Difference between revisions of "Perfect Dodge"

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*{{item|id=1261 Infiltrator}}: +2
 
*{{item|id=1261 Infiltrator}}: +2
 
*{{item|id=2516 Falcon Muffler}}: +5
 
*{{item|id=2516 Falcon Muffler}}: +5
 +
*{{item|id=2519 Morrigane's Manteau}}: +8 (and 2 [[LUK]])
 
*{{item|id=2524 Valkyrian Manteau}}: +5, +(refine rate)*2 ([[Mage]], [[Archer]] and [[Acolyte]] classes only)
 
*{{item|id=2524 Valkyrian Manteau}}: +5, +(refine rate)*2 ([[Mage]], [[Archer]] and [[Acolyte]] classes only)
 
*[[Perfect Tablature]]  
 
*[[Perfect Tablature]]  
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 19:26, 2 October 2008

Also known as Lucky Dodge.

Description

Every character starts with a value of 1.

10 luk increases your Perfect Dodge by 1.

  • Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
  • It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
  • Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
  • It does not work against skill attacks, traps, or magic.
  • This overrides (potential) critical hits.

Note

  • Homunculus' flee is similar to this, as it is not reduced by the mob effect.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal. (verify?)

Modifiers