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	<updated>2026-04-21T20:19:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Status_Effects&amp;diff=10910</id>
		<title>Talk:Status Effects</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Status_Effects&amp;diff=10910"/>
		<updated>2008-05-26T06:56:47Z</updated>

		<summary type="html">&lt;p&gt;Theultramage: list of inconsistencies about coma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Copied Info from RODatazone ==&lt;br /&gt;
''True or not?''&lt;br /&gt;
&lt;br /&gt;
Blind&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Chirping sound indicates success, but no outward sign&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': 30 - BaseLevel/10 - Int/15 seconds &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;(15 seconds minimum)&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Cure&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Geek Glasses (15%), Glasses (15%), Martin Card (20%), Purple Sunglasses (10%), Sunglasses (5%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Blinker, Deviruchi Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Blind, the targets flee and hit are reduced by &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;25%&amp;lt;/del&amp;gt; 33%&amp;lt;/span&amp;gt; each. The sight range of a monster becomes 1 tile while Blind, although they can still react to attacks and spell casting normally and looters can still loot. The sight range of a player becomes 10 tiles while Blind. Some objects on the screen will become very dark for the player.&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Chaos&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': See effect&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': Unknown&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': Unknown&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Giearth Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': Some people have equated this effect with the Hallucination skill of some monsters. I do not know the truth behind this. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Curse&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Turns red and the spectre of the grim reaper hangs over the target&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': LUK helps, formula unknown.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': VIT helps, formula unknown.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Holy Water, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Bless&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Headset (10%), Ear Muffs (10%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': ATK -25%, LUK = 0, Decreased Walking Speed. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Frozen&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Frozen solid in a chunk of ice&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97 - MDEF - LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': BaseDuration*(1-MDEF/100) or until hit and damaged&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Megalodon Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Marc Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Frozen, the target is unable to do anything, attacks automatically hit them, they become Water1 element, they receive -50% DEF and +25% MDEF. Lex Aeterna and Steal cannot be used on the target. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Poison&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Target turns purple&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(100(?)-VIT-LUK/5)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
(Note: For full immunity from poison, at least 100 vit is needed. Luk is still undetermined, as I've tested at 97vit/37luk (no poison), 98vit/10luk (poison), and 99vit/12luk(poison). At a minimum, luk plays a factor of at least luk/12.33, but appears to be random at times.)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration (vs Monster)''': 10-30 seconds (reduced by VIT, LUK)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration (vs Player)''': 5-60 seconds (reduced by VIT, LUK)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Herb, Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Detoxify&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Gas Mask (30%), Ghoul Card (20%), Oxygen Mask (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;Argiope Card (damage immunity, not effect immunity)&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': -25% DEF and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. Entire screen turns purple for the poisoned individual. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silence&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': /... emotion appears intermittently above head of target&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': BaseDuration*(100-VIT)/100 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': Green Potion, Panacea&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Cure&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Flu Mask (10%), Gangster Mask (15%), Stainer Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Marduk Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': The Silence effect stops the use of all non-passive skills. