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	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=DEF&amp;diff=10283</id>
		<title>DEF</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=DEF&amp;diff=10283"/>
		<updated>2008-04-16T06:07:25Z</updated>

		<summary type="html">&lt;p&gt;TheYummyKenshin: /* Additive Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
DEF (DEFense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on [[ATK]]. However, there are exceptions. &lt;br /&gt;
&lt;br /&gt;
The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction. &lt;br /&gt;
&lt;br /&gt;
== Hard DEF ==&lt;br /&gt;
var HARD_DEF = 0;&lt;br /&gt;
HARD_DEF += HARD_DEF_A;&lt;br /&gt;
HARD_DEF = Math.floor( HARD_DEF * (1 + HARD_DEF_B / 100 ) );&lt;br /&gt;
&lt;br /&gt;
HARD_DEF_A : Sum of additive bonuses&lt;br /&gt;
HARD_DEF_B : Sum of multiplicative bonuses&lt;br /&gt;
&lt;br /&gt;
Base value of 0. Add bonuses from armor, cards, skills, etc. &lt;br /&gt;
&lt;br /&gt;
=== Additive Bonuses ===&lt;br /&gt;
*Equipment bonus to DEF: +1 per point &lt;br /&gt;
*Armor [[Refinement System|upgrades]]: 2/3 per point (inaccurate, exact value unknown) &lt;br /&gt;
*{{item|id=4114 Argiope Card}}: +1 &lt;br /&gt;
*{{item|id=4075 Argos Card}}: +1 &lt;br /&gt;
*{{item|id=4061 Cornutus Card}}: +1 &lt;br /&gt;
*{{item|id=4098 Dokebi Card}}: +1 &lt;br /&gt;
*{{item|id=4141 Evil Druid Card}}: +1 &lt;br /&gt;
*{{item|id=4110 Ghoul Card}}: +1 &lt;br /&gt;
*{{item|id=4046 Martin Card}}: +1 &lt;br /&gt;
*{{item|id=4067 Megalodon Card}}: +1 &lt;br /&gt;
*{{item|id=4090 Munak Card}}: +1 &lt;br /&gt;
*{{item|id=4099 Pasana Card}}: +1 &lt;br /&gt;
*{{item|id=4101 Sandman Card}}: +1 &lt;br /&gt;
*{{item|id=4039 Stainer Card}}: +1 &lt;br /&gt;
*{{item|id=4089 Swordfish Card}}: +1 &lt;br /&gt;
*{{item|id=4042 Steel Chonchon Card}}: +2 &lt;br /&gt;
*{{item|id=4032 Ambernite Card}}: +2 &lt;br /&gt;
*{{item|id=4220 Solider Card}}: +2 &lt;br /&gt;
*{{item|id=4302 Tao Gunka Card}}: -50&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Bonuses ===&lt;br /&gt;
A number of skills and items reduce def in this way however. These effect both hard and soft def, and are often used to reduce damage from [[Ice Pick]] and [[Occult Impaction]]. &lt;br /&gt;
&lt;br /&gt;
*[[Grimtooth]]: -50% &lt;br /&gt;
*[[Spear Dynamo]]: -5% per level &lt;br /&gt;
*{{item|id=1523 Spike}}: -66.7% &lt;br /&gt;
== Soft DEF ==&lt;br /&gt;
var SOFT_DEF = 0;&lt;br /&gt;
SOFT_DEF += Math.floor( VIT * 0.5 );&lt;br /&gt;
SOFT_DEF += Math.max( Math.floor( VIT * 0.3 ) , Math.floor( VIT^2 / 150 ) - 1 );&lt;br /&gt;
SOFT_DEF += SOFT_DEF_A;&lt;br /&gt;
SOFT_DEF = Math.floor( SOFT_DEF * (1 + SOFT_DEF_B / 100 ) );&lt;br /&gt;
&lt;br /&gt;
SOFT_DEF_A : Sum of additive bonuses&lt;br /&gt;
SOFT_DEF_B : Sum of multiplicative bonuses&lt;br /&gt;
&lt;br /&gt;
Base value of 0. Add complex result of VIT. Add bonuses from other sources. &lt;br /&gt;
&lt;br /&gt;
=== Additive Modifiers ===&lt;br /&gt;
[[Divine Protection]]: +3 per level &lt;br /&gt;
=== Multiplicative Modifiers ===&lt;br /&gt;
[[Angelus]]: +5% per level &lt;br /&gt;
&lt;br /&gt;
== Bypassing DEF ==&lt;br /&gt;
The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it. &lt;br /&gt;
&lt;br /&gt;
