Difference between revisions of "Assassin Job Change Guide"
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=== Set 1 === | === Set 1 === | ||
# ''Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.'' '''30''' | # ''Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10.'' '''30''' | ||
| − | # ''Choose | + | # ''Choose a monster which detects hiding/cloaking Thieves and Assassins.'' '''Andre''' |
| − | # ''Choose | + | # ''Choose a group of weapons that cannot be used by an Assassin at once.'' '''Katar + Maingauche''' |
| − | # ''Choose the town where Thieves can change their jobs.'' ''' | + | # ''Choose the town where Thieves can change their jobs.'' '''Morocc''' |
# ''Choose a card that does not affect the AGI stat.'' '''Whisper Card''' | # ''Choose a card that does not affect the AGI stat.'' '''Whisper Card''' | ||
# ''Choose the correct specialty of the Assassin class.'' '''''any answer is correct''''' | # ''Choose the correct specialty of the Assassin class.'' '''''any answer is correct''''' | ||
| Line 21: | Line 21: | ||
# ''Choose the item that an Assassin cannot equip.'' '''Helm''' | # ''Choose the item that an Assassin cannot equip.'' '''Helm''' | ||
# ''Choose the job change item for Thief.'' '''Orange Gooey Mushroom''' or '''Orange Net Mushroom''' | # ''Choose the job change item for Thief.'' '''Orange Gooey Mushroom''' or '''Orange Net Mushroom''' | ||
| − | # ''Choose | + | # ''Choose a card that would typically benefit an Assassin the least.'' '''Elder Willow card''' |
| + | |||
=== Set 2 === | === Set 2 === | ||
=== Set 3 === | === Set 3 === | ||
Revision as of 01:38, 10 July 2008
This guide is an extended part of the Assassin section.
Contents
Sign Up
The Assassin's Guild can be found in moc_fild16 (205, 296), two maps South and two maps East of Morroc. The entrance to the guild is located near the center on the upper portion of the island. The Guildsman NPC (in_moc_16 19 33) inside will allow would-be Assassins into a room with another NPC as long as they are Thieves at Job level 40 or above. The player, then, must walk near the Guildsman at (in_moc_16 25, 90). After signing up, access to the next room will be granted.
Written Test
Once the player enters the room, a hidden NPC will reveal himself upon walking forward. He will ask the player 10 questions about Thief and Assassin knowledge ranging from skills to cards to equipment.
- Task: Answer at least 9 out of 10 questions correctly.
Set 1
- Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10. 30
- Choose a monster which detects hiding/cloaking Thieves and Assassins. Andre
- Choose a group of weapons that cannot be used by an Assassin at once. Katar + Maingauche
- Choose the town where Thieves can change their jobs. Morocc
- Choose a card that does not affect the AGI stat. Whisper Card
- Choose the correct specialty of the Assassin class. any answer is correct
- Choose the maximum AGI bonus an Assassin can get at job level 50. 10
- Choose the item that an Assassin cannot equip. Helm
- Choose the job change item for Thief. Orange Gooey Mushroom or Orange Net Mushroom
- Choose a card that would typically benefit an Assassin the least. Elder Willow card
Set 2
Set 3
Assassination Test
The player must then enter the pub for the next test. They will have to wait their turn if someone else is already in the process of it. The player will then be sent to a room filled with Porings, Drops, Lunatics and Poporings.
- Task: Kill 6 monsters of the exact name given by the announcer in three minutes.
The name will usually be "Target Monster" or "Job Change Test Monster" but may vary in different versions of RO. The target monsters also always consist of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will automatically kill every other monster in the room and open a portal for the next quest.
Leap of Faith
- Task: Run to the other side of a room filled with Mummies and Hydras.
Stopping to attack monsters is not necessary. Getting to the sides of the room and going as quickly as possible is highly recommended to avoid getting mobbed. Once the player reaches the NPC at the end of the room, all monsters will die and the player may proceed to the next room. Dying results in failing the test and the player will be teleported at the entrance of the guild and retake Part 2 of the quest. If the player dies, it is not required to use healing items as the entrance NPC will heal the character back to perfect health.
This part of the test can be made easier through good use of Hide, and is trivial if the player has a Frilldora-carded garment.
Invisible Maze
The player will then be sent to a series of rooms that look exactly the same. There is no significance to those other than walking through the portals until reaching a large room with invisible walls.
- Task: Traverse through an invisible maze and go beside the Assassin Master at the bottom left corner of the room.
There may be blocked paths but eventually the player can reach the NPC through trial and error. Talk to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful Thieves are then be rewarded with a Dagger or Katar-class Weapon (depending on Job Level) or a weapon of choice (Job 50), as well as a Necklace of Oblivion (Warning: Do not sell this last item).
Job Change
The player will be sent back to the entrance of the Assassin's Guild.
- Task: Present the Necklace of Oblivion to the Entrance NPC to be job changed into an Assassin.