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sleep&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': ZZzz graphics appear above head of target&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': ~30 seconds (or until hit and damaged)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Coco Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Nightmare Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': The target of the Sleep effect cannot do anything, attacks automatically hit them and the chance of a them taking a Critical is doubled. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Curse&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Target turns black&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-INT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration''': 17-MDEF/20 seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': Munak Card (15%), Argos Card (20%)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Medusa Card (NYI?)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Stone Cursed, the target is unable to do anything, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;attacks automatically hit them&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt; they become Earth1 element, they receive -50% DEF and +25% MDEF, 1% of Max HP is lost every 5 seconds unless that would cause HP to drop below 25% of MaxHP. Lex Aeterna and Steal cannot be used on the target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;del&amp;gt;NOTE: There appears to be a bug with Stone Curse at the moment.&amp;lt;/del&amp;gt;&amp;lt;/span&amp;gt; A Stone Cursed player can still dodge hits normally. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Stun&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Appearance''': Stars circles the targets head&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Success Rate''': BaseChance*(97-VIT-LUK/3)/100 %&amp;lt;br/&amp;gt;&lt;br /&gt;
(Note: I've received reports that 97 vit does not guarantee immunity to stun. The highest vit/luk combination I've heard of and still being able to get stunned is 98 vit with 10 luk. Even if luk were to have a reduction of luk/5, that should still be 100% immunity. Will test at a later date.)&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Duration: 3*(97-VIT-LUK/3) /100) seconds&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Items''': None&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Recovery Skill''': Status Recovery&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Resistance Items''': &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Stalatic Golem Card (20%)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Immunity Items''': Orc Hero Card&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Effect''': While Stunned, the target is unable to do anything and attacks automatically hit them. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
--[[User:Resplendent|Resplendent]] 16:39, 24 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
I've made some changes in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; to things i know are quite wrong. --[[User:Biochemistness-76|Biochemistness-76]] 17:24, 24 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Coma ==&lt;br /&gt;
About Coma: Is it true?, that Bathory card grants effect immunity? [[User:Hellion|Hellion]] 22:17, 27 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
Issues with the part about coma:&lt;br /&gt;
1. You can dodge Coma &amp;lt;- should be &amp;quot;Only activates when attack hits&amp;quot; (see Tarot Card of Fate, which never misses) &amp;lt;br&amp;gt;&lt;br /&gt;
2. Coma now gives exp (claims Doddler) &amp;lt;br&amp;gt;&lt;br /&gt;
3. Having higher LUK will decrease the chance of receiving it &amp;lt;- false, nothing will prevent it &amp;lt;br&amp;gt;&lt;br /&gt;
4. Having higher LUK will increase the chance of dealing it &amp;lt;- this is completely made up &amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Theultramage|Theultramage]] 00:56, 26 May 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Theultramage</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Kaizel&amp;diff=9336</id>
		<title>Talk:Kaizel</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Kaizel&amp;diff=9336"/>
		<updated>2008-03-09T14:16:02Z</updated>

		<summary type="html">&lt;p&gt;Theultramage: more info about the undocumented sp regen bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From [[http://forums.roempire.com/showthread.php?t=150227 ROEmpire forums topic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Kaizel DOES funciton in WoE. Instead of having the auto-res characteristic, it gives a MASSIVE SP regen boost when you are in a castle your guild currently controls. You regen sp every second, twice as much as if you're sitting, and that even without Magnificat.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