Incomplete! &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*[[Acid Bomb]] - increase damage, but on base [[VIT]] not DEF &lt;br /&gt;
*[[Battle Chant]] &lt;br /&gt;
*[[Clashing Spiral]] &lt;br /&gt;
*[[Gloria Domini]] &lt;br /&gt;
*[[Gravitational Field]] &lt;br /&gt;
*[[Guillotine Fist]] &lt;br /&gt;
*[[Martyr's Reckoning]]&lt;br /&gt;
*[[Occult Impaction]] - increase damage &lt;br /&gt;
*[[Soul Destroyer]] &lt;br /&gt;
*[[Tarot Card of Fate]]&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*{{item|id=1415 Brocca}} &lt;br /&gt;
*{{item|id=1265 Bloody Roar}} &lt;br /&gt;
*{{item|id=1134 Caesar's Sword}} &lt;br /&gt;
*{{item|id=1228 Combat Knife}} &lt;br /&gt;
*{{item|id=13001 Dragon Killer}} &lt;br /&gt;
*{{item|id=1166 Dragon Slayer}} &lt;br /&gt;
*{{item|id=1169 Executioner}} &lt;br /&gt;
*{{item|id=1233 Exorciser}} &lt;br /&gt;
*{{item|id=1230 Ice Pick}} - increases damage based on DEF &lt;br /&gt;
*{{item|id=1559 Legacy of Dragon}} &lt;br /&gt;
*{{item|id=1367 Slaughter}} &lt;br /&gt;
*{{item|id=1227 Weeder Knife}} &lt;br /&gt;
=== Skills ===&lt;br /&gt;
Skills that work with the above weapons include:&lt;br /&gt;
&lt;br /&gt;
*[[Back Stab]] &lt;br /&gt;
*[[Bash]] &lt;br /&gt;
*[[Bowling Bash]] &lt;br /&gt;
*[[Brandish Spear]] &lt;br /&gt;
*[[Counter Attack]]&lt;br /&gt;
*[[Flying Kick]] &lt;br /&gt;
*[[Grimtooth]] &lt;br /&gt;
*[[Holy Cross]] &lt;br /&gt;
*[[Mammonite]] &lt;br /&gt;
*[[Martyr's Reckoning]] &lt;br /&gt;
*[[Pierce]] &lt;br /&gt;
*[[Raging Trifecta Blow]] &lt;br /&gt;
*[[Snatch]]&lt;br /&gt;
*[[Sonic Blow]]&lt;br /&gt;
*[[Soul Destroyer]] &lt;br /&gt;
*[[Spear Boomerang]] &lt;br /&gt;
*[[Spear Stab]] &lt;br /&gt;
*[[Throw Spirit Sphere]]&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[MDEF]] &lt;br /&gt;
*[[VIT]] &lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanics]]&lt;/div&gt;</summary>
		<author><name>TheYummyKenshin</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Demon&amp;diff=10173</id>
		<title>Demon</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Demon&amp;diff=10173"/>
		<updated>2008-04-05T05:07:54Z</updated>

		<summary type="html">&lt;p&gt;TheYummyKenshin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demons are a race of monster. Notably they are one of the two races to ignore all [[Hiding]] related skills, which include [[Cloaking]], [[Stalk]], [[Stealth]], and [[Hiding]] iteself. The skill [[Blessing]] lowers their [[Flee]] and [[Hit]] when cast on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cards concerning the Demon race are:&lt;br /&gt;
&lt;br /&gt;
* '''{{item |id=4249 Ancient Worm Card}}''': Receive 10% more Experience Points from Demon monsters. Receive 20% more damage from Demon monsters.&lt;br /&gt;
* '''{{item |id=4182 Diabolic Card}}''': Gain 5 SP each time a Demon monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
* '''{{item |id=4312 Fur Seal Card}}''' ([[Acolyte]] Types Only): Accuracy +10, Flee Rate +3. If worn by [[Acolyte]] Class characters, it adds Critial +9 on Demon and [[Undead]] monsters.&lt;br /&gt;
* '''{{item |id=4136 Khalitzburg Card}}''': Reduce damage from Demon monsters by 30%.&lt;br /&gt;
* '''{{item |id=4124 Medusa Card}}''': Gain immunity to the [[Stone]] status. Reduce damage from Demon monsters by 15%.&lt;br /&gt;
