Difference between revisions of "Perfect Dodge"

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*{{item|id=4001 Poring Card}}: +1
 
*{{item|id=4001 Poring Card}}: +1
 
*{{item|id=4051 Yoyo Card}}: +5
 
*{{item|id=4051 Yoyo Card}}: +5
*{{item|id=4284 Choco Card}}: +5
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*{{item|id=4285 Choco Card}}: +5
 
*{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only)
 
*{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only)
 
*{{item|id=1964 Chemeti Whip}}: +2
 
*{{item|id=1964 Chemeti Whip}}: +2

Revision as of 17:19, 3 April 2008

Also known as Lucky Dodge.

Description

Every character starts with a value of 1.

10 luk increases your Perfect Dodge by 1.

  • Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
  • It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
  • Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
  • It does not work against skill attacks, traps, or magic.
  • This overrides (potential) critical hits.

Note

  • Homunculus' flee is similar to this, as it is not reduced by the mob effect.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal. (verify?)

Modifiers