-- confirmation needed, if this is real then it's a rather recent (and unannounced) update. By [[User:Theultramage|Theultramage]] 05:44, 13 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
Additional info - on episode X.4 servers at least, it's not Kaizel that gives the increased sp regen when inside your own castle, it's ''being a Soul Linker'' that does it. The bonus is 2x faster sp regen and stacks with Magnificat. This might have changed in the recent updates though. [[User:Theultramage|Theultramage]] 08:16, 9 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Theultramage</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Kaizel&amp;diff=9158</id>
		<title>Talk:Kaizel</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Kaizel&amp;diff=9158"/>
		<updated>2008-02-13T12:44:41Z</updated>

		<summary type="html">&lt;p&gt;Theultramage: question about Kaizel SP regen during WoE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From [[http://forums.roempire.com/showthread.php?t=150227 ROEmpire forums topic]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Kaizel DOES funciton in WoE. Instead of having the auto-res characteristic, it gives a MASSIVE SP regen boost when you are in a castle your guild currently controls. You regen sp every second, twice as much as if you're sitting, and that even without Magnificat.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
-- confirmation needed, if this is real then it's a rather recent (and unannounced) update. By [[User:Theultramage|Theultramage]] 05:44, 13 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Theultramage</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Talk:Frenzy&amp;diff=8885</id>
		<title>Talk:Frenzy</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Talk:Frenzy&amp;diff=8885"/>
		<updated>2008-01-26T19:00:38Z</updated>

		<summary type="html">&lt;p&gt;Theultramage: added info about interaction with Tao Gunka card&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I found out that items that give you a def penalty (Tao Gunka) card are overridden when you activate Frenzy, giving an extra advantage. Should this be included in the topic? [[User:Theultramage|Theultramage]]&lt;/div&gt;</summary>
		<author><name>Theultramage</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Bowling_Bash&amp;diff=7387</id>
		<title>Bowling Bash</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Bowling_Bash&amp;diff=7387"/>
		<updated>2007-11-04T09:42:28Z</updated>

		<summary type="html">&lt;p&gt;Theultramage: gave the skill's information section a more consistent look&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Knight&lt;br /&gt;
| type = Offensive&lt;br /&gt;
| levels = 10 (Selectable)&lt;br /&gt;
| prereqs = ([[Swordman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5, ([[Knight]]) [[Twohand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5&lt;br /&gt;
| time = 0.7 seconds(Not Interruptible)(reduced by [[Stats#DEX | DEX]])     &lt;br /&gt;
| delay = [[Stats#ASPD | ASPD]] dependent (Animation delay)&lt;br /&gt;
| target = Foe&lt;br /&gt;
| range = Melee&lt;br /&gt;
| area = 3 x 3&lt;br /&gt;
| knock = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Bowling Bash will knock targets backward, causing massive damage in a 3x3 cell area that hits twice. Bowling Bash cannot be interrupted by attacks. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;border 1em #aaaaaa solid&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | '''Skill&amp;lt;br&amp;gt;Level''' || align=center | '''ATK''' || align=center | '''SP&amp;lt;br&amp;gt;Consumption'''  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 1 || align=center | 140% || align=center | 13  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 2 || align=center | 180% || align=center | 14  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 3 || align=center | 220% || align=center | 15  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 4 || align=center | 260% || align=center | 16  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 5 || align=center | 300% || align=center | 17  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 6 || align=center | 340% || align=center | 18  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 7 || align=center | 380% || align=center | 19  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 8 || align=center | 420% || align=center | 20  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 9 || align=center | 460% || align=center | 21  &lt;br /&gt;
|-&lt;br /&gt;
| align=center | 10 || align=center | 500% || align=center | 22  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
*The two hits of the skill proc at the same moment but are counted separately, meaning&lt;br /&gt;