* '''{{item |id=4310 Panzer Goblin Card}}''': Inflict 10% more damage with Critical Attack. Critical +7 on Demon monsters.&lt;br /&gt;
* '''{{item |id=4187 Raydric Archer Card}}''': Add the chance of gianing 'Piece of Vindictive Spirit' item each time a Devil monster is killed. &lt;br /&gt;
* '''{{item |id=4111 Strouf Card}}''': Increase damage on Demon monsters by 20%.&lt;br /&gt;
&lt;br /&gt;
Equipment concerning the Demon race are:&lt;br /&gt;
* '''{{item |id=2254 Angel Wing}}''': Headgear. Reduces damage from Demon monsters by 3%. AGI +1, LUK +1. MDEF +3&lt;br /&gt;
* '''{{item |id=2116 Angelic Guard}}''': [[Super Novice]] Shield. Reduces damage from Demon monsters by 5%.&lt;br /&gt;
* '''{{item |id=1228 Combat Knife}}''': Dagger. Increases damage inflicted on Demihuman monsters by 10%, but increases damage received by Demon monsters by 10%. Pierces Defense of Demihuman monsters.&lt;br /&gt;
* '''{{item |id=1233 Exorciser}}''': Dagger. Pierces Defense of Demon monsters. 5% additional tolerance against Demon monsters. Increases damage from Demihuman monsters by 10%.&lt;br /&gt;
* '''{{item |id=2327 Holy Robe}}''': Armor. Increases resistance to Demon monsters by 15% and resistance against [[Shadow]] property by 10%. [[MDEF]] + 5&lt;br /&gt;
* '''{{item |id=1366 Light Epsilon}}''': Axe. Increases damage inflicted on Demon monsters by 3%. Enables use of Level 3 [[Heal]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>TheYummyKenshin</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Perfect_Dodge&amp;diff=10159</id>
		<title>Perfect Dodge</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Perfect_Dodge&amp;diff=10159"/>
		<updated>2008-04-03T17:19:03Z</updated>

		<summary type="html">&lt;p&gt;TheYummyKenshin: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Also known as '''Lucky Dodge'''''.&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Every character starts with a value of 1.&lt;br /&gt;
&lt;br /&gt;
10 luk increases your Perfect Dodge by 1.&lt;br /&gt;
&lt;br /&gt;
* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.&lt;br /&gt;
* It is calculated before [[FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several [[monsters]] attacking him.&lt;br /&gt;
* Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.&lt;br /&gt;
*It does not work against skill attacks, traps, or magic.&lt;br /&gt;
*This overrides (potential) critical hits.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Homunculus' flee is similar to this, as it is not reduced by the mob effect. &lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
&lt;br /&gt;
 var LUCKY = 1;&lt;br /&gt;
 LUCKY += LUK * 0.1;&lt;br /&gt;
 LUCKY += LUCKY_MOD;&lt;br /&gt;
 &lt;br /&gt;
 LUCKY_MOD : Sum of modifiers&lt;br /&gt;
LUCKY is assumed to be accurate to one decimal. (verify?)&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
*{{item|id=4006 Lunatic Card}}: +1&lt;br /&gt;
*{{item|id=4001 Poring Card}}: +1&lt;br /&gt;
*{{item|id=4051 Yoyo Card}}: +5&lt;br /&gt;
*{{item|id=4285 Choco Card}}: +5&lt;br /&gt;
*{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only)&lt;br /&gt;
*{{item|id=1964 Chemeti Whip}}: +2&lt;br /&gt;
*{{item|id=1223 Fortune Sword}}: +20 (and 5 [[LUK]])&lt;br /&gt;
