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	<updated>2026-04-27T00:42:05Z</updated>
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	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Clashing_Spiral&amp;diff=23540</id>
		<title>Clashing Spiral</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Clashing_Spiral&amp;diff=23540"/>
		<updated>2010-08-01T03:20:53Z</updated>

		<summary type="html">&lt;p&gt;TwilightsCall: minor grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Lord Knight&lt;br /&gt;
| class2 = Mercenary&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Offensive&lt;br /&gt;
| levels = 5 (Selectable)&lt;br /&gt;
| prereqs = ([[Knight]]) [[Pierce]] Lv. 5, [[Spear Mastery]] Lv. 10, [[Spear Stab]] Lv. 5 &lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = (15 + (Skill level*3)) &lt;br /&gt;
| hpcost =&lt;br /&gt;
| time = (1 - [[DEX]]/150) seconds&lt;br /&gt;
| delay = (1 + (Skill Level*0.2)) seconds &lt;br /&gt;
| duration =&lt;br /&gt;
| target = Enemy&lt;br /&gt;
| range = 5&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst = &lt;br /&gt;
| cf_name = Weapon&lt;br /&gt;
| cf_value = Spear&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Clashing Spiral is a 5 hit ranged attack that derives most of its damage from the weight of the Spear used. The opponent is unable to move for one second while the five hits of Clashing Spiral are dealt (similar to being crit locked). At level 5, it has a one second cast time and two second after-cast delay. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level || [[ATK]] || SP Cost || Cast Time || Cast Delay &lt;br /&gt;
|- &lt;br /&gt;
|1 || 150% || 18 || 0.3 || 1.2  &lt;br /&gt;
|-&lt;br /&gt;
|2 || 200% || 21 || 0.5 || 1.4  &lt;br /&gt;
|-&lt;br /&gt;
|3 || 250% || 24 || 0.7 || 1.6  &lt;br /&gt;
|-&lt;br /&gt;
|4 || 300% || 27 || 0.9 || 1.8  &lt;br /&gt;
|-&lt;br /&gt;
|5 || 350% || 30 || 1 || 2  &lt;br /&gt;
|}&lt;br /&gt;
== Information ==&lt;br /&gt;
*Clashing Spiral bypasses [[DEF|defense]]. &lt;br /&gt;
*Requires its user to be wielding a Spear.&lt;br /&gt;
*Has a unique size penalty. &lt;br /&gt;
*Recommended levels are 5 or 1.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
*Formula: [(weaponweight*0.8*skillmod)+strbonus+weaponupgrades]*damagemodifiers*5 &lt;br /&gt;
&lt;br /&gt;
*Most ATK is not calculated into Clashing Spiral's damage. Things such as Spear Mastery/Weapon Masteries, Andre cards, or base weapon ATK will not add damage. However, weapon upgrades do (the damage they add is not random, such as on normal melee attacks). &lt;br /&gt;
*When Clashing Spiral misses, you will do the same damage as your weapon upgrades normally add to Clashing Spiral. &lt;br /&gt;
*Racial/elemental/size cards or items that multiply the final damage by a percentage, such as The Sign, will add damage. &lt;br /&gt;
*Hunting Spear is the best weapon to use with this skill as weapon weight adds the most damage to date (Noghalt 10.3 update). &lt;br /&gt;
*Every 10 [[STR]] adds a set amount of damage to Clashing Spiral that can be multiplied by cards, The Sign, or similar items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!STR || New Damage Added || Total Damage from STR  &lt;br /&gt;
|-&lt;br /&gt;
|10 || +5 || 5  &lt;br /&gt;
|-&lt;br /&gt;
|20 || +15 || 20  &lt;br /&gt;
|-&lt;br /&gt;
|30 || +25 || 45  &lt;br /&gt;
|-&lt;br /&gt;
|40 || +35 || 80  &lt;br /&gt;
|-&lt;br /&gt;
|50 || +45 || 125 &lt;br /&gt;
|- &lt;br /&gt;
|60 || +55 || 180  &lt;br /&gt;
|-&lt;br /&gt;
|70 || +65 || 245  &lt;br /&gt;
|-&lt;br /&gt;
|80 || +75 || 320  &lt;br /&gt;
|-&lt;br /&gt;
|90 || +85 || 405  &lt;br /&gt;
|-&lt;br /&gt;
|100 || +95 || 500 &lt;br /&gt;
|- &lt;br /&gt;
|110 || +105 || 605  &lt;br /&gt;
|-&lt;br /&gt;
|120 || +115 || 720  &lt;br /&gt;
|-&lt;br /&gt;
|130 || +125 || 845  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cast Time &amp;amp; Delay ==&lt;br /&gt;
*At level 5, each point of [[DEX]] reduces Spiral's cast time by 1/150th of a second. The formula for the base cast time is ((150 - dex)/150) seconds or (1 - dex/150) seconds. &lt;br /&gt;
*Any cards, equipment, or items that add [[DEX]] will reduce the cast time. As will skills like [[Suffragium]] or [[Magic Strings]]. &lt;br /&gt;
*[[Magic Strings]] also reduces the after-cast delay.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
=== PvM ===&lt;br /&gt;
&lt;br /&gt;
*Clashing Spiral can be used primarily to level by [[Teleport]]ing (by skill or Fly Wings) around a map and one-shotting monsters. This is commonly done to Stings and Penomenas. &lt;br /&gt;
*This skill is also great for killing monsters in the Somatology Laboratory (&amp;quot;Bio Labs&amp;quot;). &lt;br /&gt;
*[[Pierce]] or [[Bowling Bash]] will deal more damage per minute against [[MvP]]s if no Magic Strings is present. Even if Clashing Spiral does 8k damage per use, its cast time and after cast delay gives it awful DPM. However, if a decent [[Magic Strings]] is present, a proper Clashing Spiral Lord Knight will likely dominate over Pierce and [[Bowling Bash]] Knights at MvP scenes. &lt;br /&gt;
=== PvP ===&lt;br /&gt;
&lt;br /&gt;
*While Clashing Spiral usually requires Magic Strings to gain more damage per minute than other skills, a Lexed Clashing Spiral (dealing twice the damage) can almost instantly kill low HP/vitality classes. *Additionally, it does have many advantages since it can deal so much damage at once. However, there are many cards that will reduce a good portion of Clashing Spiral's damage. It can also be quickly blocked by [[Pneuma]].&lt;br /&gt;
*A user can [[Wind]] endow their weapon and use Marina or Stormy Knight cards to cause [[Frozen]] status, providing extra damage when the wind damage hits a frozen enemy. This strategy is similar to Paladin's using [[Shield Chain]].&lt;/div&gt;</summary>
		<author><name>TwilightsCall</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Rogue_Spirit&amp;diff=20595</id>
		<title>Rogue Spirit</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Rogue_Spirit&amp;diff=20595"/>
		<updated>2010-02-03T22:44:30Z</updated>