**Skills that have a set number of hit deflection are affected twice. &lt;br /&gt;
**Only the first hit's damage can be doubled by [[Lex Aeterna]]. &lt;br /&gt;
**Status effects from cards and special weapons apply for both hits separately. This includes {{item |id=1225 Mail}} and {{item |id=1224 Sword Breakers}}. &lt;br /&gt;
**If hitting a target trapped in [[Fiber Lock]] with a [[Fire]] endowed weapon and Bowling Bash, the [[Fiber Lock]] will burn away after the first hit of Bowling Bash. This means there will be no [[Stats#ATK | ATK]] bonus from [[Fiber Lock]] for the second hit of Bowling Bash. &lt;br /&gt;
*Even when used with a bow on a [[Rogue]] class, the skill is still melee, '''NOT''' ranged. Hence it is not blocked by [[Pneuma]], and also does not consume [[Arrows | arrows]]. &lt;br /&gt;
*The knockback effect will move the target into the direction the caster has last moved or faced toward. When turning away from a target and then performing the skill, it results in a suck-in-like effect where the target becomes drawn to the caster. &lt;br /&gt;
*The knockback effect comes before the hits proc. Due to this, [[Safety Wall]] does '''NOT''' block the skill, and the target gets moved one cell out of it. &lt;br /&gt;
*Knockback effect does not work during [[PvP and WoE#WoE | WoE]].&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*There is an invisible grid on every map that reverts the skill to its older self when performed inside it. The grid is present on every cell that is divisible by 40 on the X or Y coordinates, and the five adjecent cells to those.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The old skill's description according to Ro DataZone&amp;lt;ref name=datazone&amp;gt;http://rodatazone.simgaming.net/jobs/2-1/knight.php RO DataZone Knight Info Pages&amp;lt;/ref&amp;gt;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; ''Hits one enemy to start with an [[Stats#ATK | ATK]] modifier of 100% + 50%*Skill Level. The enemy is knocked west up to 4 tiles. &amp;quot;West&amp;quot; is towards the left-hand side of the mini-map. If that enemy hits any other enemies, then the hit becomes a 3x3 tile melee splash attack at that point. During the cast time, character's DEF is reduced to 2/3.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Since the Cast Delay is based on [[Stats#ASPD | ASPD]], which is the caster's sprite animation itself basically, engaging a foe that has [[Shield Reflect]] turned on, results in the animation to be broken when the caster takes damage. This essentially negates the cast delay, and Bowling Bash can be recasted immediately without much delay, resulting in a very high damage output per second. &lt;br /&gt;
&lt;br /&gt;
*The skill used to be only limited to hitting a maximum of 11 targets at once, but with the update, it can hit an unlimited amound of targets, as long as they are next to each other. &lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
{{plainlink |url=http://sakage.main.jp/ro/mapbb/ BBガーターMAP（・ω・） とは}} ~ BB garter(grid) Maps (direct link to the map listing: [http://sakage.main.jp/ro/mapbb/romaps.html])&lt;/div&gt;</summary>
		<author><name>Theultramage</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Deluge&amp;diff=7334</id>
		<title>Deluge</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Deluge&amp;diff=7334"/>
		<updated>2007-11-01T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;Theultramage: fixed invalid area info (as per ingame iRO test)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Sage&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 5 (Fixed)&lt;br /&gt;
| prereqs = ([[Sage]]) [[Endow Tsunami]] Lv. 2&lt;br /&gt;
| spcost = (50 - (Skill level*2))&lt;br /&gt;
| time = 5 seconds&lt;br /&gt;
| duration = (Skill level) minutes&lt;br /&gt;
| target = Ground&lt;br /&gt;
| range = 3&lt;br /&gt;
| area = 7x7&lt;br /&gt;
| catalyst = 1 {{item |id=715 Yellow Gemstone}}&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Cast an area on the ground that will amplify all [[Water]] element attacks and increase the [[Max HP]] of [[Water]] element characters. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! 1 !! 2 !! 3 !! 4 !! 5&lt;br /&gt;
|-&lt;br /&gt;
! Water Element Damage (%)&lt;br /&gt;
| 10 || 14 || 17 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
! +Max HP (%)&lt;br /&gt;
| 5 || 9 || 12 || 14 || 15&lt;br /&gt;
|-&lt;br /&gt;
! SP Cost&lt;br /&gt;
| 48 || 46 || 44 || 42 || 40&lt;br /&gt;
|-&lt;br /&gt;
! Duration (min)&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Deluge also enables the use of the [[Water Ball]] and [[Aqua Benedicta]] skills. &lt;br /&gt;
* Deluge acts as '''shallow water''' for skills [[Aqua Benedicta]] and [[Water Ball]]. While [[Water Ball]] consumes Deluge rapidly, [[Aqua Benedicta]] can be used endlessly while the spell on the ground lasts.&lt;br /&gt;
* Deluge doubles the duration of [[Blinding Mist]].&lt;br /&gt;
* Deluge cannot be cast on a cell currently affected by any floor skill or ground targeted skill. &lt;br /&gt;
* Initial cast consumes 1 {{item |id=715 Yellow Gemstone}} and grants the Elemental Floor buff for the duration. Casting Deluge, [[Whirlwind]] or [[Volcano]] while the buff is active will not incur a gemstone cost.&lt;/div&gt;</summary>
		<author><name>Theultramage</name></author>
		
	</entry>
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