*{{item|id=1237 Grimtooth}}: +5&lt;br /&gt;
*{{item|id=1261 Infiltrator}}: +2&lt;br /&gt;
*{{item|id=2516 Falcon Muffler}}: +5&lt;br /&gt;
*[[Perfect Tablature]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>TheYummyKenshin</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=FLEE&amp;diff=10145</id>
		<title>FLEE</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=FLEE&amp;diff=10145"/>
		<updated>2008-04-02T22:19:45Z</updated>

		<summary type="html">&lt;p&gt;TheYummyKenshin: Undo revision 10144 by TheYummyKenshin (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This article is about the [[Stats#Substats|Substat]]. For the Monk skill, see [[Flee (Skill)]].'' &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI).&lt;br /&gt;
&lt;br /&gt;
Being attacked by more than one monster decreases your Flee by 10% per every additional monster. This reduction is counted before adding Flee from [[Skills]] that directly add Flee (ie. [[Thief]]'s [[Improve Dodge]]). This means that if you are attacked by 4 monsters and your Flee is 150, your Actual Flee would be 105 assuming that you don't have any Flee from any skills directly. This also means that if you're attacked by more than 10 monsters at the same time, they will always hit you regardless of your Flee.&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
Full formula for calculating your Actual Flee is:&lt;br /&gt;
&lt;br /&gt;
Actual Flee = Skill Bonus + [Level + [[AGI]] + Item Bonus] * [1 - ((Mobs -1) * 0.1)]&lt;br /&gt;
&lt;br /&gt;
Item Bonus is bonus granted from [[Items]] or [[Cards]], Skill Bonus is bonus directly granted from Skills and Mobs is the amount of enemies that are attacking you.&lt;br /&gt;
&lt;br /&gt;
Classes which usually benefit the most from (higher) Flee are:&lt;br /&gt;
&lt;br /&gt;
* [[Rogue]] and [[Stalker]]&lt;br /&gt;
* [[Assassin]] and [[Assassin Cross]]&lt;br /&gt;
* [[Blacksmith]] and [[Mastersmith]]&lt;br /&gt;
* [[Hunter]] and [[Sniper]]&lt;br /&gt;
* [[Bard]] and [[Minstrel]]&lt;br /&gt;
* [[Dancer]] and [[Gypsy]]&lt;br /&gt;
* [[TaeKwon Kid]] and [[TaeKwon Master]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Of course, builds will vary on the amount of Flee they end up with, so do not take this list to be true all of the time. Many characters will instead benefit more from DEF/VIT rather than flee. Cards which add to Flee include:&lt;br /&gt;
* Alicel Card +10&lt;br /&gt;
* Choco Card +10&lt;br /&gt;
* Chonchon Card +2&lt;br /&gt;
* Condor Card +10&lt;br /&gt;
* Dragonfly Card +18 [Combo with Chonchon]&lt;br /&gt;
* Dragon Tail Card +10&lt;br /&gt;
* Dustiness Card +5&lt;br /&gt;
* Eclipse Card +18 [Combo with Lunatic]&lt;br /&gt;
* Female Thiefbug Card +1&lt;br /&gt;
* Giant Whisper Card +10&lt;br /&gt;
* Gryphon Card +2&lt;br /&gt;
* Hode Card +5&lt;br /&gt;
* Isis Card +5&lt;br /&gt;
* Jakk Card +5&lt;br /&gt;
* Kavach Icarus Card +10, +20 if the refine rate is 0~4&lt;br /&gt;
* Marionette Card +5&lt;br /&gt;
* Marse Card +5&lt;br /&gt;
* Mastering Card +18 [Combo with Poring]&lt;br /&gt;
* Myst Card +5&lt;br /&gt;
* Nine Tail Card +20&lt;br /&gt;
* Orc Baby Card +10, +15 if the refine rate is 9~10 &lt;br /&gt;
* Orc Zombie Card +5&lt;br /&gt;
* Roween Card +5&lt;br /&gt;