		<summary type="html">&lt;p&gt;TwilightsCall: Effects all ranked potions, not just whites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Soul Linker&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 5 (Fixed)&lt;br /&gt;
| prereqs = ([[Soul Linker]]) [[Assassin Spirit]] Lv. 1 &lt;br /&gt;
| quest = &lt;br /&gt;
| spcost = (560 - (Skill level*100)) &lt;br /&gt;
| hpcost =&lt;br /&gt;
| time = 1 second&lt;br /&gt;
| delay = N/A&lt;br /&gt;
| duration = (100 + (Skill level*50)) seconds &lt;br /&gt;
| target = [[Rogue]]s&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Imbues [[Rogue]]s&amp;lt;ref&amp;gt;This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class&amp;lt;/ref&amp;gt; and [[Stalker]]s with the Spirit of the Rogue, giving them special powerful buffs that last until the Spirit buff runs out.&lt;br /&gt;
* Immunity to [[Dispell]] is gained.&lt;br /&gt;
* Immunity to [[TaeKwon Kid]]'s [[Flying Kick]] link-buff dispelling attribute is gained if the [[Stalker]] has [[Preserve]].&lt;br /&gt;
* Healing rate from Potions made by [[Alchemist]] rankers is vastly increased.&lt;br /&gt;
* [[STR]] bonus from [[Stealth]] lasts 300 seconds.&lt;br /&gt;
* [[Movement Speed]] while in [[Stealth]] mode is vastly increased&amp;lt;ref&amp;gt;The increased movement speed stacks with [[Increase Agility]]. At [[Stealth]]'s highest level, the movement speed is constant {{item |id=12016 Speed Potion-like}}. &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
 ! Level !! 1 !! 2 !! 3 !! 4 !! 5&lt;br /&gt;
 |-&lt;br /&gt;
 ! Duration (sec)&lt;br /&gt;
 | 150 || 200 || 250 || 300 || 350&lt;br /&gt;
 |-&lt;br /&gt;
 ! SP Cost&lt;br /&gt;
 | 460 || 360 || 260 || 160 || 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spirit Link Skills]]&lt;/div&gt;</summary>
		<author><name>TwilightsCall</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Repeatable_EXP_Quests&amp;diff=11427</id>
		<title>Talk:Repeatable EXP Quests</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Repeatable_EXP_Quests&amp;diff=11427"/>
		<updated>2008-06-19T14:07:14Z</updated>

		<summary type="html">&lt;p&gt;TwilightsCall: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Layout ==&lt;br /&gt;
Would a table layout better suit the information on this page? (such as following or perhaps similar with minimaps)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Location !! Level Range !! Items !! Base EXP Reward !! Job EXP Reward !! Item Reward&lt;br /&gt;
|-&lt;br /&gt;
| Yullo || ({{map |id=mjonir_01 mjonir_01}} 296, 29) || 24~60 || 25 {{item |id=1027 Porcupine Quill}} || 10,425 || ??? || 10 {{item |id=501 Red Potion}}&lt;br /&gt;
|-&lt;br /&gt;
| Shone || ({{map |id=moc_fild17 moc_fild17}} 208, 346) || 25~65 || 25 {{item |id=1055 Earthworm Peeling}} || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| Langry || ({{map |id=gef_fild07 gef_fild07}} 321, 193) || 2~20 || 25 {{item |id=914 Fluff}} || 385 || 30 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Biochemistness-76|Biochemistness-76]] 01:34, 18 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
Yeah except maybe have 2 columns for upper and lower level bounds, and of course make it sortable. --[[User:Resplendent|Resplendent]] 07:04, 18 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
I think for the unknown values, we should write &amp;quot;Unknown&amp;quot; instead of question marks. Just makes it seem more... Clear, lol. --[[User:Steax|Steax]] 09:35, 18 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I must admit I am curious as to whether or not these experience values are affected by the current experience event.  In a way it would be nice if they were being doubled by it, but in another way it would be almost better if this is what they are naturally.  -TwilightsCall&lt;/div&gt;</summary>
		<author><name>TwilightsCall</name></author>
		
	</entry>
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