [[Magnetic Earth]] will prevent Exploding Dragon from dealing damage, but [[Magic Rod]] won't.
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Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the enemy targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5. This skill is considered an [[:Category:AoE_Skills|Area of Effect]] skill, but is targeted and therefore cannot be evaded by simply running away.
  
 
This skill is calculated as a single hit that is then divide into three separate hits. Each hit is then rounded down; as a result, dealing damage of 1 (such as to plants) will split up and rounded to zero.
 
This skill is calculated as a single hit that is then divide into three separate hits. Each hit is then rounded down; as a result, dealing damage of 1 (such as to plants) will split up and rounded to zero.

Revision as of 07:09, 31 May 2010

Exploding Dragon.png Exploding Dragon
Exploding Dragon Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: (3+Skill Level)*5
Cast Time: 3s
Cast Delay: 3s
Target: Foe
Range: 9 cells cells
Area of Effect: 5x5 cells
Property: Fire
Catalyst: 1 Flame Stone
Prerequisites
(Ninja) Ninja Mastery Lv. 10, Blaze Shield Lv. 7

Description

Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the enemy targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5. This skill is considered an Area of Effect skill, but is targeted and therefore cannot be evaded by simply running away.

This skill is calculated as a single hit that is then divide into three separate hits. Each hit is then rounded down; as a result, dealing damage of 1 (such as to plants) will split up and rounded to zero.

Level 1 2 3 4 5
Damage 300% 450% 600% 750% 900%
SP Cost 20 25 30 35 40