* Seal Card +3&lt;br /&gt;
* Toad Card +18 [Combo with Roda frog]&lt;br /&gt;
* Vagabond Wolf Card +18 [Combo with Wolf]&lt;br /&gt;
* Vocal Card +18 [Combo with Rocker]&lt;br /&gt;
* Wanderer Card +20 [ [[Thief]] class only]&lt;br /&gt;
* Whisper Card +20&lt;br /&gt;
* Yao Jun / Hyegun Card +15&lt;br /&gt;
&lt;br /&gt;
Cards which affect AGI also affect Flee, but due to there being such a large amount they aren't included here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>TheYummyKenshin</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=FLEE&amp;diff=10144</id>
		<title>FLEE</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=FLEE&amp;diff=10144"/>
		<updated>2008-04-02T22:18:54Z</updated>

		<summary type="html">&lt;p&gt;TheYummyKenshin: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This article is about the [[Stats#Substats|Substat]]. For the Monk skill, see [[Flee (Skill)]].'' &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Flee is a character's ability to avoid being hit by regular attacks and most melee skills. The more Flee a character has, the less likely they will be hit by an attack. Generally considered to be the counterpart to DEF/VIT. Flee does not affect being hit with some magic attacks and some skills. Flee is determined by (Level + AGI).&lt;br /&gt;
&lt;br /&gt;
Being attacked by more than one monster decreases your Flee by 10% per every additional monster. This reduction is counted before adding Flee from [[Skills]] that directly add Flee (ie. [[Thief]]'s [[Improve Dodge]]). This means that if you are attacked by 4 monsters and your Flee is 150, your Actual Flee would be 105 assuming that you don't have any Flee from any skills directly. This also means that if you're attacked by more than 10 monsters at the same time, they will always hit you regardless of your Flee.&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
Full formula for calculating your Actual Flee is:&lt;br /&gt;
&lt;br /&gt;
Actual Flee = Skill Bonus + [Level + [[AGI]] + Item Bonus] * [1 - ((Mobs -1) * 0.1)]&lt;br /&gt;
&lt;br /&gt;
Item Bonus is bonus granted from [[Items]] or [[Cards]], Skill Bonus is bonus directly granted from Skills and Mobs is the amount of enemies that are attacking you.&lt;br /&gt;
&lt;br /&gt;
Classes which usually benefit the most from (higher) Flee are:&lt;br /&gt;
&lt;br /&gt;
* [[Rogue]] and [[Stalker]]&lt;br /&gt;
* [[Assassin]] and [[Assassin Cross]]&lt;br /&gt;
* [[Blacksmith]] and [[Mastersmith]]&lt;br /&gt;
* [[Hunter]] and [[Sniper]]&lt;br /&gt;
* [[Bard]] and [[Minstrel]]&lt;br /&gt;
* [[Dancer]] and [[Gypsy]]&lt;br /&gt;
* [[TaeKwon Kid]] and [[TaeKwon Master]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Of course, builds will vary on the amount of Flee they end up with, so do not take this list to be true all of the time. Many characters will instead benefit more from DEF/VIT rather than flee. Cards which add to Flee include:&lt;br /&gt;
* Alicel Card +10&lt;br /&gt;
* Choco Card +10&lt;br /&gt;
* Chonchon Card +2&lt;br /&gt;
* Condor Card +10&lt;br /&gt;
* Dragonfly Card +18 [Combo with Chonchon]&lt;br /&gt;
* Dragon Tail Card +10&lt;br /&gt;
* Dustiness Card +5&lt;br /&gt;
* Eclipse Card +18 [Combo with Lunatic]&lt;br /&gt;
* Female Thiefbug Card +1&lt;br /&gt;
* Giant Whisper Card +10&lt;br /&gt;
* Gryphon Card +2&lt;br /&gt;
* Hode Card +5&lt;br /&gt;
* Isis Card +5&lt;br /&gt;
* Jakk Card +5&lt;br /&gt;
* Kavach Icarus Card +10, +20 if the refine rate is 0~4&lt;br /&gt;
* Marionette Card +5&lt;br /&gt;
* Marse Card +5&lt;br /&gt;
* Mastering Card +18 [Combo with Poring]&lt;br /&gt;
* Myst Card +5&lt;br /&gt;
* Nine Tail Card +20&lt;br /&gt;
* Orc Baby Card +10, +15 if the refine rate is 9~10 &lt;br /&gt;
* Orc Zombie Card +5&lt;br /&gt;
* Roween Card +5&lt;br /&gt;
* Seal Card +3&lt;br /&gt;
* Toad Card +18 [Combo with Roda frog]&lt;br /&gt;
* Vagabond Wolf Card +18 [Combo with Wolf]&lt;br /&gt;
* Vocal Card +18 [Combo with Rocker]&lt;br /&gt;
* Wanderer Card +20 [[[Thief]] class only]&lt;br /&gt;
* Whisper Card +20&lt;br /&gt;
* Yao Jun / Hyegun Card +15&lt;br /&gt;
&lt;br /&gt;
Cards which affect AGI also affect Flee, but due to there being such a large amount they aren't included here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>TheYummyKenshin</name></author>
		
	</entry>
	<entry>
		<id>https://xellie.com/RO/wiki/index.php?title=Perfect_Dodge&amp;diff=10143</id>
		<title>Perfect Dodge</title>
		<link rel="alternate" type="text/html" href="https://xellie.com/RO/wiki/index.php?title=Perfect_Dodge&amp;diff=10143"/>
		<updated>2008-04-02T22:17:10Z</updated>

		<summary type="html">&lt;p&gt;TheYummyKenshin: /* Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Also known as '''Lucky Dodge'''''.&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Every character starts with a value of 1.&lt;br /&gt;
&lt;br /&gt;
10 luk increases your Perfect Dodge by 1.&lt;br /&gt;
&lt;br /&gt;
* Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.&lt;br /&gt;
* It is calculated before [[FLEE]] hence why it is not reduced by the mob effect, that is to say when a player has several [[monsters]] attacking him.&lt;br /&gt;
* Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.&lt;br /&gt;
*It does not work against skill attacks, traps, or magic.&lt;br /&gt;
*This overrides (potential) critical hits.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* Homunculus' flee is similar to this, as it is not reduced by the mob effect. &lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
&lt;br /&gt;
 var LUCKY = 1;&lt;br /&gt;
 LUCKY += LUK * 0.1;&lt;br /&gt;
 LUCKY += LUCKY_MOD;&lt;br /&gt;
 &lt;br /&gt;
 LUCKY_MOD : Sum of modifiers&lt;br /&gt;
LUCKY is assumed to be accurate to one decimal. (verify?)&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
*{{item|id=4006 Lunatic Card}}: +1&lt;br /&gt;
*{{item|id=4001 Poring Card}}: +1&lt;br /&gt;
*{{item|id=4051 Yoyo Card}}: +5&lt;br /&gt;
*{{item|id=4284 Choco Card}}: +5&lt;br /&gt;
*{{item|id=4257 Wild Rose Card}}: +5 ([[Thief]] class only)&lt;br /&gt;
*{{item|id=1964 Chemeti Whip}}: +2&lt;br /&gt;
*{{item|id=1223 Fortune Sword}}: +20 (and 5 [[LUK]])&lt;br /&gt;
*{{item|id=1237 Grimtooth}}: +5&lt;br /&gt;
*{{item|id=1261 Infiltrator}}: +2&lt;br /&gt;
*{{item|id=2516 Falcon Muffler}}: +5&lt;br /&gt;
*[[Perfect Tablature]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>TheYummyKenshin</name></author>
		
	</entry>
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